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Posted by: TakaYama.5394

TakaYama.5394

I really have to agree, because I work weekends. I really feel like I get to miss a lot because I work on Saturday and Sunday, I got to miss major events, and after a while it really starts to make you not feel like logging on because, what is the point when I don’t get to be part of those huge mobs taking on a once in a life time boss. It just gets depressing. We need to look back at GW1, I think DE’s are a great concept but should also be coupled with quests, more content like the personal story. Adding more would be amazing.

Why not make the ‘extra content’ like a personal story, where you follow a personal chain, wither alone or with a group?

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Posted by: Faux Play.6104

Faux Play.6104

The big advantage to arena net for the “living world” is the content dose not need the same amount of polish. It won’t be in game long enough for people to complain about exploits or imbalances. That way they can spend their time making new content vs fixing broken content. I wouldn’t be surprised if they move this concept down to skills and trait lines.

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Posted by: Freedan.1769

Freedan.1769

I partially agree with NinjaEd, in the sense that Anet may have overwhelmed themselves in some ways. But why not a compromise? Its not fair for players who missed events to never get to go back. So why not a compromise? Create a separate shard that has splash to the past content that players who didn’t do the event can go back to visit. Maybe the shard is seasonal, i.e. once a year for 3 weeks someone gets to relive the karka event in a special southsun cove instance who didn’t get to do it? Or maybe everyone gets to do it who wants to but the one-time rewards like Karka chest remain one-time for the getters from before. Heck, I wouldn’t care if you could re-acquire those rewards, I would love to have a backpack set of karka backpacks just for the kick of it. Giving the ones who miss out opportunity to go back in time is nice, I suggest a portal in Divinity’s Reach, next to the carnival….

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Posted by: Fox Mulder.6907

Fox Mulder.6907

I agree with OP. Several of us in my guild didn’t get “A rallying flame”. That’s a complete waste of, what, 3 months!

As new content gets added it will become impossible to find groups of 5 for older content.

(edited by Fox Mulder.6907)

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Posted by: irishwalrus.5162

irishwalrus.5162

I agree. Living Story is a great idea. I think they should keep the great content they add instead of taking it away. Once we have a lot of content, then you can really focus on the “ever changing world” aspect of the living story.

Groknar Ironcrack- The Emperor

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Posted by: Veirtimid.1489

Veirtimid.1489

I totally agree with the author of the topic. I missed just a few months while events like Flame & Frost, Southsun and Wintersday 2012 were up runing, and now I am left with an unfinished stories and a bunch of open achievements that will follow me everywhere. I don’t think I will ever play GW2 after that…

Don’t get me wrong, GW is a great game, probably the best MMORPG ever made, but this temporary BS is leaving causal players behind and in an aesthetic disadvantage to regular players.

“Great” job, Arenanet…

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Posted by: Kal.9760

Kal.9760

I completely agree with the OP. This game is amazing, but I want to be able to experience all the content and earn all the achievements, even if I can’t abide by ArenaNet’s content schedule. I’d love to see stories/events that many of us may have missed return.

(edited by Kal.9760)

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Posted by: Dustfinger.9510

Dustfinger.9510

I like the living world. A-net has already said that every temporary thing they put in is possible future content so everyone already gets what they want because they will be recycling what works while keeping things fresh.

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Posted by: Duke Nukem.6783

Duke Nukem.6783

perhaps much of it isnt temporary contant, gw2 hasnt been out long enough for us to see but alot of the stuff in gw1 was seasonal and always returned the same time next year.

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Posted by: Veirtimid.1489

Veirtimid.1489

perhaps much of it isnt temporary contant, gw2 hasnt been out long enough for us to see but alot of the stuff in gw1 was seasonal and always returned the same time next year.

Yes ,you’re right, there was the same event going every year over and over again, for example Chinese New Year, it just had different pets as a present every year in GW1. But in GW2 events like Flame and Frost don’t look like they will be ever repeated again. I can see Halloween event being the same or at least similar to the previous one, but not Flame and Frost, Southsun or Karka event.

