Suggestion Regarding Dungeon Farming

Suggestion Regarding Dungeon Farming

in Suggestions

Posted by: Azi.2045

Azi.2045

Apologies for double-post, as i’ve already posted this as a response to a thread on the General Discussion forum, but then i saw the Suggestion Forum and figured it’s better suited here..

I know there isnt supposed to be raids etc in gw2, HOWEVER, its probably alot of raiders, or atleast pvErs from other games like WoW, Rift, AoC and so on, which have decided to lay off those games and come try out GW2.. Problem atm is that its not alot of content offered to these people, as the endgame is GW2 is basically WvW, and the gearing for that. So basically the only endgame for pvErs in GW2 is farming Karma, or doing dungeons; may it be to collect another set with different stats, collect another set for visual apperance or gear up their alts..

The karma-farming gets really repetative, really fast, as the different events aren’t that different. However the encounters in dungeons are way more complex, and offers way higher variety, which is something that usually keeps people from getting tired and stop playing your game..

Im sure alot of people playing your game actually want to farm dungeons, may it be for the three reasons stated above or something completely different; tho they cannot do this when you are discouraging them to do so, which is something i havent seen in any other game. Even tho players dont pay a monthly fee to play your game, it must be more profitable for Anet to have them keep playing, right?

My suggestion for the dungeons would be to remove the dungeon-specific tokens for specific gear, and implement a single “dungeon-token-currency”. Any gear from any of the dungeon-vendors should be buyable with the same dungeon-tokens.. You should also add a 30-45or60 minutes lockout once you’ve done a dungeon so you’re forced to go do another if you want to farm This way people get encouraged to experience more of your game by doing different dungeons, aswell as making it harder for bots to continuosly farm the same ones..

In this case, (or actually in any case), I also think the travel-fee should be taken away if you travel directly to a dungeon-waypoint..

I think this would be a great change, which would be alot more pleasing and fun for everyone