Please bring end game gears progression to the game

Please bring end game gears progression to the game

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Posted by: Lutharr.1035

Lutharr.1035

Those people, I feel, must find another MMO. It’s just the sucky truth.

Until Anet comes out and says that people will make these suggestions. They paid the exact same as everyone else so their opinon is of as much value as those opposed to it.

Anet is a buisness who have to listen to paying customers if they want them to remain so. If they dont they lose money. They have wages to pay.

And people should notice that for everyone that wants to change another does not.
What now?

1) They can stay to the way they said the game would be and lose players.

2) They can change , and lose players.

See? Dont matter to them simple cause picking your way wont make them stop players from leaving.

Totally depends on how they impliment it. Would players leave just because they added something that didnt interfere with their vision of the game. Instance only upgrades are a compromise some have mentioned.

Go back to WoW. Most overused brainless arguement 2012-2013

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Posted by: Maskeus.2396

Maskeus.2396

I don’t get it. GW1 had a similar system except you got max armor well before you even touched the “endgame,” and I don’t recall anybody ever complaining about it.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

Totally depends on how they impliment it. Would players leave just because they added something that didnt interfere with their vision of the game. Instance only upgrades are a compromise some have mentioned.

True , but this game whole idea is: you can get end game stats by many means.

Therefore , adding a new set would not mean you have to farm dungeons anyway, would simple be adding something over exos.

So instead of:
rare → exo
would be:
rare → exo → new kind

If they change the game , so that this new kind is ONLY achieved in dungeons , i would leave.

Why?

Simple i dont like to farm dungeons for gear , might farm one or another for a 1 or 2 items maybe , but i know i can do any of them , cause my gear , even if from outside , can do it.

If they change it so that can be achieved other ways, well that is going to happen eventually so we need to farm for new gear.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

I agree with pretty much everyone here (except the OP), having max gear shouldn’t be a grind and your stats at level 80 shouldn’t depend on how much time you’ve spent farming.

I have a level 80 character running the explore dungeons for past few weeks. The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it. My friends has also stopped running explore dungeons because there isn’t better armors and weapons to farm in the game.

So the only thing you want to do is farm for better stats? Nothing else? Not even try having fun? Those dungeons could be amazing and memorable for all you know, but you won’t go near them if they won’t give you better stats? What’s the point of having better stats if the only thing you’d even use them for is to farm for even better stats?

That seems ridiculous to me. GW2 is a game, it’s for playing. If you’re looking for repetitive work there are plenty of employers that would love to hire you.

Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

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Posted by: nachtnebel.9168

nachtnebel.9168

GuildWars showed us that even a MMORPG doesn’t need gear grind. GW1 has some gear grind but better gear has almost no impact on the game, especially if you compare it to the effort you have to put into GW in order to get that gear. It’s just like with the Legendaries in GW2, a lot of work and money is needed to get them and then they only increase you stats by a tiny bit.

Expansion also didn’t add a gear treadmill or a new level cap to GW1, all they did was to offer more content. And, even if the gear treadmill fans don’t like it, GW1 survived that way for more than 7 years now and a lot of people still play it. Of course, it’s no WoW with 10 million players, but it also doesn’t need to be.

GW1 and GW2 are both about the player having fun and doing what he wants to do. If you don’t want to play for a month or two it doesn’t matter, when you come back your gear is still good – or bad – and you can continue playing the old content or go for the new one. You don’t need to grind new items first, that’s the beauty of the no-gear-treadmill concept.

And to those who said that games need some kind of endgame progression. Well, just take a look at all the FPSs like CS out there or take the original DotA (the WC3 map) as an example. Those games have no gear progression of any kind and they still have a lot of players. Maybe you need gear progression to have fun, but the games don’t need it. And there are a lot of players out there that love the fact that GW2 has no end game gear progression.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: castlemanic.3198

castlemanic.3198

Lots more games take a gear progression approach and since they are highly successful I seriously doubt it could be coined as stupid. Not to your taste maybe.

The facts are when folks feel that they have done all they can in a game and there is nothign else to do then they just quit. The arguement that people can come back at anytime while is valid is also a misconception. When people leave they usually go on to something else. They invest their time, money etc which means they are less likely to leave that to come back to a game that they left due to one thing or another in the first place.

Take WoW for instance. Played it for years. I eventually grew tired of the direction it was going. Apprantly the new expansion is better than expected, but I still wont go back due to having invested my time and money in GW2.

People are not asking for GW2 to be another WoW clone on the whole. Most are realising atm the endgame is limited and are making suggestions to address that. In the pursuit of perfection, no stone should be left unturned.

All that gear progression does is discriminate between players who can play 24/7 and players who can’t play 24/7. Anet does not want to discriminate based on gear and as such, the best gear in the game is easily achievable and there is no gear grind to get the max gear, you get to have the carrot. They’ve said multiple times through production that GW2 won’t become a gear grind game, because that aspect of MMOs is taking the fun out of gaming. There are plenty of things to do, crafting, mini games, events, running every dungeon path to see how each one is like etc.etc.

Besides, from the look of things, they plan to have events every month, meaning that there will almost always be something to do if you’ve exhausted yourself doing everything that’s already in the game. So Arena Net are listening, they’re just making events that everyone can participate in and where if someone misses the event, they aren’t behind everyone else who did attend the event. So a person can leave the game now and come back in six months and still be on the same playing field as someone who didnt leave during that time. That is what makes Arena Net an amazing company. They dont want to leave any players behind, and it would be easy for someone to pick up the game again if they decide to leave, or must leave because of real life issues.

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Posted by: Strzalka.9451

Strzalka.9451

Cool skins carried GW1 for over 7 years. Please go away.

Diabel Zwierze/Ranger
80’s – Necro/War/Ele/Guard

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Totally depends on how they impliment it. Would players leave just because they added something that didnt interfere with their vision of the game. Instance only upgrades are a compromise some have mentioned.

True , but this game whole idea is: you can get end game stats by many means.

Therefore , adding a new set would not mean you have to farm dungeons anyway, would simple be adding something over exos.

So instead of:
rare -> exo
would be:
rare -> exo -> new kind

If they change the game , so that this new kind is ONLY achieved in dungeons , i would leave.

Why?

Simple i dont like to farm dungeons for gear , might farm one or another for a 1 or 2 items maybe , but i know i can do any of them , cause my gear , even if from outside , can do it.

