The Ritualist profession (outline)

The Ritualist profession (outline)

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Posted by: darkfiremew.5937

darkfiremew.5937

I like your long post.

The Ritualist profession (outline)

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Posted by: Jaymee.1560

Jaymee.1560

Oh yes, plz plz plz lemme have my Enya Odone back…

I use to be a Ritualist and a Paragon in my former life…

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Posted by: Jaymee.1560

Jaymee.1560

What armour type do you want the Ritualist to equip in Guild Wars 2?

I would think Rits would fall under the Light category, wouldn’t they?

I use to be a Ritualist and a Paragon in my former life…

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Posted by: Swagg.9236

Swagg.9236

EDIT: lol Swagg I realised I +1 you over 7 months ago for your other posts on the ritualist. Glad your still here, still playing and still committed to the Ritualist.

Haha, yeah, that thread was the prototype for this. I decided one day to go back to all that data and really adjust the numbers and skills properly to refine everything. I’m much happier with everything now. Thanks again for your support.

respect for ur effort

i wonder how u came to those numbers
are u balancing power already or did u focus on fun?

I’ve actually been using a lot of numbers that are already defined as base-power and damage coefficients for skills in GW2. I felt that sticking to damage numbers that already exist in the game would make the class more balanced than just making up numbers and coefficients myself (even if they were somewhat close to already existing damage amounts). If a spirit or the Ritualist did a leap attack, I would look at leap attack damages and effects, then adjust from there. The process was that sort of thing.

However, that doesn’t mean that I didn’t actively leave fun out of the equation for these skills, haha.

What armour type do you want the Ritualist to equip in Guild Wars 2?

As a scholar profession, Ritualists would wear light armor.
As for base health (now that I think about it), Mesmer-level hp might suit them pretty well.

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Posted by: metalmike.8346

metalmike.8346

Yes, add Ritualists into the game in near future. I miss playing mine (still pop into GW1 now and then lately to putz around).

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Posted by: Ele Lady.6103

Ele Lady.6103

This thread is bumpworthy.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Unless a ritualist would equip heavy armor, I wouldn’t hold your breath on this one. Reason being they would most likely create an other heavy class so each armor type has 3 professions. I doubt they would release a batch of new classes with other things taking up their time.
That being said I would’nt mind my rit solo farming arah.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Zaoda.1653

Zaoda.1653

Yeah a heavy class would probably come next. Would be cool if Ritualist came after that one though as a light class. I could imagine it coming from some sort of expansion – perhaps with GW2 China release? That would be epic.

Forever a supporter of more male skimpy armor

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Posted by: Inimicus.7162

Inimicus.7162

The mana-ish thing already does exist in the form of thief initiative, make it look different on the UI and VIOLA!

At this stage in GW2 I would delete my eles for a rit without spirits but otherwise along the gw1 lines simply because they will be forced to make LIGHTNING do damage instead of making the element of choice for running away…

Also: no Cantha or Elona? Guess I should quit feeling so surprised… 2 years in and we are only chasing some annoyingly perky Sylvari who’s constantly on the rag rather than deciding which dragon to chase next… and I don’t hold any hopes for the ultra off-the cuff mention made in the new fractal but it isn’t here nor there.

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Posted by: Ario.8964

Ario.8964

Don’t really see the problem with mana. Thieves have their initiative to spend and necromancers have life force so maybe rits can have their own mana. Make it the special thing with the class.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: Swagg.9236

Swagg.9236

Alright, I updated the Channeler Mode a little bit. I’ll probably end up fixing the big infographic at the beginning to be consistent with some of the stuff in the thread next.

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Posted by: Swagg.9236

Swagg.9236

Also: no Cantha or Elona? Guess I should quit feeling so surprised… 2 years in and we are only chasing some annoyingly perky Sylvari who’s constantly on the rag rather than deciding which dragon to chase next… and I don’t hold any hopes for the ultra off-the cuff mention made in the new fractal but it isn’t here nor there.

Yeah, I figured that at this point it would be easier to bring a new profession to Tyria than it would be to trust ANet to actually open up a new continent.

Yeah a heavy class would probably come next. Would be cool if Ritualist came after that one though as a light class.

Unless a ritualist would equip heavy armor, I wouldn’t hold your breath on this one. Reason being they would most likely create an other heavy class so each armor type has 3 professions. I doubt they would release a batch of new classes with other things taking up their time.

Truth be told, I already have a little draft for the Dervish as a comeback heavy armor profession, but that’s for another thread. It’d be much simpler than the design I’ve laid out for Ritualist and probably even easier to write into the current GW2 lore.

