Thieves, rendering, and impact on WVW

Thieves, rendering, and impact on WVW

in Suggestions

Posted by: Icecat.4528

Icecat.4528

Can you please do something about the rendering issues which allow thieves to be nearly 100% invisible at all times in wvw, allowing a single thief to come into a group and kill them all (as happened to me today – in a group of 4 – all of us dead in less than 10 seconds from an invisible thief)???

Seriously – the balance issues are bad enough without having to deal with this as well. This is another disincentive to play wvw at this point.

GW2 mods can fuck it up their cock sucking asses – Sieg heil you nazi fuckers

Thieves, rendering, and impact on WVW

in Suggestions

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are two separate mechanics: stealth and rendering. I don’t have a problem with thief stealth: the ones with the most invisibility are weak and can be degen’d quickly. I’ve been surprised by thieves nearly every time I’ve played WvW, but I’ve never been killed by a solo thief and never failed to kill one if there’s been 4+ people in my group. However, the build I used to run would have been an easy victim for a well-played thief.

Rendering might be a different matter. I don’t have enough personal experience to say. Certainly thieves coming out of stealth should render right away.

John Smith: “you should kill monsters, because killing monsters is awesome.”