Hey guys and you wonderful devs that made this game possible. I’ve been playing GW2 for about 2 weeks now, after contemplating whether or not it would be worth it, and I have to say it is definitely worth the buy. The combat system is a lot of fun, the weapon ideas that are implemented are quite interesting, and the world is breath taking. I really love spvp and haven’t tried WvW yet, but I have no doubt that it will blow my friggin mind.
I’m only a level 16 Necromancer, so I don’t have a complete understanding of the PVE world yet, but a friend of mine are playing together and some what of an issue came up in my mind. This game(PVE), with all of it’s complexity, beauty, creative story plots, and loads of other things, is not that addictive. Some people have already mentioned that something was missing, and I too agree. So since it lacks that addictive “something” I’m losing motivation to level and continue on with my PVE character.
Here’s what I’m thinking, I’ve played a couple of MMO RPG’s in my time the last one being DCUO, if you’ve ever heard of it, is a vertical scaling game (gear tiers, grinding, etc.) Yet, still I played that game non-stop, and could not put it down, and I really think it’s due to this idea of easily obtained quests and party function. Now, I know everyone has different tastes and all, but when I’m doing the same Heart Quests with my buddy, who I’m partied with, and we aren’t doing it together it makes it very difficult to have a good time. Killing, gathering, or whatever the quest requires of us should let us complete it together, not at different times. This wastes time, and eventually we get separated since we are tired of waiting, or we go do different things while we wait.
Me: So are you done with your quest yet?
Friend: No
Me: okay. (starts killing random stuff in the same area, which doesn’t contribute anything to my party member who hasn’t finished the quest yet)
I’m sorry if that was a terrible example, but that is what usually happens. So, I want to feel this cohesion between me and my party members, instead of this solo feel I’m getting from doing these heart quests.
Like I said earlier the story is interesting, I’m not a fan of the cut scenes so I usually skip them, but the inability to do these personal stories with friends that are not the same race or story baffles me. I know it’s suppose to be a “personal story” but it’s no fun to run through the personal story and find that, at the end, I get zilch for helping my buddy out, or vice versa. Where’s the reward for helping in personal stories? I know this is A LOT (not being sarcastic) to ask for since the game is designed to be like this, but it just hurts to know that I won’t gain any exp for questing with my buddy.
Okay, here it is, my comparison to WoW. I grinded to 1-85 in cataclysm and it was kitten hard, but you know what? The quests were straight forward, I had motivation to keep trucking through and me and my friends had a great time doing the quests together. I know for a fact that GW2 can surprass WoW maybe not in all aspects, but in the important ones. So if it is at all possible please make leveling/questing/personal stories with friends and party members more of a collaborative effort with rewards to all those that are involved (not talking about DE).
Dynamic events are a great part of the game, it is random and exciting and I wish no change upon that. On the other hand, DE does not give me a structured way of getting exp when I want it, like heart quests do, which is more like conventional questing.
I’ve played GW1, when Mesmer’s use to be the interrupt class and when we could dual spec (warrior/necro is an amazing combo haha) and I have nothing, but love for this game. In GW1 questing was the same way as in other MMO’s and it pulled me in right away. I’m not asking you guys to get rid of DE, heart quests, or anything really. This is a game of choices and options, I’m just asking that you guys add some more choices, like structured questing, and party cohesion. I’ve been a fan of this game from the get go, devs are doing a great job and a ton of players are happy about this game. Keep up the good work.