The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
I got 2 suggestions:
1) Players should be able to drop supplies manually, anywhere they want.
Most supply camps in this game are in horrible defensive positions. They are often wide open, easily taken over by a zerg. No one in their right mind would keep supplies there.
Instead supply camps should be treated as farms, logging area and mines. They produce raw materials. Once produced, the raw materials can be moved elsewhere.
So what I suggest is the ability for players to drop supplies anywhere they want. This allows players to move supplies to a more secure location. Once dropped, anyone can pick them up, friends or foes.
For game balance purpose, any supplies that got dropped inside the spawn area would be moved to a spot outside. That means these supplies can be taken by enemies. This prevent massive pile up of supplies.
2) Players that gets killed should drop their supplies there.
Just like real life, when the supply carrier gets killed, he/she would drop her supplies. This supply can be picked up by anyone. The player would be left with zero supplies when he/she re-spawns.
This means players cannot just mindlessly carry supplies around. If they die, their extra supply could be used to help the enemy build that extra golem, and eventually turn the tide of the battle.
(edited by CHIPS.6018)
Yeah I agree. It would also be nice to be able to drop supplies in supply depots to quickly get supply for an upgrade.
Anyone else has an opinion on this?
sounds alright to me.
sounds good to me, a bit of realism.
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