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Posted by: Lyndis.4653

Lyndis.4653

I’ll be honest : I haven’t read a percent of your work. I looked at the pictures and grabbed some sentences here and there.

Why didn’t I ? I didn’t need to. I can see you put a lot of effort into it, you’re probably at least as passionate of GW1 as I am and I am truly happy to see that there are people crazy enough to go this far in their suggestions.

So basically I am pretty sure your ritualist concept is good and that I would love to try it. I won’t ever read your posts because it is time consuming and if the ritualist is to ever come one day I want to discover it at that time.

You sir made my day

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Posted by: Swagg.9236

Swagg.9236

Thanks for all of the support, guys. It makes hoping worthwhile.

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Posted by: Yamedo.2561

Yamedo.2561

Seems legit. @dark light duh..

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Posted by: thejoedude.3465

thejoedude.3465

i like this idea. please add it GW2 team!

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Posted by: SoPP.7034

SoPP.7034

All the interviews and the weird silence around Cantha questions is more promising than not. Lets hope that includes a new profession too <3

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: MrAmputatoes.6031

MrAmputatoes.6031

As much as I miss my main Ritualist, the fact that NcSoft had ANet remove the Canthan district from Divinity’s Reach because it was to “Asian inspired” is a tad bit disheartening when you think about it. Hopefully if there is an expansion there will be the addition of the Rit, but it seems unlikey from my pov.

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Posted by: Mint Rain.6798

Mint Rain.6798

This is . . . amazing. Allllll of my yes.

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Posted by: darkfiremew.5937

darkfiremew.5937

I can’t wait to see what you have in store for in the traits and attributes section.

(edited by darkfiremew.5937)

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Posted by: Rash.6514

Rash.6514

OMG dude. You had time. While the Ritualist was my favourite class on GW1, I am not sure it has a place on this game. Lots of GW1 class concepts (specially the Ritualist, the Paragon, the Dervish and the Assassin) have been implemented (or merged) into GW2. You can see some of the Ritualist on the Engineer and some of Mesmer’s phantasms, for instance. I would LOVE to see Splinter Weapon back in the game, I just don’t know how it would play with balance, though, now that the melee classes hit all the enemies in front of them.

(edited by Rash.6514)

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Posted by: sorudo.9054

sorudo.9054

OMG dude. You had time. While the Ritualist was my favourite class on GW1, I am not sure it has a place on this game. Lots of GW1 class concepts (specially the Ritualist, the Paragon, the Dervish and the Assassin) have been implemented (or merged) into GW2. You can see some of the Ritualist on the Engineer and some of Mesmer’s phantasms, for instance. I would LOVE to see Splinter Weapon back in the game, I just don’t know how it would play with balance, though, now that the melee classes hit all the enemies in front of them.

oh, i see no spirits or weapon spells or overall ritualist-ish anywhere, no mechanic turret is going to replace a spirit, ever.
also, where are the other 3 then, the thief doesn’t even get close to the speed and independence of an assassin, no profession has a scythe in it’s kitten nal or speer and i have yet to play a profession that truly is what ppl wanted to see in it’s GW2 counterpart.

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Posted by: Rash.6514

Rash.6514

I didn’t say they have completely implemented or merged those professions on GW2, but they have, yes, implemented some of its characteristics.

Skills that burn every x hits and Guardian’s virtues. Convert conditions into boons. Phantasms that heal conditions. Phantasms that redirect damage. Ranger spirits with area effects. Banners with special skills when you “hold” them and effects when you “drop” them on the floor. And so on. I know that “mechanicals” and “spirits” (and phantasms for that matter) are very emotionally different things. But if what they do is comparable, it doesn’t matter.

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Posted by: MrAmputatoes.6031

MrAmputatoes.6031

oh, i see no spirits or weapon spells or overall ritualist-ish anywhere, no mechanic turret is going to replace a spirit, ever.
also, where are the other 3 then, the thief doesn’t even get close to the speed and independence of an assassin, no profession has a scythe in it’s kitten nal or speer and i have yet to play a profession that truly is what ppl wanted to see in it’s GW2 counterpart.

See, ANet merged rit with the Guardian, Mesmer, and Engineer. Spirit weapons for Guardian, Phantasm for the Mesmer, and general play style with the Engineer. The thing that is missing though, is the aesthetic, which some might argue was kinda adopted by the Necromancer. I do miss those teal spells and sounds effect. The bells with that ghostly blue. I would bet anything that if the Ritualist was reintroduced, it would come into play as like a future subclass for either the Guardian or the Necromancer.

