Either stop counting guesting players into a home worlds server population tally or reduce the cost for transfers. It is annoying being on a medium populated server while it is being claimed as a “Very High” population.
At prime time for my server you are lucky to catch 30+ people at Lions Arch. Extremely lucky to run into someone doing a zone in the 20-60 level range (excluding the ones right outside of Lions Arch). The biggest group in WvW for my server was maybe 100+ people, but that was literally everyone on the map minus out 3 people on trebs (that is in months of playing, normal groups range from 10-30). sPvP you are hard pressed to see 10+ in the lobby.
Does all of that sound like a “Very High” population? Would you be happy paying 1800 gems transferring into that? Short answer… No.
It is unfair to count guesting into the population tallies for a server because it turns smaller servers, like mine, into a lie for people trying to transfer.
I am not whining about being stuck on my server. In fact, I would happily transfer to another small server (I plan too because I have friends who joined another server), but I can not make sense of paying 1800 gems to transfer to a server that I know is as dead as mine but pay the highest price due to guesting counts.
Please either show the true population of the server, “Current players on with a account on the server” or reduce the price of transfers.
Maybe price them at:
To a “Very High” Server: 1200 gems
To a “High” Server: 800 gems
To a “Medium” server: 500 gems
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