Since i finished the personal story line, i am thinking about the airships and more content related to them. Some of those ideas where to have WvW thematic maps in which the player could build/use airships. Since they announced the sky pirates dungeon and puzzle i started to think in the following idea.
Pre-event: Airship Appears
A sky pirate’s airship appears at Gendarran Fields. When the players go near the place, they find a group of NPCs of the Order of Whispers. They are waiting for an airship of the Pact to attack this pirate airship but another NPC appears and tell them that more pirate airships are preparing at the pirate’s base to join the battle. The NPCs send the players to find a spy they have inside the pirate’s lair (can be the current jumping puzzle) to get further instruction to stop the incoming reinforcements.
Pre-event: Jumping Puzzle
This pre-event would start inside the current jumping puzzle (or a similar place) at the control room. An agent of the Order of Whispers tell us that he/she have info that a big attack over Lion’s Arch will start soon and we must blow up the airships.
This place have a few airships and once we blow up the first one, the others start to fly, creating a jumping puzzle which can have bounce pads to reach high places of the airships and even zip pads to move from one airship to the other, between other things (like pipes shooting flames and steam, etc).
The player would need to face the airship’s crew and captain too, before they can place the bombs.
This pre-event would have a timmer to finish the job before the airships go out.
Event: Pirate Airship
Four Pact’s airships surround the pirate one in an attempt to destroy it. If the pre-event of destroy the reinforcements succeed then they will face only the main airship, if not, they will face all of them. In all the phases pirates would go over the Pact airship (the amount of pirates would depend on the amount of enemy airships).
Players would be able to go over the Pact’s airships with choppers (like the ones of some events at Orr): the player interact (F) with the choppers and teleport to the Pact airship. Once there, they can attack with cannons or enviromental weapons obtained inside barrels over the airship. The cannons have at least 2 skills, one to attack the enemy airship and another one that create a shield to block enemy attacks to prevent the Pact airship from suffer damage (if the Pact airship is destroyed, the event fail).
The fight against the main airship would have a few phases:
1) The main airship have a powerfull shield blocking the attacks. The players must destroy this shield before they can finish the job. Some pirates go on board of the Pact airship and players must kill them.
2) The shield is destroyed but many pirates go over the Pact airship and the players must kill them before they can counter attack.
3) When the shield is destroyed the players can deal damage to the enemy airship but the shields go up again very fast and the players must destroy the shields again before they can deal damage to the airship again. But the players also can jump with zip pads from the Pact airship to the pirate one and destroy the shield generator, but this shield is protected by the airship’s crew and captain (champion). If the shield generator is destroyed, some pirates will start to try to repair it and players must stop them until the airship is destroyed (they will have a few seconds to go to the Pact airship again before it go down).
4) Once the airship is destroyed the players can find the reward chest close to the airship’s debris.
This idea can be improved in many ways and i would like to see suggestions to do it.
Thx for take the time to read it, and sorry for the broken english.