Please return to Split PVE & PVP Skill Design
I agree with this. A lot of crap is currently pretty much useless for PvE, but I assume its pretty good for PvP. I also wonder why they returned to charging for trait reset, as the removal of EXP required for attribute resets was one of the biggest and best changes to Guild Wars 1. Did they learn nothing?
This game has plenty of money sinks, including the unlocking of trait tiers. The ability to respec outside of combat in PvE would add a lot of flexibility, allow for easy role filling of dungeons, and encourage creativity. Right now its just too clunky to have to teleport around just to respec for different content/parties/fun. As it stands, I’d rather find a build and stick with it until 60 before respeccing once with the Grandmaster book, simply because its very difficult to test anything outside of the Warrior dummy in the Heart of the Mists.
From the latest patch notes:
“Save Yourselves!”: This skill has now been split between PvP and PvE. In PvE, players will notice no difference. In PvP, this skill’s boon duration has been changed to 5 seconds.
Well, I stand corrected! Bravo ArenaNet.