Please boost the "lesser" professions
so if suddenly group of engineers covered by couple thieves came out of ‘nowhere’ and bombed you and your friends to death, you wouldn’t complain?
and necromancer is among superior classes in wvw zergs
P.S. afaik using “anet” in thread title the way you just did is against forum rules.
Maybe in WvW but not in PvE. I see more necros than I can shake a stick at.
Besides, in any kind of PvP situation there are always going to be the one build, the one class the one method everyone thinks is the best, no matter how balanced. That is what you will see the most of and that will never change.
Balance is an illusion and an unachievable goal. So either you play what you enjoy or you follow the pack and go for “the best” race/class/build.
I do agree that necromancers should have a 500% damage buff
It hasn’t changed much from the old official race/profession/crafting chart. Necromancers and Engineers aren’t appealing because:
1: They aren’t as typical to the people who played GW1. Our new necromancers are nothing like what cool necromancers were back in the day. Our engineers are just wierd, and don’t really belong anywhere.
2: They aren’t as typical of classes for the folks that transfered from WoW. Most people look at a ranger and see “hunter” and wonder why they can’t be dwarves with rifles… Guardian = paladin, warrior = warrior, elementalist = mage, thief = rogue. Engineer =/= anything, and the ones that think Necromancer = warlock find it to be wrong pretty soon, and quit.
3: During character creation, Necromancers and Engineers are ugly, and have terrible preview armor art compared to the most popular professions.
With those out of the way, I’d also like to point out that WvW is a horrible place to make any observation on anything, as it’s simply the most terrible example of what’s actually going on in the rest of the game. All balance is thrown out the window. Player skill means nothing. So of course you’ll see a lot of something that works well for whatever they think they’re accomplishing.
So shines a good deed in a naughty world.
- William Shakespear
With those out of the way, I’d also like to point out that WvW is a horrible place to make any observation on anything, as it’s simply the most terrible example of what’s actually going on in the rest of the game. All balance is thrown out the window. Player skill means nothing. So of course you’ll see a lot of something that works well for whatever they think they’re accomplishing.
then it should be balanced separately. fact is you’re right, player skill means nothing when thieves, D/D eles, and shatter mesmers trample rangers, necros and engis by facerolling the keyboard.
in a zerg it matters less (although thieves, d/d eles, and mesmers can run circles around smaller zergs) because in a 30 v 30 individuals matter less, but in small groups (like camp taking squads) the difference is insane.
rangers, necros and engis need a HUGE buff to be on par with the three listed above. i wouldn’t be sad to also see those classes get nerfed.
thief gets heavily rewarded by running glass cannon and have nothing to fear from using it. invis is better than any armor. they also have some of the best dmg in the game, which is totally backwards with current stealth mechanics.
eles have so much mobility they can run circles around large groups of players. they also have access to large burst (7.9k fire grab). 1v1 they beat almost everything but thieves.
shatter mesmers can 1 shot most players with a shatter. the shatter does far too much dmg considering how fantastically easy to pull off.
the rangers, necros and engis are paper in glass cannon armor, have terrible DPS considering the risks of running in said armor. to spec into toughness and survivability means giving up nearly all your dmg, and doesn’t really mean diddly when you still get hit upwards of 8k with 1 attack.
a ranger can pump out a 8k attack, but it takes them 10 hits to do it and can be easily avoided. other classes put out that dps over and over by pushing 1 button.
it’s totally broken.
I am talking about WvWVW not pve :-)
And as for the smart kitten who stated that ‘if a group of Engineers attacked’ … Have you ever played W3?
1. There are not enough Engineers to make a group playing in W3 (I wonder why)
2. A group of them would get facerolled by a group of virtually any other class (try 10 d/d ellies vs 10 Engineers and get back to me on that…