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Posted by: Veirtimid.1489

Veirtimid.1489

I like the living world. A-net has already said that every temporary thing they put in is possible future content so everyone already gets what they want because they will be recycling what works while keeping things fresh.

Does it mean these currently temporary events might be repeated some day again, or perhaps, become a part of a new DLC, expansion pack or a quest series with corresponding achievements that currently are open? I hope A-Net will do it…

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

+1 to the maximum!!!
I’m a full time university student, one of the things I loved about GW1 and that I initially loved about GW2 was that I could literally just play whenever I had time and it didn’t matter because when I got back everything would still be there.

As it stands I’ve missed a few arcs of the living story so only half of it makes sense and the content that I was able to participate in I had to rush because I really don’t have that much time.

There is seriously no reason for temporary content. I understand they want to make the world feel as if it’s living and changing constantly, but that isn’t how people play MMO’s, people actually want to experience the story, not to have to read about all the things they missed playing. What about players who start in a years time, are they going to have to find all the old articles and summaries of content online to have a clue what’s happened…

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Posted by: Sinifair.1026

Sinifair.1026

The temporary content isn’t so important that you get punished for not doing it. It’s not like you won’t be able to reach level cap, or that you get undergeared or anything.
- I am not against the temporary content as a concept of creating living story that veterans can tell new players about.

- That being said, I expected that we would get some living story once in a while and not every month. I, too, would like more permanent content, bug fixing and basically just improving some of the core features of GW2. More Dynamic Events in the zones to add variety (I once did the Nebo Terrace DE with the centaurs attacking the village. Less than 5 minutes after it spawned yet again. That doesn’t work. Not saying that the DE’s don’t work, but that there needs to be more content for players to do in those zones. I haven’t got acquainted with a zone like I would in GW1).

I’m definitely for more permanent content and bug fixing before really getting started with new content, because by improving the core system, making new content gets easier, takes less time and has a chance of having less bugs. Making new expansions and just future content in general gets more easy to design and develop as the core gameplay design improves.

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Posted by: Herschie.6380

Herschie.6380

When I saw this topic I was SO HAPPY.

I’ve been saying for awhile now that the living story is wasting Anet’s money! They spend time on great additions and then take them away sometimes a few weeks later! When was the last time Anet has added substantial PERMANENT content? Not to say the somehow to manage to create more bugs with every update…

One bug for example is the commander tags in WvW.

Anyways, I think Anet is losing their touch or they are being mislead thinking people want this temporary content. I’m down for a living story. But leave the stuff there. Add more. People forget about old content anyways, so why take it away?

I just want some awesome kick-kitten permeant content.

Midian Wright [Guardian]
[Maki]
Ferguson’s Crossing

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Posted by: Herschie.6380

Herschie.6380

There is seriously no reason for temporary content. I understand they want to make the world feel as if it’s living and changing constantly, but that isn’t how people play MMO’s, people actually want to experience the story, not to have to read about all the things they missed playing. What about players who start in a years time, are they going to have to find all the old articles and summaries of content online to have a clue what’s happened…

I agree. That will turn new players away and confuse the kitten out of them. It’s not fair to them really… Not to mention they’d come to a game that has no new content. Expansions and perma content make MMO’s way better. Even as a new player IMO.

Midian Wright [Guardian]
[Maki]
Ferguson’s Crossing

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Posted by: Kal.9760

Kal.9760

In terms of a solution, I’ve read of several ways people would like to see this done.

  • A “Storybook” feature(perhaps purchasable from a scribe/historian) . This would allow players to visit past content. (Apparently something like this exists in the original GW).
  • Re-introduce the content on an anniversary date(annually?). This way the content is still “temporary”, but players can rest assured that even if they miss something, it will eventually return at a later date.
  • Expansions. Allow players to purchase earlier content that they’ve missed.

Either way I think the option should be there. Players new to GW2/players with busy schedules just feel excluded knowing that they’ve missed out on great content/earning achievements and players who have actually had the chance to play the temporary content will want to do so again. I speak for all my friends when I say we dislike the constant “Play it while you can because it won’t be here for long” mentality.

