Remove +magic find from items.
I think its amazing that you need someone else to present math to explain common sense. Try taking off one or two of your gear pieces and fight one veteran or champion mob. You don’t even have to be in a dungeon to do that. Try that again with all of your gear on. See if that makes a difference vs a mob that would normally nearly kill you in full gear. Magnify that difference based on how much more difficult a boss or otherwise difficult mob would be in a dungeon if you were the last person in the party standing while your teammates were rushing back from a WP in a dungeon. You are now the difference between that boss resetting and going back to full health…which means your party has to repeat that entire boss fight. Say its not even a possible wipe…say you just get one shotted by a boss in a dungeon due to low vitality or toughness. The difficulty of a tough mob or boss increases dramatically when there is 1/5 or greater less dps or less targets for it to switch between (meaning it may focus on the remaining players more often..giving them less time to get that heal off of cooldown). These are all logical things that do not require some from of proof to understand. Yes, the same difficulty increase can occur because someone just fails to dodge or has low vitality due to a glass build…but why allow extra, intentional handicaps as well as the inevitable player errors.
Well, since I loved the first GW because I did not have to care much about gear and statistics and because it was mentioned countless times by the devs that even green gear is capable for finishing dungeons, please forgive me that I don’t care about the numbers. Not that it would be useful to care, because it does not really have any sense anyway.
Btw telling me not to wear full armor and trying to take on a vet/champ is common sense, yes but far from proof. FYI I soloed a Champ Risen Juggernaut in Sparkfly in my rare MF gear today.
Logically you’are right, but in theory if everyone was good, nobody should have to run back to a boss from the waypoint… Not to mention that I asked for the actual amount of the setback measured in time.
On a side note: so neither power/precision/crit, nor power/precision/cond are good enough now?
Magic find is a pointless stat, there shouldn’t any player-side modification to drop rates. Players should be focused on playing the game and having fun, not worrying about whenever they have enough magic find to get good drops from what they are doing right now. Even on food it is a loss of stats, because there is much more useful food out there that can add very useful buffs instead of MF buffs – but MF buff is pretty much all that matters on food. The most expensive food is the stuff that gives MF – and that alone shows how stupid this is.
Its not a matter of choice. When MF is in the game what it tells all the players is this: Use MF or get less good drops. Thats not a choice. Thats forcing everyone to use MF or get less good drops. Some people don’t care and are willing to sacrifice the opportunity for better drops in favour of actually having useful stats fitting for their build. Most are selfish and care for their own drops above everything else, including their buddies in the party.
When Magic Find is in the game it makes players feel that it is mandatory to use it in order to obtain good drops. This is the bottomline, the main reason why it has to be removed. To take this pointless headache away from us and let us focus on whats important in a game: having fun.
Now with this I can fully agree. Not like “evil non contributor” bs that others would like to claim.
I agree with Unanimous, and believe that MF shouldn’t replace stats, rather it should be something that is perhaps “imbued” into gear if it is to exist at all.
http://axegang.enjin.com
I agree with Unanimous, and believe that MF shouldn’t replace stats, rather it should be something that is perhaps “imbued” into gear if it is to exist at all.
It’s existance only shows that Anet considers that the game loot system is imbalanced and requires a stat to correct it.
Why can’t the droprates be the same without +mf gear, as it is now with max +mf?
Is it too much?
- then isn’t +mf too good?
Doesn’t the fact that you’re missing half the stats your items give bother you?
- then why do they exist in the first place?
Either droprates are too low and require fixing and/or gear is too good.
Since getting better drops equals more gold, it not only makes it unfavorable to play without +mf gear, but it actually screws up the game economy.
Why do I need my full +mf gear? Shouldn’t I be farming just as well without it? what gives?
I agree with the idea to remove MF, but I reaaaaaaaly doubt AN will comply.
Also, often when I run dungeons, I see different party members linking rares and greens and when I ask how much MF they run, they usually have above 100. One guy had 160.
Just another feature I do not enjoy, in a growing sea of bugs and features…
It’s not so much of a question of “the drops are Inadequate before Magic Find” you can still find good stuff without MF, it just take more time so naturally people want to find it faster, enter MF. it is an optional Gear Stat and to be honest don’t make the biggest of deals as I’m sure not many people use it in WvW and People can’t use it in PVP.
As for dungeons well I hardly think it matters as long as everyone in the party is doing there job.
I agree with Unanimous, and believe that MF shouldn’t replace stats, rather it should be something that is perhaps “imbued” into gear if it is to exist at all.
It’s existance only shows that Anet considers that the game loot system is imbalanced and requires a stat to correct it.
Why can’t the droprates be the same without +mf gear, as it is now with max +mf?
Is it too much?
- then isn’t +mf too good?
Doesn’t the fact that you’re missing half the stats your items give bother you?
- then why do they exist in the first place?Either droprates are too low and require fixing and/or gear is too good.
Since getting better drops equals more gold, it not only makes it unfavorable to play without +mf gear, but it actually screws up the game economy.Why do I need my full +mf gear? Shouldn’t I be farming just as well without it? what gives?
By this rationale, and as we aren’t seeing any sign of this changing, then we should all have max mf gear to eliminate the possibility of anyone doing less than his fair share while we are ensuring max rewards. It makes the notion of wearing max effectiveness gear an unwise choice, does it not?
I don’t think it should be in the game, and I never wear it in instances. I feel like it’s best used for Plinx farming and the like.
Perhaps restricting it’s usefulness in dungeons could be a step in the right direction.
http://axegang.enjin.com
what about Condition damage builds? the people using Condition damage builds will have to mix some condition damage gear with some power+prec+mf or something like that, which will kitten them further.
sure, it is doable, but it`s faaaaar from being decent.
let`s say you are a necro or a thief(that`s what I am familiar with) specced into condition damage. In order to use MF on gear I have to respec to a +power build, because using powerprec+MF mixed with gear with Condition dmg+tough+ vit => a complete joke.
come on AN!
Not in support of MF being removed no reason people should be wearing MF gear in dungeons, I use my MF gear for farming Orr when I am farming Mats for my Legendary. People I ask you please stop trying to ruin things for a majority of players that use it properly to the small percentage that don’t.
And no there is nothing wrong with the drop rate I can gather the same materials and drops in 8 hours of farming with out MF as I can get in 3 to 4 hours. It is a system to save time is all
Would it be possible for someone at AN to reply here regarding Condition builds / gear and MF?
I enjoy my necro / thief cond builds and I don`t want to respec power/prec or roll a Warr.
Magic Find is the kind of stat that divides the players when it’s added to gear.
It should be, instead, a bonus acquired through other means.
Food, potions, boosters, dungeon-specific mechanics, area effects activated with events…
But gear? Nah. Not a good idea to have it there if adding MF will mean you’ll have less of another combat-related stat, because there will be always people who want more MF even if they are not skilled enough to sacrifice other stats, and people that will discriinate against those skilled enough, just because they have MF instead other stats.
I’m not even sure magic find is worth it. Often, I’ve gotten far better drops not wearing magic find gear and buffs than if I were. I’ve pretty much come to the conclusion that if I’m getting better/more drops not wearing it, I just won’t.
Agree with the OP.
Magic find is a selfish statistic that doesn’t contribute to your group.
Agree with the OP.
Magic find is a selfish statistic that doesn’t contribute to your group.
not to mention that even the concept of +mf is all messed up. There shouldn’t be such a stat in a properly balanced game.