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Posted by: darkfiremew.5937

darkfiremew.5937

Indeed you are right good sir. Here is where I want to see this man’s plan for a Ritualist profession regardless of it’s scions. I want to see his plans of making it viable in a Guild Wars 2 environment. I want to see his opinion on this matter, even if a lot of techniques are inherited by other classes.

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Posted by: Swagg.9236

Swagg.9236

Indeed you are right good sir. Here is where I want to see this man’s plan for a Ritualist profession regardless of it’s scions. I want to see his plans of making it viable in a Guild Wars 2 environment. I want to see his opinion on this matter, even if a lot of techniques are inherited by other classes.

Well, if I want my “plan” for the Ritualist, the goal was to make the Ritualist a sort of attrition/control/support class with its normal skills and then have either a strong power-attack mode and/or an even stronger support role in Channeler Mode depending on which Soulbound Spirit and weapons that the Ritualist slots for combat.

ANet defines the Necromancer as the attrition class of GW2. However, Necromancer (with little control outside of fear spam and the occasional chill), was never really a solid attrition class. Condition spam isn’t really attrition game-play, it’s just a more unfair version of power DPS because the player inflicted with massive amounts of conditions can’t time a dodge or damage-mitigation skill to deal with it. It goes against the fundamental design of GW2. Now, with patches over the past several months, Necromancer has fallen even further from “the GW2 attrition class” title and into a full DPS class because you can now burst people with conditions. I’ve already made plenty of points on the sPvP forums about why conditions as a viable way to kill an opponent in pvp was a poor design choice from the get-go, but I won’t bore you guys with that here.

Instead, GW2 attrition is being able to control your opponent’s movement, deny them damage while still being able to get damage out on them yourself. It’s easy to do this by just front-loading condition skills and passive condition procs and then running away while they bleed out incredibly quickly, but as I’ve said before, that’s a poor design that makes power obsolete. Instead, I designed the Ritualist to be more like the staff Elementalist in how it handles attrition combat. The Ritualist will be able to control battlefield movement with rifts and slow abilities while still laying down field hazards as damage both inflicting damage to an opponent and denying them direct damage on the Ritualist or his/her allies.

Then, in order to finish or really contribute to a fight, the Ritualist has Channeler Mode which will offer him/her high damage abilities, powerful support abilities or even both if the Ritualist chooses the right combination of weapons and Soulbound Spirit.

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Posted by: darkfiremew.5937

darkfiremew.5937

Indeed you are right good sir. Here is where I want to see this man’s plan for a Ritualist profession regardless of it’s scions. I want to see his plans of making it viable in a Guild Wars 2 environment. I want to see his opinion on this matter, even if a lot of techniques are inherited by other classes.

Well, if I want my “plan” for the Ritualist, the goal was to make the Ritualist a sort of attrition/control/support class with its normal skills and then have either a strong power-attack mode and/or an even stronger support role in Channeler Mode depending on which Soulbound Spirit and weapons that the Ritualist slots for combat.

ANet defines the Necromancer as the attrition class of GW2. However, Necromancer (with little control outside of fear spam and the occasional chill), was never really a solid attrition class. Condition spam isn’t really attrition game-play, it’s just a more unfair version of power DPS because the player inflicted with massive amounts of conditions can’t time a dodge or damage-mitigation skill to deal with it. It goes against the fundamental design of GW2. Now, with patches over the past several months, Necromancer has fallen even further from “the GW2 attrition class” title and into a full DPS class because you can now burst people with conditions. I’ve already made plenty of points on the sPvP forums about why conditions as a viable way to kill an opponent in pvp was a poor design choice from the get-go, but I won’t bore you guys with that here.

Instead, GW2 attrition is being able to control your opponent’s movement, deny them damage while still being able to get damage out on them yourself. It’s easy to do this by just front-loading condition skills and passive condition procs and then running away while they bleed out incredibly quickly, but as I’ve said before, that’s a poor design that makes power obsolete. Instead, I designed the Ritualist to be more like the staff Elementalist in how it handles attrition combat. The Ritualist will be able to control battlefield movement with rifts and slow abilities while still laying down field hazards as damage both inflicting damage to an opponent and denying them direct damage on the Ritualist or his/her allies.

Then, in order to finish or really contribute to a fight, the Ritualist has Channeler Mode which will offer him/her high damage abilities, powerful support abilities or even both if the Ritualist chooses the right combination of weapons and Soulbound Spirit.

This sounds like a combination between the Guild Wars 1 mesmer, a necro and a elementalist. Awesome!