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Posted by: Veirtimid.1489

Veirtimid.1489

In terms of a solution, I’ve read of several ways people would like to see this done.

  • A “Storybook” feature(perhaps purchasable from a scribe/historian) . This would allow players to visit past content. (Apparently something like this exists in the original GW).
  • Re-introduce the content on an anniversary date(annually?). This way the content is still “temporary”, but players can rest assured that even if they miss something, it will eventually return at a later date.
  • Expansions. Allow players to purchase earlier content that they’ve missed.

Either way I think the option should be there. Players new to GW2/players with busy schedules just feel excluded knowing that they’ve missed out on great content/earning achievements and players who have actually had the chance to play the temporary content will want to do so again. I speak for all my friends when I say we dislike the constant “Play it while you can because it won’t be here for long” mentality.

Any of those great options would work! I hope Anet will really consider doing something like that soon:)

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Posted by: Dual.8953

Dual.8953

I don’t mind things coming and going, it makes the feel more special. I just wish they’d have kept the molten facility around or provided alternatives to getting the materials for event specific gear classes like Sentinel’s and Giver’s, instead of having the rely on the finite supply of the materials in the TP.

Registered Altaholic
Part-time Kittenposter

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Posted by: Carighan.6758

Carighan.6758

I find it somewhat sad that in every MMO, we have large groups of players wanting temporary, “living” content, where things end.

And here we have it, monthly content is over once done (though I wish it had more permanent effect on the world).
And? We’re whining about it.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Sad Swordfish.9743

Sad Swordfish.9743

This game was built for the casual player and it was claimed by Anet that players could walk away without being punished. TEMPORARY CONTENT means if a player is not on when it happens, they are being punished for not playing. Also, adding content that is temorary takes away from BUG FIXES/ adding content of quality THAT CAN BE ENJOYED. Add a new dungeon only to take it away in 12 days. Good job wasting employee’s time and the company’s money. Make the dungeon stay around forever or on a special event timer like the underworld was in gw1 (need the favor of the gods). Why take one step forward and two steps back? LEARN FROM GW1. Is this really a difficult concept to grasp? And adding said content to a RNG for fractals is NOT a special event timer.

An alternative worth mentioning (Today’s temporary content revisted tomorrow) is here :
https://forum-en.gw2archive.eu/forum/game/gw2/Repeating-content-Replaying-living-stories/first#post2017219

Nothing lasts forever.

You should have been there. The dungeon was awesome. Now those of us who was there will always talk about it. Had it stayed, people would have been sick about it now. People exhaust and abuse content too much for their own good.

Temporary exposure gives the world a living meaning. Not all content should be temp, but some should. the idea of a MMO is a living world thats always changing. Not a static token re-run mess.

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Posted by: Kal.9760

Kal.9760

Nothing lasts forever.

You should have been there. The dungeon was awesome. Now those of us who was there will always talk about it. Had it stayed, people would have been sick about it now. People exhaust and abuse content too much for their own good.

Temporary exposure gives the world a living meaning. Not all content should be temp, but some should. the idea of a MMO is a living world thats always changing. Not a static token re-run mess.

Have you read the link provided in the OP? It suggests the possibility of reviving earlier temporary content on an anniversary date. This way the content is still only available for a limited time, yet people who have missed the event earlier, such as those with busy schedules/newcomers to GW2 or even those who want to replay the content would eventually have the chance to do so. Geotherma also notes that reviving events on an anniversary date could fill gaps while other content is being created. Is this not a fair compromise?

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Posted by: Trevorlong.4628

Trevorlong.4628

Hey, casual player here. Casual, yeah.

Temporary content is neat and fun and it feels like the world is alive, since it keeps changing every time I check in.

That is all, goodbye.

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Posted by: Roman Legionary.6715

Roman Legionary.6715

I like the living world. A-net has already said that every temporary thing they put in is possible future content so everyone already gets what they want because they will be recycling what works while keeping things fresh.

They have only stated this recently, after they read posts about their erroneous ways.

