Seperate initiative bar for each weapon.

Seperate initiative bar for each weapon.

in Suggestions

Posted by: Stavrosis.9348

Stavrosis.9348

I was thinking of solutions for Thief and making it more of an on your toes play style rather than a spam play style and I thought of the idea to have a seperate bar per weapon (hand). Now obviously they would have to rework a couple things here and there but I think this would give us reason to use our abilities instead of spamming heart seeker or pistol whip. I play Sword/Pistol and I love it but I hate feeling like all I should do is pistol whip. Seriously half a second stun beats the 1/4 daze and blinding powder is so conditional and easy to avoid that it also ends up being pretty useless. If I could use head shot and or blinding power while my Infiltrator’s strike and pistol whip are down I think that would make for a much richer play style for Thief and would really separate the good ones from the bad ones.

Seperate initiative bar for each weapon.

in Suggestions

Posted by: nachtnebel.9168

nachtnebel.9168

Would be a great power boost for the thief unless each individual initiative bar would be not more than half the size of the current one.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Seperate initiative bar for each weapon.

in Suggestions

Posted by: Stavrosis.9348

Stavrosis.9348

Oh yeah for sure, I should of mentioned that. It could just have one less diamond right above the separator for the weapon abilities. Actually now that I look at it, that would work perfectly.