Solution: Populated Zones & Varied Gameplay

Solution: Populated Zones & Varied Gameplay

in Suggestions

Posted by: Fergus.4208

Fergus.4208

Want players spread out on all explorable zones?
Want to find guild members in the same explorable zone as you are in?
Want monthly achievements that discourages repetitive grind?

There is a simple solution that can address all these problems.

The key lies in the “complete 100 events” monthly achievement. This could be changed to complete 80 unique events within a certain region.

The regions are Ascalon, Kryta, Maguuma Jungle, Shiverpeak Mountains and Ruins of Orr.

By having to complete unique events within a region, a player will very likely visit all maps within a region to more easily find uncompleted events.

To make sure players are spread out over all regions, players should be assigned to different regions.

To bring guild members naturally together, players in the same guild should be assigned to the same region (based on guild represented during assignment of monthly achievement).

Other monthly achievements that may encourage the same are:
- Veteran kill variety within specific region.
- Gather x amount of unique crafting materials within region.

The monthly could contain more than one region specific achievement, and ensure that they both are in the same region.

The laurels are a limited resource, with a cap on how much you can gain. A problem with farmers, is that they always stick with the most profitable type of farming, and never does anything else. Completing the monthly does not have to compete with other types of farming behaviour, because none of those will bring in laurels.

Using monthly laurels for generic farming behaviour is a waste of the laurel resource, when it could be used as a means to encourage more diverse gameplay behaviour, and better spread of players across maps.