Stop nerfing classes

Stop nerfing classes

in Suggestions

Posted by: Brtiva.9721

Brtiva.9721

Yes…please seperate pve rule sets from pvp/wvw ( wvw is somewhat like pve I suppose as I understand there are pve elements…a truly messed up notion to me)

It is my main concern in GW2. I have seen classes destroyed in pve…and fear my toons will be trashed here. I don’t ask for buffs ; if a class feels weak or clunky, or whatever…I just do not play it.

And I have a toon which for me is very fun to play, a challenge…but right on the edge of being a chore. One more nerf could kill it for me.

This stuff just changes what a class/profession is. When that happens…I loose interest.

I have no interest in pvp or wvw…but I live with the concern that I will be punished in my game, and have toon that simply becomes no fun to play to satisfy the demends/concerns of wvw/pvp.

This happened to me in a previous game; pvp hysteria trashed my toons in pve. I just stopped after a bit. It was no fun anymore. tghe class was nothing like it was supposed to be. And just ….useless, really. A chore to play it.

So, my 1 wish is to just somehow…seperate the 2. The drive for pvp nerfs will never cease, and I am really tired of seeing classes ruined in pve.

I have so few gripes with this game, I truly like it. I hate to think this all too common MMO plague will ruin things here.

Stop nerfing classes

in Suggestions

Posted by: Runiir.6425

Runiir.6425

You are viewing balancing only from PvP point of view. If they buff all of them together, they would have to buff PvE difficultly too. 90% of balance they did so far, they nerfed something and buffed another thing in one proffesion.

Most people use similar build, because it is “the best”. By nerfing & buffing together they can make more viable builds to play with.

the classes that are terrible at PVE are the same ones that are terrible at PVP.

the exception is the thief, who is the god of PVP but only mediocre at PVE (they still have the potential to beat the “screwed 3”.

the tiers seem to go:

1. thief, ele, mesmer
2. warrior, guardian
4. ranger, engi, necro

the gap between the first tier and the 3rd tier is mind bogglingly vast.

You obviously ae biased or unskilled at the last tier.
Grab 3 necros and have them drop their wells right ont he enemy front lines as you push. Everyone on your team now is leaching health while you make that push, second push they drop a different wella nd oh look everyone is now blind ont he enemy. I’ve seen necromancers turnt he tides of WvW faster thana ny other proff is capable of.

In Dungeons I’ll take a necro over an ele anytime so long as they aren’t a minion build.

Ranger is useless? You can send your pet to attack people 3k+ meters away (your pet will be perminantly invisible) Your pet will be unable to be hit and will kill the person the same way thieves do. Seen rangers using this trick to pick off enemy thieves before big pushes.

Engineer is useless? Love them in dungeouns (they can fill any role and do so very well as long as they aent pure turret build) ad in spvp they can be terrors that put guardians to shame for bunkering and defending.

Sounds like you just aren’t sure how to play those proffs.

Stop nerfing classes

in Suggestions

Posted by: Irena.1062

Irena.1062

Speaking of which, Theif can only invis for 3 secs and it’s the death of anyone who would want to be a theif. Serious problem is no one can sneak attack because of it and the sneak attack is a theif’s mainstay for beang able to deal any damage at all!

Stop nerfing classes

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Posted by: Cloud.7613

Cloud.7613

The damage has been done. I don’t think some classes where actually understood by the makers to begin with and some where and it shows. Also the cardinal rule was broken incredibly early, if you nerf a class, you need to buff them in another area.

Stop nerfing classes

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Posted by: digiowl.9620

digiowl.9620

OP, if they went by your philosophy we would all play bunker _ and have infinite mobility, cc, dmg, cond dmg, cond duration, and healing (yes I’m pointing a finger at bunker ele) Buffing everyone would just trash spvp to a clone war and nothing would be done. They need to buff the builds that “suck” and adjust the builds that are too common to get them closer to each other. Simply buffing a couple builds to match the “best” build is stupid.

And there is the crux of the problem. Half the skills on the professions are worthless outside of SPVP because the mobs come in waves, are dumb as bricks and can take damage that would wipe out a bunker build 3 times over.

Stop nerfing classes

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Posted by: vespers.1759

vespers.1759

You are viewing balancing only from PvP point of view. If they buff all of them together, they would have to buff PvE difficultly too. 90% of balance they did so far, they nerfed something and buffed another thing in one proffesion.

Most people use similar build, because it is “the best”. By nerfing & buffing together they can make more viable builds to play with.

the classes that are terrible at PVE are the same ones that are terrible at PVP.

the exception is the thief, who is the god of PVP but only mediocre at PVE (they still have the potential to beat the “screwed 3”.

the tiers seem to go:

1. thief, ele, mesmer
2. warrior, guardian
4. ranger, engi, necro

the gap between the first tier and the 3rd tier is mind bogglingly vast.

You obviously ae biased or unskilled at the last tier.
Grab 3 necros and have them drop their wells right ont he enemy front lines as you push. Everyone on your team now is leaching health while you make that push, second push they drop a different wella nd oh look everyone is now blind ont he enemy. I’ve seen necromancers turnt he tides of WvW faster thana ny other proff is capable of.

In Dungeons I’ll take a necro over an ele anytime so long as they aren’t a minion build.

Ranger is useless? You can send your pet to attack people 3k+ meters away (your pet will be perminantly invisible) Your pet will be unable to be hit and will kill the person the same way thieves do. Seen rangers using this trick to pick off enemy thieves before big pushes.

Engineer is useless? Love them in dungeouns (they can fill any role and do so very well as long as they aent pure turret build) ad in spvp they can be terrors that put guardians to shame for bunkering and defending.

Sounds like you just aren’t sure how to play those proffs.

no it’s you that’s wrong. 1v1 any of those classes will have their kitten handed to them by thieves, eles and mesmers.

Bristleback can’t hit anything? Let’s fix the HP bug instead.