Please return to Split PVE & PVP Skill Design

Please return to Split PVE & PVP Skill Design

in Suggestions

Posted by: Gilgamesh.2561

Gilgamesh.2561

Some mechanics are split, but it’s pretty clear skills themselves are not. However there is no in-game documentation or UI indication of what is split. I’ve noticed traits that work differently in PvE than in PvP, but without a detailed tooltip there’s no way to know what changes without testing it yourself and trial/error (and whether or not it’s just bugged).

I believe MMOs of the future that truly want to contend in E-Sports and PvE will need to face the reality that splitting is the only way to go about it, lest you sacrifice the balance of one or the other, or both.

Please return to Split PVE & PVP Skill Design

in Suggestions

Posted by: CHunterX.4083

CHunterX.4083

I agree with this. A lot of crap is currently pretty much useless for PvE, but I assume its pretty good for PvP. I also wonder why they returned to charging for trait reset, as the removal of EXP required for attribute resets was one of the biggest and best changes to Guild Wars 1. Did they learn nothing?

This game has plenty of money sinks, including the unlocking of trait tiers. The ability to respec outside of combat in PvE would add a lot of flexibility, allow for easy role filling of dungeons, and encourage creativity. Right now its just too clunky to have to teleport around just to respec for different content/parties/fun. As it stands, I’d rather find a build and stick with it until 60 before respeccing once with the Grandmaster book, simply because its very difficult to test anything outside of the Warrior dummy in the Heart of the Mists.

Please return to Split PVE & PVP Skill Design

in Suggestions

Posted by: Gilgamesh.2561

Gilgamesh.2561

From the latest patch notes:

“Save Yourselves!”: This skill has now been split between PvP and PvE. In PvE, players will notice no difference. In PvP, this skill’s boon duration has been changed to 5 seconds.

Well, I stand corrected! Bravo ArenaNet.