If they change it so that can be achieved other ways, well that is going to happen eventually so we need to farm for new gear.

The compromise people were suggesting meant that the bonuses on the armour would only be useful in that game-style. There’d be no stat increases, or any bonuses that would affect game-play outside of that game-style.

I.E. The damage bonus on Dungeon Armour would only apply to mobs inside of that dungeon. When you left, then that bonus wouldn’t apply, and so it’d be just like regular Exotics.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: castlemanic.3198

castlemanic.3198

Totally depends on how they impliment it. Would players leave just because they added something that didnt interfere with their vision of the game. Instance only upgrades are a compromise some have mentioned.

True , but this game whole idea is: you can get end game stats by many means.

Therefore , adding a new set would not mean you have to farm dungeons anyway, would simple be adding something over exos.

So instead of:
rare -> exo
would be:
rare -> exo -> new kind

If they change the game , so that this new kind is ONLY achieved in dungeons , i would leave.

Why?

Simple i dont like to farm dungeons for gear , might farm one or another for a 1 or 2 items maybe , but i know i can do any of them , cause my gear , even if from outside , can do it.

If they change it so that can be achieved other ways, well that is going to happen eventually so we need to farm for new gear.

The compromise people were suggesting meant that the bonuses on the armour would only be useful in that game-style. There’d be no stat increases, or any bonuses that would affect game-play outside of that game-style.

I.E. The damage bonus on Dungeon Armour would only apply to mobs inside of that dungeon. When you left, then that bonus wouldn’t apply, and so it’d be just like regular Exotics.

But that creates a distinction between those who have the time and those who don’t. then that best gear becomes required to run dungeons, ultimately screwing over those who didnt have time in the first place to get that extra good gear for dungeons, preventing them from ever stepping into a dungeon again.

That is gating content. Arena Net have stated thoroughly that they will not gate content, especially on the basis of gear.

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Posted by: SiNoS.2147

SiNoS.2147

Totally depends on how they impliment it. Would players leave just because they added something that didnt interfere with their vision of the game. Instance only upgrades are a compromise some have mentioned.

True , but this game whole idea is: you can get end game stats by many means.

Therefore , adding a new set would not mean you have to farm dungeons anyway, would simple be adding something over exos.

So instead of:
rare -> exo
would be:
rare -> exo -> new kind

If they change the game , so that this new kind is ONLY achieved in dungeons , i would leave.

Why?

Simple i dont like to farm dungeons for gear , might farm one or another for a 1 or 2 items maybe , but i know i can do any of them , cause my gear , even if from outside , can do it.

If they change it so that can be achieved other ways, well that is going to happen eventually so we need to farm for new gear.

The compromise people were suggesting meant that the bonuses on the armour would only be useful in that game-style. There’d be no stat increases, or any bonuses that would affect game-play outside of that game-style.

I.E. The damage bonus on Dungeon Armour would only apply to mobs inside of that dungeon. When you left, then that bonus wouldn’t apply, and so it’d be just like regular Exotics.

Only issue here is that say im a guy short. I have this great ele in full exotics that isent in dungeon gear because they personally dont like dungeon’s but will come help me out because i asked only to find out there useless because dont have said dungeon gear. Even though the ele is one of the best players i’ve ever seen i cant bring them. So now with this system your making a very viable and powerful player useless. Thats the problem with any type of gear progression. You shoot yourself in the foot on who you can bring to help you.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

But that creates a distinction between those who have the time and those who don’t. then that best gear becomes required to run dungeons, ultimately screwing over those who didn’t have time in the first place to get that extra good gear for dungeons, preventing them from ever stepping into a dungeon again.

That is gating content. Arena Net have stated thoroughly that they will not gate content, especially on the basis of gear.

For the record, I should say I don’t particularly care. I’m content with skin hunting. But if there was a way to have progression without it being required content / not about increasing stats, I wouldn’t kick a fuss up about it.

It wouldn’t gate content. Dungeons would still be doable and if they did implement any bonuses (whether it be damage, damage reduction or something else) them bonuses would have to be small enough that it doesn’t create the the need for the armour.

If there was a ‘gate’, then it’d be created by the players. Like now, for example. We already got people looking for specific classes to run dungeons, and people asking for those who’ve done the Dungeons before.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

The compromise people were suggesting meant that the bonuses on the armour would only be useful in that game-style. There’d be no stat increases, or any bonuses that would affect game-play outside of that game-style.

I.E. The damage bonus on Dungeon Armour would only apply to mobs inside of that dungeon. When you left, then that bonus wouldn’t apply, and so it’d be just like regular Exotics.

Honestly, like i said , i would quit over that myself.

Simple cause then i would need to farm dungeons to be able to go do dungeons from time to time when i want/need.

What this game is incredible about it the fact you can get exact same stats gear via many ways , change that , and it falls fast.

Also , sounds nice , but im betting people would want new looks on the gear with it implemented short after…

Cause im betting 90% would not farm the dungeon over and over for the same looking gear with with + 30 stats.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

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Posted by: TheDaiBish.9735

TheDaiBish.9735

The compromise people were suggesting meant that the bonuses on the armour would only be useful in that game-style. There’d be no stat increases, or any bonuses that would affect game-play outside of that game-style.

I.E. The damage bonus on Dungeon Armour would only apply to mobs inside of that dungeon. When you left, then that bonus wouldn’t apply, and so it’d be just like regular Exotics.

Honestly, like i said , i would quit over that myself.

Simple cause then i would need to farm dungeons to be able to go do dungeons from time to time when i want/need.

What this game is incredible about it the fact you can get exact same stats gear via many ways , change that , and it falls fast.

Also , sounds nice , but im betting people would want new looks on the gear with it implemented short after…

Cause im betting 90% would not farm the dungeon over and over for the same looking gear with with + 30 stats.

Stats would be the same as Exotic gear.

It would just offer small bonuses i.e. 1% damage reduction for 2 pieces / 2% damage reduction for 4 pieces / 3% damage reduction for 6 pieces.

As I said above, I don’t particularly care, but if progression without requirement / advantage could be implemented, I wouldn’t really care.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: castlemanic.3198

castlemanic.3198

For the record, I should say I don’t particularly care. I’m content with skin hunting. But if there was a way to have progression without it being required content / not about increasing stats, I wouldn’t kick a fuss up about it.

It wouldn’t gate content. Dungeons would still be doable and if they did implement any bonuses (whether it be damage, damage reduction or something else) them bonuses would have to be small enough that it doesn’t create the the need for the armour.

If there was a ‘gate’, then it’d be created by the players. Like now, for example. We already got people looking for specific classes to run dungeons, and people asking for those who’ve done the Dungeons before.

If it’s already being done, why promote it? because this suggestion would do exactly that.

there is no need to bring stat climbing into this game. It’s not going to enhance the experience for the majority of the players, who are casual players, so why should something that would only benefit a minority affect the entire playerbase and gate content from those who are casual or don’t have the time or whatever?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

If it’s already being done, why promote it? because this suggestion would do exactly that.

there is no need to bring stat climbing into this game. It’s not going to enhance the experience for the majority of the players, who are casual players, so why should something that would only benefit a minority affect the entire playerbase and gate content from those who are casual or don’t have the time or whatever?

Touche.

Ah well, either way, I don’t particularly care. I’m content with hunting skins.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

Stats would be the same as Exotic gear.

It would just offer small bonuses i.e. 1% damage reduction for 2 pieces / 2% damage reduction for 4 pieces / 3% damage reduction for 6 pieces.

As I said above, I don’t particularly care, but if progression without requirement / advantage could be implemented, I wouldn’t really care.

Honestly since the start i never thought you would. Since you are fighting for the very basic thing.

But like i said most will for sure in my opinion and i also think you agree with that dont you?

On other games is the same , people do it for the stats? Sure they do , but want to be able to show it off.

Most would never spend time on this if they could not appear in the “i killed X boss in X mode” armor.

I can predict it , i they add this , streams of people that want some way to prove they did will come.

Edit: Even more if the armor is all acc bound and they can profit from the high lvls.

You know the question will come, what im gaining from doing this? Cause fun is always forgotten.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Honestly since the start i never thought you would. Since you are fighting for the very basic thing.

But like i said most will for sure in my opinion and i also think you agree with that dont you?

On other games is the same , people do it for the stats? Sure they do , but want to be able to show it off.

Most would never spend time on this if they could not appear in the “i killed X boss in X mode” armor.

I can predict it , i they add this , streams of people that want some way to prove they did will come.

Edit: Even more if the armor is all acc bound and they can profit from the high lvls.

You know the question will come, what im gaining from doing this? Cause fun is always forgotten.

If I truly believed it should be implemented I’d be fighting a lot harder than this for it

I don’t want to see a power creep, of a need to get statted gear every content patch. I don’t want gear reqirements either. I’m content with hunting skins (I’m still using a Krait Slayer skin atm because I’m saving up for either the Corrupted Avenger or Foefire’s Essence while I work towards Twilight).

At the same time, if they found a way to implement progression without it being required, increasing stats or causing players to pick depending on gear then I wouldn’t kick up a fuss about it personally.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: SiNoS.2147

SiNoS.2147

Honestly since the start i never thought you would. Since you are fighting for the very basic thing.

But like i said most will for sure in my opinion and i also think you agree with that dont you?

On other games is the same , people do it for the stats? Sure they do , but want to be able to show it off.

Most would never spend time on this if they could not appear in the “i killed X boss in X mode” armor.

I can predict it , i they add this , streams of people that want some way to prove they did will come.

Edit: Even more if the armor is all acc bound and they can profit from the high lvls.

You know the question will come, what im gaining from doing this? Cause fun is always forgotten.

If I truly believed it should be implemented I’d be fighting a lot harder than this for it

I don’t want to see a power creep, of a need to get statted gear every content patch. I don’t want gear reqirements either. I’m content with hunting skins (I’m still using a Krait Slayer skin atm because I’m saving up for either the Corrupted Avenger or Foefire’s Essence while I work towards Twilight).

At the same time, if they found a way to implement progression without it being required, increasing stats or causing players to pick depending on gear then I wouldn’t kick up a fuss about it personally.

My view, and i’ve said this already some where just dont remember where, is that progression is already in but its up to the players to set it. The design of gw2 is so that all content is doable by all. The thing is though is its flexable. If you want to progress make guidelines for your party. As you complete these goal’s ramp it up to harder goals. In truth its nearly limitless what you can do when you do things this way. And i can safely say if you do this and actually finish these goals you will have done things that few will be able to do. This allows you to control the difficulty of the group and make things as fun or as hard as you want.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

My view, and i’ve said this already some where just dont remember where, is that progression is already in but its up to the players to set it. The design of gw2 is so that all content is doable by all. The thing is though is its flexable. If you want to progress make guidelines for your party. As you complete these goal’s ramp it up to harder goals. In truth its nearly limitless what you can do when you do things this way. And i can safely say if you do this and actually finish these goals you will have done things that few will be able to do. This allows you to control the difficulty of the group and make things as fun or as hard as you want.

+1 this, really.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Taemek.1602

Taemek.1602

I don’t get it. GW1 had a similar system except you got max armor well before you even touched the “endgame,” and I don’t recall anybody ever complaining about it.

^ This, which people keep on avoiding.

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Posted by: SiNoS.2147

SiNoS.2147

I don’t get it. GW1 had a similar system except you got max armor well before you even touched the “endgame,” and I don’t recall anybody ever complaining about it.

^ This, which people keep on avoiding.

Ill touch on this. The reason people avoid it is two part.

1: For some reason most people refused to admit GW1 was a true MMO.
2: GW1 was better at taking you away from the fact you had max stat gear with its elite armor’s and the way they immersed you in the world.

Due to these two issues most people wont touch on this. My personal thoughs is honestly i liked GW1 elite armor better than GW2 Armor sets. Over all i personally for the most part am seriously disappointed with the armor designs in gw2. Granted it took an expansion before they had armor sets that i truly loved. So im holding out that there sets seriously improve. One example is the Halloween Mad King’s set. Biggest disappointment so far out of all the armor skins in the game in my eyes. They could have made that set so epic and amazing but it was such a flop.

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Posted by: FluffyDoe.7539

FluffyDoe.7539

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

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Posted by: Taemek.1602

Taemek.1602

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

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Posted by: SiNoS.2147

SiNoS.2147

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

(edited by SiNoS.2147)

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Posted by: Taemek.1602

Taemek.1602

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

I would rather see a different form of character progression tbh.

