New condition mechanic

New condition mechanic

in Suggestions

Posted by: IntoRoleplaying.2105

IntoRoleplaying.2105

Hello all,

I have had an idea for new condition a while now, and decided to finally post it on the forums. Keep in mind this is a very rough mechanic, that could use a lot of polishing, but the base idea seems fairly strait forward. Drum roll.

Friendly fire

I got the idea while observing the migration of a Zerg in WvW, everyone knows how annoying zeros can be, so I began trying to think of an additional mechanic to counter massive groupings of players. What I came up with was something closer to confusion, but without removing the condition of confusion.

The condition itself works by creating a grey area for attacks, on a specific player. While under the effects of friendly fire, attack and condition skills ( including aoe) will also hit friendly characters, in addition, boon and healing skill will also effect the enemy. This becomes tricky though with skills that buff allies and debuff enemies, in those cases, for the duration of friendly fire, those skills would either only apply buffs, or only apply conditions. While those skills could both randomly apply conditions and boons, it would be best to simplify things.

Friendly fire, would most likely stack on duration, although a system of effectiveness of crossfire attacks might make more sense. Having the extreme of 25 stacks be 100% effectiveness on healing foes/hurting allies, and 1 stack be 33%.

Well this was my anti Zerg / new condition suggestion,

thanks for reading!

(edited by IntoRoleplaying.2105)