Possible Implementation of Hard Mode
I like this idea. It uses a system already built into the game which is nice.
Would take a lot of work tho. Depending on your build, 2 levels is not going to make much of a difference. Bringing it down to about 50% or 75% lower than recommended sounds about right.
Then what do you do about event scaling? Say you are in “Hard Mode” and someone else isn’t. How is the event scaled in this case?
Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)