Speed Run Dungeons
I don’t have a problem with dungeons designed to have large variations in speed depending on groups skill. I mean, hardly any point to just design a dungeon to take less than 10 minutes (Would make “speed running” completely pointless, wouldn’t it?), make it so it can take 10 minutes with a good group, possibly 30 mintes on average group and upto 60 minutes on a fairly bad group.
But they still should follow the anti-farming policies currently in place.
People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.