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Posted by: Roman Legionary.6715

Roman Legionary.6715

This game was built for the casual player and it was claimed by Anet that players could walk away without being punished. TEMPORARY CONTENT means if a player is not on when it happens, they are being punished for not playing. Also, adding content that is temorary takes away from BUG FIXES/ adding content of quality THAT CAN BE ENJOYED. Add a new dungeon only to take it away in 12 days. Good job wasting employee’s time and the company’s money. Make the dungeon stay around forever or on a special event timer like the underworld was in gw1 (need the favor of the gods). Why take one step forward and two steps back? LEARN FROM GW1. Is this really a difficult concept to grasp? And adding said content to a RNG for fractals is NOT a special event timer.

An alternative worth mentioning (Today’s temporary content revisted tomorrow) is here :
https://forum-en.gw2archive.eu/forum/game/gw2/Repeating-content-Replaying-living-stories/first#post2017219

Nothing lasts forever.

You should have been there. The dungeon was awesome. Now those of us who was there will always talk about it. Had it stayed, people would have been sick about it now. People exhaust and abuse content too much for their own good.

Temporary exposure gives the world a living meaning. Not all content should be temp, but some should. the idea of a MMO is a living world thats always changing. Not a static token re-run mess.

I was there, thank you for not reading and making assumptions based upon your ignorance.

WoW made some great moves to make things EVOLVE with-in the world. How? They released 1 raid at a time, months (4-8 weeks) apart from each other, before the previous raid was even BEATEN BY ONE PERSON. This gave players a story and an objective worth getting. No, I’m not saying make a gear grind. Good day.

(edited by Roman Legionary.6715)

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Posted by: Direksone.3867

Direksone.3867

“WoW made some great moves to make things EVOLVE with-in the world. How? They released 1 raid at a time, months (4-8 weeks) apart from each other, before the previous raid was even BEATEN BY ONE PERSON. This gave players a story and an objective worth getting. No, I’m not saying make a gear grind. Good day.”

Not true. A lot of raids were beaten before a new one came out. Especially in a time frame of 4-8 months. Those hardcore guilds would be done with them within the month most of the time.

About the topic though: I am a bit torn. I myself have also had the frustration that I wasn’t there with some content (though that was mostly holiday content and will be back next year is my guess). On the other hand, since I play a lot again, the exhaustion part is true, though still the period is still quite short, even when you play quite a lot. (A week or so?)

Thing that bugs me the most: the content that they add is just far too little. The last part of Flame & Frost was alright, but the months before were, well, pathetic in terms of content. I’d much rather have it all in one go, at least it feels like it’s more, while they do ‘normal’ updating (bugs & improvements) on the way as well.

I have no insight as to how that company operates and the sources they can utilize and money they can put into this game. I am glad it’s F2P monthly and will never go back to a paid MMO, but thus far I haven’t been impressed with the ‘temporary’ content.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

(edited by Direksone.3867)

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Posted by: Roman Legionary.6715

Roman Legionary.6715

“WoW made some great moves to make things EVOLVE with-in the world. How? They released 1 raid at a time, months (4-8 weeks) apart from each other, before the previous raid was even BEATEN BY ONE PERSON. This gave players a story and an objective worth getting. No, I’m not saying make a gear grind. Good day.”

Not true. A lot of raids were beaten before a new one came out. Especially in a time frame of 4-8 months. Those hardcore guilds would be done with them within the month most of the time.

About the topic though: I am a bit torn. I myself have also had the frustration that I wasn’t there with some content (though that was mostly holiday content and will be back next year is my guess). On the other hand, since I play a lot again, the exhaustion part is true, though still the period is still quite short, even when you play quite a lot. (A week or so?)

Thing that bugs me the most: the content that they add is just far too little. The last part of Flame & Frost was alright, but the months before were, well, pathetic in terms of content. I’d much rather have it all in one go, at least it feels like it’s more, while they do ‘normal’ updating (bugs & improvements) on the way as well.

I have no insight as to how that company operates and the sources they can utilize and money they can put into this game. I am glad it’s F2P monthly and will never go back to a paid MMO, but thus far I haven’t been impressed with the ‘temporary’ content.

You’re right. I should have stated vanilla WoW /BC.