Stop nerfing classes
You are viewing balancing only from PvP point of view. If they buff all of them together, they would have to buff PvE difficultly too. 90% of balance they did so far, they nerfed something and buffed another thing in one proffesion.
Most people use similar build, because it is “the best”. By nerfing & buffing together they can make more viable builds to play with.
the classes that are terrible at PVE are the same ones that are terrible at PVP.
the exception is the thief, who is the god of PVP but only mediocre at PVE (they still have the potential to beat the “screwed 3”.
the tiers seem to go:
1. thief, ele, mesmer
2. warrior, guardian
4. ranger, engi, necrothe gap between the first tier and the 3rd tier is mind bogglingly vast.
You obviously ae biased or unskilled at the last tier.
Grab 3 necros and have them drop their wells right ont he enemy front lines as you push. Everyone on your team now is leaching health while you make that push, second push they drop a different wella nd oh look everyone is now blind ont he enemy. I’ve seen necromancers turnt he tides of WvW faster thana ny other proff is capable of.
In Dungeons I’ll take a necro over an ele anytime so long as they aren’t a minion build.
Ranger is useless? You can send your pet to attack people 3k+ meters away (your pet will be perminantly invisible) Your pet will be unable to be hit and will kill the person the same way thieves do. Seen rangers using this trick to pick off enemy thieves before big pushes.
Engineer is useless? Love them in dungeouns (they can fill any role and do so very well as long as they aent pure turret build) ad in spvp they can be terrors that put guardians to shame for bunkering and defending.
Sounds like you just aren’t sure how to play those proffs.
Speaking of which, Theif can only invis for 3 secs and it’s the death of anyone who would want to be a theif. Serious problem is no one can sneak attack because of it and the sneak attack is a theif’s mainstay for beang able to deal any damage at all!
The damage has been done. I don’t think some classes where actually understood by the makers to begin with and some where and it shows. Also the cardinal rule was broken incredibly early, if you nerf a class, you need to buff them in another area.
OP, if they went by your philosophy we would all play bunker _ and have infinite mobility, cc, dmg, cond dmg, cond duration, and healing (yes I’m pointing a finger at bunker ele) Buffing everyone would just trash spvp to a clone war and nothing would be done. They need to buff the builds that “suck” and adjust the builds that are too common to get them closer to each other. Simply buffing a couple builds to match the “best” build is stupid.
And there is the crux of the problem. Half the skills on the professions are worthless outside of SPVP because the mobs come in waves, are dumb as bricks and can take damage that would wipe out a bunker build 3 times over.
You are viewing balancing only from PvP point of view. If they buff all of them together, they would have to buff PvE difficultly too. 90% of balance they did so far, they nerfed something and buffed another thing in one proffesion.
Most people use similar build, because it is “the best”. By nerfing & buffing together they can make more viable builds to play with.
the classes that are terrible at PVE are the same ones that are terrible at PVP.
the exception is the thief, who is the god of PVP but only mediocre at PVE (they still have the potential to beat the “screwed 3”.
the tiers seem to go:
1. thief, ele, mesmer
2. warrior, guardian
4. ranger, engi, necrothe gap between the first tier and the 3rd tier is mind bogglingly vast.
You obviously ae biased or unskilled at the last tier.
Grab 3 necros and have them drop their wells right ont he enemy front lines as you push. Everyone on your team now is leaching health while you make that push, second push they drop a different wella nd oh look everyone is now blind ont he enemy. I’ve seen necromancers turnt he tides of WvW faster thana ny other proff is capable of.In Dungeons I’ll take a necro over an ele anytime so long as they aren’t a minion build.
Ranger is useless? You can send your pet to attack people 3k+ meters away (your pet will be perminantly invisible) Your pet will be unable to be hit and will kill the person the same way thieves do. Seen rangers using this trick to pick off enemy thieves before big pushes.
Engineer is useless? Love them in dungeouns (they can fill any role and do so very well as long as they aent pure turret build) ad in spvp they can be terrors that put guardians to shame for bunkering and defending.
Sounds like you just aren’t sure how to play those proffs.
no it’s you that’s wrong. 1v1 any of those classes will have their kitten handed to them by thieves, eles and mesmers.