New Dungeon Style (server-wide objectives)

New Dungeon Style (server-wide objectives)

in Suggestions

Posted by: korelg.7862

korelg.7862

Okay, I’ll start saying that when fractals were anounced i was hoping for something like this, so Fractals was kinda a letdown, without further ado I’ll proceed to explain my idea.

So, i thought about this after seeing how fractals worked mixed with a concept I saw on a japanese cartoon (Sword Art Online).

What I suggest is basically an “endless tower” of dungeons, but not like Fractals, I’m talking about non-instanced dungeons much like Ragnarok Online dungeons used to be… this “tower” would work like this:

-The whole server can access to the 1st floor on the opening day (might want to add some kind of opening event too).

-Every floor has its boss and as soon as the floor boss is beaten, the next floor will open up FOR EVERYONE on that server.

-Each floor would work kind of like dynamic events, there is no limit on the amount of people that can join the fight and the fight will scale acordingly, but each floor can be beaten ONLY ONCE.

-What happens with each floor after is beaten is up to you, might want to turn it into a neutral area or just a farming zone, but no more boss, the dead boss remains dead.

-Rewards should be all about being recognized in some way, no more shinys, skins are ok though, put something like a memorial stone with the name of every hero that helped in that last boss fight, give some crazy armor skin to the person that deals the killing blow, that will bring back that “heroic” feeling to the game.

-No more gear tiers, one thing i really dislike about Fractals is the fact that you NEED to farm ascended gear to keep going forward, and “agony” is an extremely lame mechanic, might as well add a timer to the fight and you get the same result. Add dificulty to the fight through combat mechanics, force the players to dodge!!

-Also, this is really important, DO NOT be afraid to make extremelly hard boss fights, force us to work hard!! there is plenty of “easy” content already(which is good btw)

So that is basically it, now why would you, Anet, want to implement something like this?

-PvE intra-server competitivity, currently the PvE comunity doesn’t have much of a goal to pursue, with this kind of content you will favor the organized PvE comunity, entire guilds would rise to take the challenge!!

-PvE inter-server competitivity, much like the WvWvW ranking, the completion level ranking would rise the competitive spirit among the PvE comunity between servers like WvWvW does for the PvP comunity.

-This brings back that Epicness that we felt when we created our 1st character, it would make the “This is my story…” phrase, much more meaningfull.

That’s all, any suggestion from my fellow players would be great, and Anet, keep up the good work, the game is certainly not perfect, but it is awesome indeed!!

New Dungeon Style (server-wide objectives)

in Suggestions

Posted by: Karan Patel.4829

Karan Patel.4829

I actually had the same idea and would love this. I have also seen Sword Art Online (Def one of my favs) and I was thinking about how awesome it would be to have a tower like this.

Also, if I may add, though this would take time to develop and implement, like in SAO, a main town/city, doesnt have to be huge, on each floor, where players can leave from to go fight the monsters until the boss room.

And I would love guild halls/homes that could be bought in different towns/levels of the tower. It is def reaching now asking for that, But at the very least, the tower idea would be amazing.