They already have it in place to certain extent. We keep gaining xp even when 80 and we can buy every Skill point based ability there is.

Why not in a future expasion consider another form of character progression in the form of alternative advancement like other games have done in the past. EQ1 and 2 had a similiar system. There is other games with less drawn out versions of it and more casual.

It doesn’t matter if you are a casual player or a hard core player, with a Alternative Advancement system, your character is always progressing one way or another and doesn’t require a gear grind.

This way they can still add new content, without the mudflation of gear upgrades and still put character requirement flags in there so they have a meaningful and beneficial reason behind doing it.

This adds even more emphasis on doing old content, new content and participating in dynamic events, it gives a beneficial meaning to XP gain, all the time.

(edited by Taemek.1602)

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Posted by: Zakka.2153

Zakka.2153

I really, don’t want them to go down the path of better gear, higher lvl, better gear, higher lvl ect ect

GW1 had a max level, and all the gear was for “looks” same with weapons. It lasted for years and did very well.

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Posted by: SiNoS.2147

SiNoS.2147

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

I would rather see a different form of character progression tbh.

They already have it in place to certain extent. We keep gaining xp even when 80 and we can buy every Skill point based ability there is.

Why not in a future expasion consider another form of character progression in the form of alternative advancement like other games have done in the past. EQ1 and 2 had a similiar system. There is other games with less drawn out versions of it and more casual.

It doesn’t matter if you are a casual player or a hard core player, with a Alternative Advancement system, your character is always progressing one way or another and doesn’t require a gear grind.

This way they can still add new content, without the mudflation of gear upgrades and still put character requirement flags in there so they have a meaningful and beneficial reason behind doing it.

This adds even more emphasis on doing old content, new content and participating in dynamic events, it gives a beneficial meaning to XP gain, all the time.

Its already in the game. They are called traits.

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Posted by: Taemek.1602

Taemek.1602

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

I would rather see a different form of character progression tbh.

They already have it in place to certain extent. We keep gaining xp even when 80 and we can buy every Skill point based ability there is.

Why not in a future expasion consider another form of character progression in the form of alternative advancement like other games have done in the past. EQ1 and 2 had a similiar system. There is other games with less drawn out versions of it and more casual.

It doesn’t matter if you are a casual player or a hard core player, with a Alternative Advancement system, your character is always progressing one way or another and doesn’t require a gear grind.

This way they can still add new content, without the mudflation of gear upgrades and still put character requirement flags in there so they have a meaningful and beneficial reason behind doing it.

This adds even more emphasis on doing old content, new content and participating in dynamic events, it gives a beneficial meaning to XP gain, all the time.

Its already in the game. They are called traits.

No, that is your standard characters leveling system, once you hit 80, it ends. I am talking about something that resembles how we can still currently buy Skill points.

A system like this would last years before any kind of gear upgrade would be needed.

Please bring end game gears progression to the game

in Suggestions

Posted by: SiNoS.2147

SiNoS.2147

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

I would rather see a different form of character progression tbh.

They already have it in place to certain extent. We keep gaining xp even when 80 and we can buy every Skill point based ability there is.

Why not in a future expasion consider another form of character progression in the form of alternative advancement like other games have done in the past. EQ1 and 2 had a similiar system. There is other games with less drawn out versions of it and more casual.

It doesn’t matter if you are a casual player or a hard core player, with a Alternative Advancement system, your character is always progressing one way or another and doesn’t require a gear grind.

This way they can still add new content, without the mudflation of gear upgrades and still put character requirement flags in there so they have a meaningful and beneficial reason behind doing it.

This adds even more emphasis on doing old content, new content and participating in dynamic events, it gives a beneficial meaning to XP gain, all the time.

Its already in the game. They are called traits.

No, that is your standard characters leveling system, once you hit 80, it ends. I am talking about something that resembles how we can still currently buy Skill points.

A system like this would last years before any kind of gear upgrade would be needed.

The type of system your referring to im quite familar with and could infact be fully filled before you hit or as you hit max level in eq2. It enhanced your skill’s. That is no different than the trait system. As for gear theres no reason gear would ever need to be upgraded. To be honest though adding a secondary system on top of everything would seriously break content as currently a lot of people feel content is to easy.

Now im not saying its not a good idea, it is and works well in other games, but its not needed when we have traits (aa in other games) and honestly would be waisted here. People keep pointing to things that make there characters more powerful which would start the whole power/gear treadmill which like the aa honestly has no spot in this game given its fundamentally designed against those design elements.

Please bring end game gears progression to the game

in Suggestions

Posted by: FluffyDoe.7539

FluffyDoe.7539

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

But this game does need dungeon progression… isn’t that the reason why they’re making the new dungeon mode?

“…the dungeon gets harder the deeper you go…” <- Dungeon Progression.

Please bring end game gears progression to the game

in Suggestions

Posted by: SiNoS.2147

SiNoS.2147

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

But this game does need dungeon progression… isn’t that the reason why they’re making the new dungeon mode?

“…the dungeon gets harder the deeper you go…” <- Dungeon Progression.

Thats fine. Dungeon progression is not gear progression. They are very different. If you read my past posts i’ve actually touched on things players them selfs can do to make there own progression. Thats whats wrong with this generation of player. They have no initiative to do things for them selfs they just want to look for the easy path do everything the exact same then complain that theres nothing to do.

Please bring end game gears progression to the game

in Suggestions

Posted by: Taemek.1602

Taemek.1602

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

I would rather see a different form of character progression tbh.

They already have it in place to certain extent. We keep gaining xp even when 80 and we can buy every Skill point based ability there is.

Why not in a future expasion consider another form of character progression in the form of alternative advancement like other games have done in the past. EQ1 and 2 had a similiar system. There is other games with less drawn out versions of it and more casual.

It doesn’t matter if you are a casual player or a hard core player, with a Alternative Advancement system, your character is always progressing one way or another and doesn’t require a gear grind.

This way they can still add new content, without the mudflation of gear upgrades and still put character requirement flags in there so they have a meaningful and beneficial reason behind doing it.

This adds even more emphasis on doing old content, new content and participating in dynamic events, it gives a beneficial meaning to XP gain, all the time.

Its already in the game. They are called traits.

