Tagging sucks for crowded Dynamic Events. I think this undermines the "friendly" nature of GW2 and turns it back into a stressful competition.

Tagging sucks for crowded Dynamic Events. I think this undermines the "friendly" nature of GW2 and turns it back into a stressful competition.

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Posted by: Fantom.9217

Fantom.9217

Tagging sucks for crowded Dynamic Events (Orr). I think this undermines the “friendly” nature of GW2 and turns it back into a stressful competition.

I’m cross posting this discussion here for visibility. Over on /r/GuildWars2 we have been having a large discussion about the “Orr zerg” and how it promotes classes and specs/weapons that can tag as many mobs as possible rather than what’s FUN. Also the overall tagging system requiring you to do a percentage of the mob’s HP really punishes support oriented players who may not do enough damage to get credit even when present for the entire fight.

Here’s the reddit discussion (179 comments as of this post): http://www.reddit.com/r/Guildwars2/comments/ztxos/tagging_sucks_for_crowded_dynamic_events_orr_one/

Here’s the original post in the DE forums: https://forum-en.gw2archive.eu/forum/game/events/I-think-the-tagging-system-ruins-Dynamic-Events/first

OP (fiction8) original post:

Right now the HP on enemies in DEs doesn’t scale up enough, making every event in the “Orr zerg” that we’re all becoming familiar with stressful and not fun. Because you have to do a certain percentage of a mob’s HP to get credit, only a certain number of people will get credit (and therefore loot).

This really limits you in the large groups because more waves =/= harder. It’s not like we’re running out of resources here. What is suggested instead is to make HP on mobs scale up more severely when many people are participating in an event.

This allows mobs more time to live, and if you tweak the threshold for credit properly, can allow hundreds of people to get credit for every mob.

In fact, I’d go one step further. What if when a ton of people are doing the same event, enemy waves become waves of all veterans? This could be explained by Zhaitan seeing how badly his forces are getting owned and sending a more elite force to try to defeat us. In turn it makes a trivial and mundane event become awesome and more epic.


These are the topvoted comments on reddit:

Submarinecanswim: I agree 100%, and this is just the beginning. It won’t be fewer people in Orr in the coming weeks and months. I would love for the events to get scaled up, right now there’s not even any challenge. The only challenge is to be the class with most aoe, so you can tag stuff quickest.

omniblue: We need solutions for this. This is so frustrating, most frustrating aspect of GW2 for me currently, even considering Jade Quarry 5 hour WvWvW queues.

Those ORR events need to scale higher. Mobs die before they even load on the screen. People are not even fighting the events, they camp the spawns where the mobs load in. Watching it happen is so disgusting in how awfully tuned it is.

morpai: Yes, I feel im forced to tag mobs if I want any gear progression, and so I can’t focus on the actual fight anymore.

And that’s just the beginning…. we have overwhelming agreement here that this is a big issue, and I hope that you can adequately resolve it, ArenaNet.