Seperate!
You’re absolutely right. For the first year or two (or three?) of GW1, they balanced skills across the board. If something was shown to be “too strong” in GvG/HA, it would get tuned, usually rendering it completely ineffective/useless in PvE. They eventually learned their lesson and started creating split skills whenever they needed to be tweaked specifically for one mode or another.
During their build up to GW2, they stated explicitly that they would be continuing the balance-separation because they learned from GW1. Apparently not. GW2 needs balance separation. Especially as a good chunk of our skills are set in stone. Meaning if I like the Greatsword on the Ranger because skills #2, #3, and #5 really feel right to me, but they nerf #4 to hell and back, I can’t take it off my bar for something more useful. I’m now forced to carry that crap with me or abandon a playstyle I like for a playstyle they like.
In short: Yes, skill separation needs to happen.
Thanks for agreeing.
I totally agree.
Some skill changes can render classes useless in their play style.
I’m re-rolling a Warrior for main class now, because my Guardian isn’t as effective in PVE due to this update. I find it ridiculous that I need to re-roll entire character, because of a nerf.