No, that is your standard characters leveling system, once you hit 80, it ends. I am talking about something that resembles how we can still currently buy Skill points.

A system like this would last years before any kind of gear upgrade would be needed.

The type of system your referring to im quite familar with and could infact be fully filled before you hit or as you hit max level in eq2. It enhanced your skill’s. That is no different than the trait system. As for gear theres no reason gear would ever need to be upgraded. To be honest though adding a secondary system on top of everything would seriously break content as currently a lot of people feel content is to easy.

Now im not saying its not a good idea, it is and works well in other games, but its not needed when we have traits (aa in other games) and honestly would be waisted here. People keep pointing to things that make there characters more powerful which would start the whole power/gear treadmill which like the aa honestly has no spot in this game given its fundamentally designed against those design elements.

Most peoples arguments for no gear grind is that not everyone has access to it or gets to experience that part of the content.

Alternative Advancment, regardless if you are casual or hardcore, everyone gets to participate in it from just doing the content in game, dungeons, dynamic events, going back to lower end content etc etc.

As it is atm, once you have all your skills bought, level 80, XP is meaningless, yet we still aquire it with everything we do.

It needs to be put to use for further character advancement.

Please bring end game gears progression to the game

in Suggestions

Posted by: SiNoS.2147

SiNoS.2147

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

I would rather see a different form of character progression tbh.

They already have it in place to certain extent. We keep gaining xp even when 80 and we can buy every Skill point based ability there is.

Why not in a future expasion consider another form of character progression in the form of alternative advancement like other games have done in the past. EQ1 and 2 had a similiar system. There is other games with less drawn out versions of it and more casual.

It doesn’t matter if you are a casual player or a hard core player, with a Alternative Advancement system, your character is always progressing one way or another and doesn’t require a gear grind.

This way they can still add new content, without the mudflation of gear upgrades and still put character requirement flags in there so they have a meaningful and beneficial reason behind doing it.

This adds even more emphasis on doing old content, new content and participating in dynamic events, it gives a beneficial meaning to XP gain, all the time.

Its already in the game. They are called traits.

No, that is your standard characters leveling system, once you hit 80, it ends. I am talking about something that resembles how we can still currently buy Skill points.

A system like this would last years before any kind of gear upgrade would be needed.

The type of system your referring to im quite familar with and could infact be fully filled before you hit or as you hit max level in eq2. It enhanced your skill’s. That is no different than the trait system. As for gear theres no reason gear would ever need to be upgraded. To be honest though adding a secondary system on top of everything would seriously break content as currently a lot of people feel content is to easy.

Now im not saying its not a good idea, it is and works well in other games, but its not needed when we have traits (aa in other games) and honestly would be waisted here. People keep pointing to things that make there characters more powerful which would start the whole power/gear treadmill which like the aa honestly has no spot in this game given its fundamentally designed against those design elements.

Most peoples arguments for no gear grind is that not everyone has access to it or gets to experience that part of the content.

Alternative Advancment, regardless if you are casual or hardcore, everyone gets to participate in it from just doing the content in game, dungeons, dynamic events, going back to lower end content etc etc.

As it is atm, once you have all your skills bought, level 80, XP is meaningless, yet we still aquire it with everything we do.

It needs to be put to use for further character advancement.

Its actually used for the mystic forge. If you use it a lot it can eat threw massive amounts of skill points.

Please bring end game gears progression to the game

in Suggestions

Posted by: Taemek.1602

Taemek.1602

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

I would rather see a different form of character progression tbh.

They already have it in place to certain extent. We keep gaining xp even when 80 and we can buy every Skill point based ability there is.

Why not in a future expasion consider another form of character progression in the form of alternative advancement like other games have done in the past. EQ1 and 2 had a similiar system. There is other games with less drawn out versions of it and more casual.

It doesn’t matter if you are a casual player or a hard core player, with a Alternative Advancement system, your character is always progressing one way or another and doesn’t require a gear grind.

This way they can still add new content, without the mudflation of gear upgrades and still put character requirement flags in there so they have a meaningful and beneficial reason behind doing it.

This adds even more emphasis on doing old content, new content and participating in dynamic events, it gives a beneficial meaning to XP gain, all the time.

Its already in the game. They are called traits.

No, that is your standard characters leveling system, once you hit 80, it ends. I am talking about something that resembles how we can still currently buy Skill points.

A system like this would last years before any kind of gear upgrade would be needed.

The type of system your referring to im quite familar with and could infact be fully filled before you hit or as you hit max level in eq2. It enhanced your skill’s. That is no different than the trait system. As for gear theres no reason gear would ever need to be upgraded. To be honest though adding a secondary system on top of everything would seriously break content as currently a lot of people feel content is to easy.

Now im not saying its not a good idea, it is and works well in other games, but its not needed when we have traits (aa in other games) and honestly would be waisted here. People keep pointing to things that make there characters more powerful which would start the whole power/gear treadmill which like the aa honestly has no spot in this game given its fundamentally designed against those design elements.

Most peoples arguments for no gear grind is that not everyone has access to it or gets to experience that part of the content.

Alternative Advancment, regardless if you are casual or hardcore, everyone gets to participate in it from just doing the content in game, dungeons, dynamic events, going back to lower end content etc etc.

As it is atm, once you have all your skills bought, level 80, XP is meaningless, yet we still aquire it with everything we do.

It needs to be put to use for further character advancement.

Its actually used for the mystic forge. If you use it a lot it can eat threw massive amounts of skill points.

Which serves no purpose when you have the top end gear.

Please bring end game gears progression to the game

in Suggestions

Posted by: SiNoS.2147

SiNoS.2147

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

I would rather see a different form of character progression tbh.

They already have it in place to certain extent. We keep gaining xp even when 80 and we can buy every Skill point based ability there is.

Why not in a future expasion consider another form of character progression in the form of alternative advancement like other games have done in the past. EQ1 and 2 had a similiar system. There is other games with less drawn out versions of it and more casual.

It doesn’t matter if you are a casual player or a hard core player, with a Alternative Advancement system, your character is always progressing one way or another and doesn’t require a gear grind.

This way they can still add new content, without the mudflation of gear upgrades and still put character requirement flags in there so they have a meaningful and beneficial reason behind doing it.

This adds even more emphasis on doing old content, new content and participating in dynamic events, it gives a beneficial meaning to XP gain, all the time.

