Please tone down the amount of Bloom.

Please tone down the amount of Bloom.

in Suggestions

Posted by: morrock.8629

morrock.8629

The bloom and postprocessing look great, but it’s too much, and everything is washed out and loses definition.

Try toggling with Post-Processing on high and off, and it speaks for itself. Low does nothing except disable the brightness correction (or something that looks like it) and still has too much bloom and blurriness.

Or just look at these 6 screenshots, click the gear and select View Full Resolution.

Please tone down the amount of Bloom.

in Suggestions

Posted by: Zero Angel.9715

Zero Angel.9715

I agree, the bloom can be quite over the top. I appreciate the ‘ethereal’ effect that it can sometimes introduce and I appreciate the use of bloom on things that are supposed to be bright — but bloom on players and NPCs can be a little over the top. I don’t think that the mother tree is supposed to hurt my eyes whenever I hover over her.

Please tone down the amount of Bloom.

in Suggestions

Posted by: I Goof Em.6873

I Goof Em.6873

agreed. the bloom can be too much, blinding in places like snowy areas.

Please tone down the amount of Bloom.

in Suggestions

Posted by: morrock.8629

morrock.8629

The terrain textures also get washed out. No point in having texture detail above low if you’re going to have Post-Processing turned on.