Some Simple Quality of Life Suggestions

Some Simple Quality of Life Suggestions

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

Just a short list of suggestions that I really feel should be part of the game, but aren’t for whatever reason. Really, the fact that some of this stuff isn’t available is kind of mind-boggling. Anyway, here goes:

1) Blocking a person means you can’t talk to them either.

This one seems obvious, but it’s still not the case for some reason. Every time I leave a bad group, I get verbally abused by the idiot(s) that were the cause of it and can’t even tell them to go eff themselves because they block me before I can even do so. I seriously had a terrible Thief berating me for half an hour trying to convince me that he wasn’t terrible without the ability to respond back to him, and the only reason I didn’t block him myself was because it was just hilarious how desperate he was. Blocking someone should not only keep them from talking to you, but you from talking to them as well. As it is right now, blocking is just abused by stupid people that can’t be admit they screwed up and have to have a one-sided conversation to try to boost their own ego.

2) Removing “host” position in dungeons.

Ever had to remove someone that was causing the group troubles but only realizing that doing so resets your entire progress in a dungeon? Yeah, that happens. And it’s kind of dumb that it does. Quite frankly, I don’t even know why this is a thing in the first place. Removing the “host” position in a dungeon can allow people to remove troublemakers without risk of starting themselves over from the beginning.

3) Guild Bounty Training Marking

After trying a guild bounty training mission the other day, I first wondered if I had even activated it properly, as there was no notice that it was active. Took me five minutes to realize that it was indeed working after I found the mission shoved all the way to the bottom of the mission tab. To make matters worse, I couldn’t even tell where the target was, since there was no indication of it on the map, and only a vague description on where I could find them. Considering that you also have to take the target down in 15 minutes, it just makes it kind of frustrating.

So, this is a two part suggestion: Make it more noticeable when a bounty training mission is started, and have some kind of marker that tells you where a target is, since it’s, you know, a training mission.

4) Increase the number of votes required to kick someone.

Another obvious one. If you’ve seen the threads that come up in the Dungeon forum about people getting grief kicked by guilds in the same group, you should know that this is a problem. Two votes to remove someone is way too lenient, too easy to abuse, and doesn’t even qualify as a majority. Three votes should be necessary to remove someone, and while it won’t likely remove grief kicking completely, it can at least mitigate it somewhat.

That’s essentially it. Please implement these fixes as soon as you can, cause, they really just seem like common sense fixes that should have been in place already.

Some Simple Quality of Life Suggestions

in Suggestions

Posted by: GunshyGamer.2076

GunshyGamer.2076

1.) Block the guy too. Not that big a deal.

2.) +1. Caused many problems in the past for me as well.

3.) Yes to making it more noticable that it starts. No for the on-map marker. Otherwise you aren’t really training to find the bounty now are you?

4.) +1

Some Simple Quality of Life Suggestions

in Suggestions

Posted by: Xeraion.1582

Xeraion.1582

1) Never had the problem^^ rule nr. 1 dont argue…
2) +1 That is realy annoying, especially if the leader needs to leave because of rl reasons or whatever, the whole grp gets it.
3) never had that problem
4) +1