Its already in the game. They are called traits.

No, that is your standard characters leveling system, once you hit 80, it ends. I am talking about something that resembles how we can still currently buy Skill points.

A system like this would last years before any kind of gear upgrade would be needed.

The type of system your referring to im quite familar with and could infact be fully filled before you hit or as you hit max level in eq2. It enhanced your skill’s. That is no different than the trait system. As for gear theres no reason gear would ever need to be upgraded. To be honest though adding a secondary system on top of everything would seriously break content as currently a lot of people feel content is to easy.

Now im not saying its not a good idea, it is and works well in other games, but its not needed when we have traits (aa in other games) and honestly would be waisted here. People keep pointing to things that make there characters more powerful which would start the whole power/gear treadmill which like the aa honestly has no spot in this game given its fundamentally designed against those design elements.

Most peoples arguments for no gear grind is that not everyone has access to it or gets to experience that part of the content.

Alternative Advancment, regardless if you are casual or hardcore, everyone gets to participate in it from just doing the content in game, dungeons, dynamic events, going back to lower end content etc etc.

As it is atm, once you have all your skills bought, level 80, XP is meaningless, yet we still aquire it with everything we do.

It needs to be put to use for further character advancement.

Its actually used for the mystic forge. If you use it a lot it can eat threw massive amounts of skill points.

Which serves no purpose when you have the top end gear.

Theres always use for the mf. Just because you see no point does not mean its not there. So what if you have top end gear. Can alway sell the items or bank them or go for really rare skins. That is the reason you still get xp. Its to give you access to such stuff.

Please bring end game gears progression to the game

in Suggestions

Posted by: Taemek.1602

Taemek.1602

I think the what the OP means is that he wants ‘dungeon progression’ and not ‘gear progression’.

^ This.

As We stated earlier. Content progression can be implemented in many forms. It does not have to revovle around a stat beneficial increment. Anyone who thinks this is living in the past.

The goal obviously is trying to get the better gears. But after I have farmed enough AC tokens to get the whole armor sets and weapons I desire to use, I find myself wondering what’s next for me. I have no reason to try to farm other dungeons any longer, since they all give out same stats of armor sets, only with different look to it.

That quote is from the OP first paragraph. Its pretty obvious that its gear progression he wants. He clearly does not care about anything other than stats.

I would rather see a different form of character progression tbh.

They already have it in place to certain extent. We keep gaining xp even when 80 and we can buy every Skill point based ability there is.

Why not in a future expasion consider another form of character progression in the form of alternative advancement like other games have done in the past. EQ1 and 2 had a similiar system. There is other games with less drawn out versions of it and more casual.

It doesn’t matter if you are a casual player or a hard core player, with a Alternative Advancement system, your character is always progressing one way or another and doesn’t require a gear grind.

This way they can still add new content, without the mudflation of gear upgrades and still put character requirement flags in there so they have a meaningful and beneficial reason behind doing it.

This adds even more emphasis on doing old content, new content and participating in dynamic events, it gives a beneficial meaning to XP gain, all the time.

Its already in the game. They are called traits.

No, that is your standard characters leveling system, once you hit 80, it ends. I am talking about something that resembles how we can still currently buy Skill points.

A system like this would last years before any kind of gear upgrade would be needed.

The type of system your referring to im quite familar with and could infact be fully filled before you hit or as you hit max level in eq2. It enhanced your skill’s. That is no different than the trait system. As for gear theres no reason gear would ever need to be upgraded. To be honest though adding a secondary system on top of everything would seriously break content as currently a lot of people feel content is to easy.

Now im not saying its not a good idea, it is and works well in other games, but its not needed when we have traits (aa in other games) and honestly would be waisted here. People keep pointing to things that make there characters more powerful which would start the whole power/gear treadmill which like the aa honestly has no spot in this game given its fundamentally designed against those design elements.

Most peoples arguments for no gear grind is that not everyone has access to it or gets to experience that part of the content.

Alternative Advancment, regardless if you are casual or hardcore, everyone gets to participate in it from just doing the content in game, dungeons, dynamic events, going back to lower end content etc etc.

As it is atm, once you have all your skills bought, level 80, XP is meaningless, yet we still aquire it with everything we do.

It needs to be put to use for further character advancement.

Its actually used for the mystic forge. If you use it a lot it can eat threw massive amounts of skill points.

Which serves no purpose when you have the top end gear.

Theres always use for the mf. Just because you see no point does not mean its not there. So what if you have top end gear. Can alway sell the items or bank them or go for really rare skins. That is the reason you still get xp. Its to give you access to such stuff.

Yes, but this topic is about meaningful and beneficial character progression.

Please bring end game gears progression to the game

in Suggestions

Posted by: SiNoS.2147

SiNoS.2147

Yes, but this topic is about meaningful and beneficial character progression.

Actually its about overblown stats on gear according to what the OP was. :P

But that aside. The kind of progression your talking about is just bragging rights. If there was a way to bring anything to the game without improving stats and making one character more powerful than another then we would be onto something. But with the current idea’s poping up on this thread its just a i want to be more powerful than x. Currently put someone in max level exotics and set them loose the difference isent gear level its raw skill. But make these changes and all of a sudden those horrible players with 12 hours a day to play will now out play the super skilled players that work all day long then come home to there family and may be able to spend at max 2-4 hours on the game if there lucky.

All that said there’s some really intelligent people debating in this thread. We should be able to come up with something other than we need more stats.

Please bring end game gears progression to the game

in Suggestions

Posted by: Dead.7385

Dead.7385

All that said there’s some really intelligent people debating in this thread. We should be able to come up with something other than we need more stats.

Dungeon boss specific weapon sigils. Nothing too game breaking, but interesting enough to make character builds from.

Please bring end game gears progression to the game

in Suggestions

Posted by: SiNoS.2147

SiNoS.2147

All that said there’s some really intelligent people debating in this thread. We should be able to come up with something other than we need more stats.

Dungeon boss specific weapon sigils. Nothing too game breaking, but interesting enough to make character builds from.

Sigil’s might work. It would have to be on the same level as already existing sigil’s though as to not give anyone an edge. Ill admit though im confused as to what you mean by character builds.

Also with the huge variety we already have in sigil’s i dont see what they could really add to make a difference. But this is an interesting idea. If you mentioned it earlier i do appologize as i missed it.

Please bring end game gears progression to the game

in Suggestions

Posted by: Taemek.1602

Taemek.1602

Yes, but this topic is about meaningful and beneficial character progression.

Actually its about overblown stats on gear according to what the OP was. :P

But that aside. The kind of progression your talking about is just bragging rights. If there was a way to bring anything to the game without improving stats and making one character more powerful than another then we would be onto something. But with the current idea’s poping up on this thread its just a i want to be more powerful than x. Currently put someone in max level exotics and set them loose the difference isent gear level its raw skill. But make these changes and all of a sudden those horrible players with 12 hours a day to play will now out play the super skilled players that work all day long then come home to there family and may be able to spend at max 2-4 hours on the game if there lucky.

All that said there’s some really intelligent people debating in this thread. We should be able to come up with something other than we need more stats.

Unfortunately, the standard template that MMORPG’s have always followed is, you get rewarded for your time spent playing and that involves upgrading your character in some form or gear upgrades.

If you take away that ability to beneficially upgrade or advance your character to be better and better all the time, the game grows old, real quick and people find it bland with no progression.

Yes, some people like content progression regardless how it is implement ethier by stats or content you progress through. Some like simple things like skins, however, the majority want stat or adventure based progression and farming skins or fluff material is something people do in thier own time when waiting for friends or guildies to log in. It is more something to fill time.

At the end of the day, the people that want true, meaningful and beneficial progression, regardless how it is implemented, outweigh those who just want more simple things in life like, skins.

Another issue with the MMORPG genre today is, if constant content is not released on at least a 6 month basis, people tend to start leaving a game in droves. This puts most gaming companies in a postion where they have to use massive advertising campaigns to get them back, give them something to return, bonuses, more fluff stuff that is usaully beneficial for them just enough to return. Even then, these same people tend to only come back for a month or 2, maybe 3. Then they are off again, searching for another game or game hopping.

To me, (been gaming for the best part of almost 20 years now, yes, old) a successful gaming company already has thier 3, 6 and 9 month content pacthes ready to go upon release of the game. This gives them time to work on a big expasion coming into the 12 month period and keeps everyone fresh, excited and willing to stay to see whats going on and what is around the corner.

(edited by Taemek.1602)

Please bring end game gears progression to the game

in Suggestions

Posted by: SiNoS.2147

SiNoS.2147

Yes, but this topic is about meaningful and beneficial character progression.

Actually its about overblown stats on gear according to what the OP was. :P

But that aside. The kind of progression your talking about is just bragging rights. If there was a way to bring anything to the game without improving stats and making one character more powerful than another then we would be onto something. But with the current idea’s poping up on this thread its just a i want to be more powerful than x. Currently put someone in max level exotics and set them loose the difference isent gear level its raw skill. But make these changes and all of a sudden those horrible players with 12 hours a day to play will now out play the super skilled players that work all day long then come home to there family and may be able to spend at max 2-4 hours on the game if there lucky.

All that said there’s some really intelligent people debating in this thread. We should be able to come up with something other than we need more stats.

Unfortunately, the standard template that MMORPG’s have always followed is, you get rewarded for your time spent playing and that involves upgrading your character in some form or gear upgrades.

If you take away that ability to beneficially upgrade or advance your character to be better and better all the time, the game grows old, real quick and people find it bland with no progression.

Yes, some people like content progression regardless how it is implement ethier by stats or content you progress through. Some like simple things like skins, however, the majority want stat or adventure based progression and farming skins or fluff material is something people do in thier own time when waiting for friends or guildies to log in. It is more something to fill time.

At the end of the day, the people want true, meaningful and beneficial progression, regardless how it is implemented, outweigh those who just want more simple things in life like, skins.

Another issue with the MMORPG genre today is, if constant content is not released on at least a 6 month basis, people tend to start leaving a game in droves. This puts most gaming companies in a postion where they have to use massive advertising campaigns to get them back, give them something to return, bonuses, more fluff stuff that is usaully beneficial for them just enough to return. Even then, these same people tend to only come back for a month or 2, maybe 3. Then they are off again, searching for another game or game hopping.

To me, (been gaming for the best part of almost 20 years now, yes, old) a successful gaming company already has thier 3, 6 and 9 month content pacthes ready to go upon release of the game. This gives them time to work on a big expasion coming into the 12 month period and keeps everyone fresh, excited and willing to stay to see whats going on and what is around the corner.

Ill agree in traditional MMO’s thats the case. But GW is not a traditional MMO. In order to put those type of content into the game it would have to be redesigned from the ground up which in all honesty is a horrible idea. There are tons of games out there with this design type. And to be honest they all flopped and not just slightly, except wow which honestly lucked out by hitting a ton of factors just right.

GW1 did great all things considered and the dev’s instead of trying to lean more toward a traditional MMO structure need to go back to its roots and bring the same feel GW1 had.

Please bring end game gears progression to the game

in Suggestions

Posted by: Archmortal.1027

Archmortal.1027

For what it’s worth, the “majority” that want more stats seem kind of out-numbered on the forums. Pretty loud, but outnumbered.

Adventure-based progression isn’t the same as a beneficial upgrade to a character. It’s an intangible increase in satisfaction upon reaching the plateau of content completion, whether it’s more content or just content that gets progressively more difficult as it’s/the more it’s done. There is no disruption in the playing field between those that are able/willing to progress at the fastest rate and those that are not able/willing to do so.

There’s honestly no “fluff” at all to this game as-is in my opinion. Real fluff is the grind that progressively unlocks more grind to do between reset timers that if you skip on, reduces your ability to progress at the same pace as your competitors. That this game doesn’t operate on a gear treadmill archetype means that perspective isn’t applicable to it or the rewards available in it. It’s a paradigm shift and needs to be looked at accordingly before terms like “fluff” get thrown around.

Fortunately for GW2, it’s not trying to follow the standard template and as of yet is following its own paradigm very successfully. The content release basis concern is valid enough but doesn’t seem to apply to this game so far. I kind of doubt Halloween and this new thing later this month were developed post-release of the game.

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Posted by: SiNoS.2147

SiNoS.2147

For what it’s worth, the “majority” that want more stats seem kind of out-numbered on the forums. Pretty loud, but outnumbered.

