Q:
NPC: Re-spawn rate
Honestly I completely feel you on that!
Just recently I’ve noticed a few things regarding what your saying. I was in shiverpeak and I killed a npc the second I looted him he respawned. WAAAY to fast this has to be a bug.
Also same area exploring a highly populated enemy area with a chest in it. It took me a long time to get through there I had to pick apart the enemies a little at a time. The chest was guarded by two vets and a decent mob. By the time I cleared the mob and one vet working on the last vet I FINALLY kill him and the mob re spawned RIGHT on top of me everything on cd 120 health… Almost lost my keyboard. The re spawn rate just isn’t right.
Again I get why it’s high they want everyone to have a full experience of the game as they pass through that area. However if they toned it down by adding a extra min to a min 30 on the current creeps respawn time wouldn’t hurt. I support this 100%
also I feel like some npcs should run from you. Ie moa’s deers etc.
no deer lets you walk up to it, and if you attack it…. It’s going to run like crazy to get away from you. I wish the environment was a little more interactive. The worlds are pretty sure but they feel bland and lifeless.
so again today new complaint about his running through shiver peak again. Find a heavy populated area of frost trolls and the frost rock dogs w/e they are. I pull the vets argo away from the mob and burst him down group up the mob and start to burst them down… not more then 10 seconds after I kill the vet he fricken responses on top of me and freezes me in the mob instant death. This is kittened and becoming a real problem I can’t even enjoy the combat in pve without dying every ten seconds to a darn respawn. This is ridiculous!