Stealth Compromise

Stealth Compromise

in Suggestions

Posted by: kenshinakh.3672

kenshinakh.3672

Removing stealth from damage wouldn’t work for the game balance at all though. It would make sense if stealth was perma like in WoW for rogues, but this is GW2. Stealth here works well as it is and if damage removed it, people will just have to spam their auto attack as soon as someone stealthes. It would make it much too easy.

Stealth Compromise

in Suggestions

Posted by: SniperJoe.7610

SniperJoe.7610

So this might just be me venting but one of the ONLY issues I see with Stealth in the Thief is the ability for them to be stealth and capable of doing a finish move. To be frank, no other class has the ability to quite literally be untargetable while finishing someone off except thief and this gives them an extremely and unfair advantage because the whole point of a downed opponent is to be able to try and fight back in order to get up. Of all the stealth stuff that occurs, the only thing I believe should really be changed is the fact that a thief should not be capable of Finishing someone off while in stealth. Why? Because they can not be targeted at all by the downed player (unlike every single other class which can) and get off a kill.

The reason I bring this up is because of late, I’ve noticed in the WvW BG’s, I have been running into NOTHING but Thieves. This makes it almost impossible to travel outside a gate in order to get to another point let alone do anything in the battlefield. Due to this I foresee in the near future, WvW being nothing but stealth monkey tactics in order to try and out thief other thieves. This could quite frankly break a massive portion of the game in general too unless it’s dealt with. Don’t change anything in the stealth ability EXCEPT for Thieves being able to finish people off in stealth mode, that should be the ONLY change to them otherwise you completely break a Thief. This would be a far better compromise mostly based on the fact that no class should be capable of remaining untargetable when finishing off a downed opponent.

(edited by SniperJoe.7610)

Stealth Compromise

in Suggestions

Posted by: Blueshield.6291

Blueshield.6291

My suggestion is a simple change to Stealth animation and appearance. I suggest altering stealth to something similar to Mass Effect 3’s Tactical Cloak. For those who don’t know what this looks like, I have some footage of it here;

http://www.youtube.com/watch?feature=player_detailpage&v=S9CVyRLnxNg#t=153s

This would make stealth more balanced, as the thief would be very difficult to spot, but not impossible. It would also require a thief to use stealth more intelligently, instead of reapplying it willy nilly. For PvE, stealthing would still drop enemy aggro. For PvP, stealth would also still drop targeting, but now opposing players have a chance to spot the thief and respond accordingly.

Please try and keep this civil. Remain polite, and intelligent in your responses. Thank you.

While I appreciate the attempt you’ve made to keep this fair, it’s simply not necessary. Stealth does not protect the thief from area-of-effect skills, nor from being hit by ordinary single-target skills. There are plenty of ways to counter thieves currently, available across classes.

More specifically, it seems as though you’re proposing with the “tactical cloak” that it initially drop aggro, but that the thief remain rendered and therefore manually targeted (i.e., not tab-targeted) afterward. This would be comparable to removing stealth altogether, because a prepared player would simply re-target the thief immediately upon stealth, before the thief moved. Additionally, though their use would be a violation of the CoC, it would be easy for a third-party addon to indicate the location of a still-rendered player.