New combat mechanics, especially for bosses.

New combat mechanics, especially for bosses.

in Suggestions

Posted by: derekisazombie.2359

derekisazombie.2359

So, My suggestion is pretty simple. The best way I can describe how I personally think the combat should evolve is taking a Wildstar style approach. If you’ve seen the video on Wildstar on their combat you know what I’m talking about.

I love the idea of telegraphs and Guild Wars 2 sets itself up so well to inherit that gameplay. It’s really hard to project what I’m trying to get at.

But these current mobs from 1 to 80 all for the most part will hit you in the same manner. Guild Wars 2 needs some less predictable fights, That’s all. I hope in my lame attempt at getting this across that some of you will understand.