Small Change To Quickness and a Disabling Shot

Small Change To Quickness and a Disabling Shot

in Suggestions

Posted by: randomfightfan.4091

randomfightfan.4091

Currently, if you have quickness active it halves the cast (dodge) time you get from when you use disabling shot. This is a single case as neither death blossom nor evasive strike suffer from this effect (they both still maintain the full cast (dodge) time as if you didn’t have quickness activated. Even the neutral dodge action (that is used for every race) and every one of the thief’s “skill” abilities remain unaffected.

Simply making it so disabling shot wouldn’t respond to the effects of quickness would be greatly appreciated as it makes it twice as difficult to properly dodge an enemy’s attack.

The best example I can think of would be when facing alpha in the Crucible of Eternity, if you try to use that ability to dodge his aoe while quickness is activated, you have to have perfect timing to avoid just the first attack (without running out of the aoe). Even if your timing is perfect, his secondary attack WILL hit you unless you are relentlessly spamming 3 to avoid everything, thus running out of initiative.

Also on a side note, could the universal evade ability overrule all other current actions? Please. It is frustrating when you hit the evade key at the proper time to actually evade, but instead have to watch 2 more attacks play out first because you hit your keys too fast.

Thanks

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

Small Change To Quickness and a Disabling Shot

in Suggestions

Posted by: BrunoBRS.5178

BrunoBRS.5178

disabling shot is the ranger one or the thief one? ‘cause my issue with the thief one is how clunky it is. often you’ll just rubberband back to where you were before the shot, especially if you’re spamming it to cover ground while snaring the enemy.

LegendaryMythril/Zihark Darshell

Small Change To Quickness and a Disabling Shot

in Suggestions

Posted by: randomfightfan.4091

randomfightfan.4091

it’s the thief one and yes that is a problem that needs to be addressed to but imo the way it acts under the effects of haste are even more problematic as I do MANY dungeon runs. Btw, thank you GW2 staff for adding karma to dungeons

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid