Simple fix to corpse spying/mesmer portals in WVW.
I don’t get what you’re saying. How would the dead mesmer be able to bring his team inside?
Ok, you defend against a wave of 30. The mesmer dies RIGHT on the other side of the gate. His team can come back in 10 minutes and rez him THROUGH the gate. Thus allowing the mesmer to create a portal and bring everyone to the other side of the wall. Grant it, this works when the team doesn’t stay to defend, which they usually don’t, or they have very little there defending.
So bam, you now have a full health gate, 30 players teleporting to the other side, stealing the keep and confusing the kitten out of the defending team. Unlimited DEAD time. If there was a 1 minute GTFO timer, this would never work again.
better solution, fix the obvious bug if this is really happening?
well it isn’t really a bug if you think about it. So you can rez someone on the other side of the wall. It is based on a certain range, being able to revive. Without having to do major coding and fixes to prevent reviving through the doors, just add the timer and we are golden.
I mean think about it. The main FLAW here is the fact that you can sit dead and still see everything around you. Corpse camping is a serious issue for top tier WVW. This issue hasn’t been “exploited” because it really isn’t an exploit.
BUT, this 1 minute timer would fix everything and still have the exact same feeling as it should be in WVW. I wouldn’t mind a death timer throughout the entire game but PVE players will begin to cry about having to run through the dungeon every time they die. This works for WVW brilliantly.
A better solution would be making PvE and PvP versions of certain skills like they did in GW 1 . this would allow them to change how portal and other skills work in PvP without screwing over PvEers and visa versa
That was cool in GW1 bu it isn’t necessary here to be honest. That is the same mentallity as wow players wanting things from WOW implemented. This is GW2, think of ways to fix it going forward.
BUT, my point that nobody is hitting on is the 1 minute timer. Someone tell me why this would be a bad idea. I haven’t come up with many amazing ideas to be implemented in the MMO’s I have played but I truly feel that this would be GREAT. No more sitting dead for 10 minutes until someone revives you just because you don’t want to run the map again. FORCE movement, FORCE PLAY with this simple addition to WVW. Someone tell me it sucks with a valid point. Or agree with me and get Arena Net to give me their thoughts.
I’m not saying a timer is a bad idea don’t get me wrong but your treating the symptom not the disease. Changing how portal works in PvP cures the disease.
This could be solved by a blur filter when completely down
They should force you to respawn at a waypoint after a while regardless.
When two armies battle, and one wins; none of the loser’s efforts matter because the winner’s army will easily rez everyone up again. Zero loss of momentum.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.