Adventure-based progression isn’t the same as a beneficial upgrade to a character. It’s an intangible increase in satisfaction upon reaching the plateau of content completion, whether it’s more content or just content that gets progressively more difficult as it’s/the more it’s done. There is no disruption in the playing field between those that are able/willing to progress at the fastest rate and those that are not able/willing to do so.

There’s honestly no “fluff” at all to this game as-is in my opinion. Real fluff is the grind that progressively unlocks more grind to do between reset timers that if you skip on, reduces your ability to progress at the same pace as your competitors. That this game doesn’t operate on a gear treadmill archetype means that perspective isn’t applicable to it or the rewards available in it. It’s a paradigm shift and needs to be looked at accordingly before terms like “fluff” get thrown around.

Fortunately for GW2, it’s not trying to follow the standard template and as of yet is following its own paradigm very successfully. The content release basis concern is valid enough but doesn’t seem to apply to this game so far. I kind of doubt Halloween and this new thing later this month were developed post-release of the game.

Well as far as content goes i want to say it was about a year or two ago it was leaked at E3 i beleave that the dev’s were playing threw the first expansion. Have not heard anything more about it since but even that far back they atleast had playable content in the first expansion.

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Posted by: Tolmos.8395

Tolmos.8395

I would love for them to add more skins, more content, more story, etc…, but the day they add bigger stats and mousewheel gear grind that accompanies it will bet the last day I log into this game.

Luckily, that will NEVER happen. This is Guild Wars, and it’s famous for being a horizontal progression game. They have gone out of their way to keep many of the things that makes the GW series popular, and I don’t see them trashing one its primary selling points.

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Posted by: Taemek.1602

Taemek.1602

For what it’s worth, the “majority” that want more stats seem kind of out-numbered on the forums. Pretty loud, but outnumbered.

Adventure-based progression isn’t the same as a beneficial upgrade to a character. It’s an intangible increase in satisfaction upon reaching the plateau of content completion, whether it’s more content or just content that gets progressively more difficult as it’s/the more it’s done. There is no disruption in the playing field between those that are able/willing to progress at the fastest rate and those that are not able/willing to do so.

There’s honestly no “fluff” at all to this game as-is in my opinion. Real fluff is the grind that progressively unlocks more grind to do between reset timers that if you skip on, reduces your ability to progress at the same pace as your competitors. That this game doesn’t operate on a gear treadmill archetype means that perspective isn’t applicable to it or the rewards available in it. It’s a paradigm shift and needs to be looked at accordingly before terms like “fluff” get thrown around.

Fortunately for GW2, it’s not trying to follow the standard template and as of yet is following its own paradigm very successfully. The content release basis concern is valid enough but doesn’t seem to apply to this game so far. I kind of doubt Halloween and this new thing later this month were developed post-release of the game.

Again, wrong mentaility.

People who want progression out number the minority who want fluff. Stats is but mere form of progression and not the end-all-be-all form of it.

It just happens to be a hand full of people posting the same stuff in the same posts about the topic at hand that derail any attempt for more content in terms of character advancement and progression that makes it look bigger then what one would think.

Go through them posts and look at the same people posting over and over again versus the one of people having thier say and leaving, never to return.

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Posted by: Taemek.1602

Taemek.1602

Did someone break the thread?

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Posted by: Lutharr.1035

Lutharr.1035

GW2 is not a traditional MMO we can all agree apon that. But i can 110% guarantee that if GW2 was assured 10 mil subs like a certain other MMO, they would change their direction in a heartbeat. The main reason developers go down the carrot and stick road is because like it or loathe it. It works.

Why people are getting their panties in a twist by people throwing out suggestions to improve the game is baffling. If as some of you keep saying, Anet wont ever do a gear progression then why care what others suggest? Not like it will ruin your gaming.

Go back to WoW. Most overused brainless arguement 2012-2013

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Posted by: castlemanic.3198

castlemanic.3198

For what it’s worth, the “majority” that want more stats seem kind of out-numbered on the forums. Pretty loud, but outnumbered.

Adventure-based progression isn’t the same as a beneficial upgrade to a character. It’s an intangible increase in satisfaction upon reaching the plateau of content completion, whether it’s more content or just content that gets progressively more difficult as it’s/the more it’s done. There is no disruption in the playing field between those that are able/willing to progress at the fastest rate and those that are not able/willing to do so.

There’s honestly no “fluff” at all to this game as-is in my opinion. Real fluff is the grind that progressively unlocks more grind to do between reset timers that if you skip on, reduces your ability to progress at the same pace as your competitors. That this game doesn’t operate on a gear treadmill archetype means that perspective isn’t applicable to it or the rewards available in it. It’s a paradigm shift and needs to be looked at accordingly before terms like “fluff” get thrown around.

Fortunately for GW2, it’s not trying to follow the standard template and as of yet is following its own paradigm very successfully. The content release basis concern is valid enough but doesn’t seem to apply to this game so far. I kind of doubt Halloween and this new thing later this month were developed post-release of the game.

Again, wrong mentaility.

People who want progression out number the minority who want fluff. Stats is but mere form of progression and not the end-all-be-all form of it.

It just happens to be a hand full of people posting the same stuff in the same posts about the topic at hand that derail any attempt for more content in terms of character advancement and progression that makes it look bigger then what one would think.

Go through them posts and look at the same people posting over and over again versus the one of people having thier say and leaving, never to return.

Archmortal also said that adventure based progression doesnt harm anyone, which is essentially agreeing with your statement that people want progression. And i agree, adventure based progression is the way to go. Progression that doesnt leave players behind or at a disadvantage is the way forward and will satisfy most customers, if not all.

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Posted by: Dromar.1027

Dromar.1027

Instead of messing with the gear system why not have traits that are for raids specifically that only work in raid type dungeons and if you want to give it some longevity you can make it so you have to collect random drops from bosses and mobs to finally acquire the trait.

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Posted by: castlemanic.3198

castlemanic.3198

Instead of messing with the gear system why not have traits that are for raids specifically that only work in raid type dungeons and if you want to give it some longevity you can make it so you have to collect random drops from bosses and mobs to finally acquire the trait.

because that gates content from those who dont have the time to collect the random drops within a week. Those who don’t have the drops won’t be able to participate in raids, and raids then become elitist only. It discriminates between those who have time and those who don’t.