Please bring back ress-zerging for story mode

Please bring back ress-zerging for story mode

in Suggestions

Posted by: CaptainVanguard.4925

CaptainVanguard.4925

Okay, I can see why this feature was taken out of explorable mode, but for story mode there are some bosses that this actually NEEDS to come back because of.

For a game that promotes the idea of eliminating the holy trinity I found it pretty unbearable to try compleating some of these dungeons in story mode because some of the encounters are near unbeatable, and some, truley “are” unbeatable without EXTREME amounts of patience, guide reading, constant messups and respawn camping.

One example im sure alot of story mode dungeoneers will remember is a certain frost blowing ice spamming boss in the honor of the waves story mode.

You can do this guy “many” times and its irelevent how many you do him, he has no pattern, no optimised combat style, you just run around, hope, and try to kill his mobs as quickly as possible.

Random encounter bosses are not fun, still not convinced?

How about the engineer before the Kudu fight in the Crucible of Eternity? The Confusin bombings and lack of pattern in her combat make her nearly unstoppable if it wasnt for a few lucky shots from one of our extra rangers.

Now, It is whining but heres the deal, its a casual friendly part of the dungeon experience, the story that is. This isnt the explorable side were talking about, that, I can actually understand requires a degree of hardcore gaming.

But the Storymode needs either a kitten heavy nerf, or to bring back zerg-spawning so we can simply enjoy the experience of the story rather than feel how unbearable it is.

There are some dungeons where I felt relief having a spawn zerg ability, like caudecus manor which has a few neferius areas whereby the whirlwinding mobs will annighilate you for a lack of mobility and area movement.

Im not talking about nerfing explorable here guys, im talking about making the story mode more casual friendly, which it should be, as its supposed to be the casual friendly easy-mode for the newbs.

Have pity on a few newbs, we do try you know to be good at what we do and we do try to learn.

I know theres a learning curve and from someone who has played both hardcore in other mmos and casual in even more, I can say this game is actually a little too biased when it comes to story dungeoneering.

Its not much to ask, having an easier time doing them.