Traveling Costs Have To Go

Traveling Costs Have To Go

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Posted by: Solid Gold.9310

Solid Gold.9310

It’s not a money sink if people avoid it, which is what’s happening. Players avoiding travel to save money hurts the experience for everyone.

Most of you are missing a major point here.

This is supposed to be a great social game, instead ArenaNet have made a single player game.

People just go about their business of chopping tree’s gathering nods, “farming” if you want to call it that.

Personally I would like to go and help people, join parties, go to town, go around the dungeons see what going on, I have never felt so lonely ever in an online multiplayer game (MMO).

Please don’t give me the gold sink bit, you can easily earn it back, your doing something wrong lines

There’s no logic in having something in the game that prevents people travelling and making it a single player game.

I’m just lost for words……………………..

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Traveling Costs Have To Go

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Posted by: Enikuo.9205

Enikuo.9205

Solid Gold – I get your point and I agree. My point was that the argument of it being a money sink is moot, because players avoid traveling. So, not only does it discourage social gameplay, it doesn’t even work as a money sink as supporters claim.

Traveling Costs Have To Go

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Posted by: mojowalker.3798

mojowalker.3798

Since this is a game and not RL, the fees for the waypoints could be removed without it truly affecting much in the game itself. It’s not as if the fee is a tax being imposed that is then used for repaving the highway or for repairing a bridge or anything of that nature, and if it were a vital factor in the in-game economy, then somehow I think it would have been implemented in GW1 as well. But it wasn’t, and much as others have mentioned, you could roam far and wide in GW1 with nary a thought about expense. Not sure what the reason or motivation was for that to be changed in GW2 …

“If you can’t beat them, get a bigger stick.”
- Some random quote -
The Walkers and the Whispers, ANVIL ROCK

Traveling Costs Have To Go

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Posted by: Ronah.2869

Ronah.2869

This is supposed to be a great social game, instead ArenaNet have made a single player game.

Personally I would like to go and help people, join parties, go to town, go around the dungeons see what going on, I have never felt so lonely ever in an online multiplayer game (MMO).

You speak the truth. If some players don’t have who to play with the game feels a single player not a MMO.
I am lvl 80, I am not necessarily in farming gold, I would rather jump from WP to waypoint to see the events and find random people to play with them. Maybe there are new events added or maybe there are different parts of the same ones thet I haven’t seen before.
Going from point to point will spend all the money little by little and soon I will be “forced” to play something in order to get some money back.

This game simply does not allow you to "enjoy the site seeing "

… if it were a vital factor in the in-game economy, then somehow I think it would have been implemented in GW1 as well. But it wasn’t, and much as others have mentioned, you could roam far and wide in GW1 with nary a thought about expense. Not sure what the reason or motivation was for that to be changed in GW2 …

The reason are the stupid gems in the cash shop which can be bought with in-game gold. Remove this option and let the cash shop be payed only in cash, and all costs can go away. (see my previous message)

(edited by Ronah.2869)

Traveling Costs Have To Go

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Posted by: Ayrilana.1396

Ayrilana.1396

It does. It slows down the accumulation of money. No, it’s not going to have any drastic impact.

Traveling Costs Have To Go

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Posted by: Olba.5376

Olba.5376

Most of you are missing a major point here.

This is supposed to be a great social game, instead ArenaNet have made a single player game.

People just go about their business of chopping tree’s gathering nods, “farming” if you want to call it that.

Personally I would like to go and help people, join parties, go to town, go around the dungeons see what going on, I have never felt so lonely ever in an online multiplayer game (MMO).

Please don’t give me the gold sink bit, you can easily earn it back, your doing something wrong lines

There’s no logic in having something in the game that prevents people travelling and making it a single player game.

I’m just lost for words……………………..

So what you’re saying is that the travel expenses result in you not wanting to go out to participate in lower level content and help people? Well, that’s just your opinion.

Personally, I like playing on my own. One thing that I want to avoid at all costs is dependence on other players to achieve things. I have played games where there’s content that you have to do in order to progress all while that same content is also rather impossible to do alone.

One of the key reasons why I decided to buy GW2 was because a friend told me that they had gotten to 60 without having to party with anyone even once.

I would say that the amount of people who are refusing to help their friends and guildies because of the waypoint costs is a minority. The reason there aren’t many groups going on is because you just don’t need it. And it’s not like the game is empty either: there’s people everywhere. Of course, some places that are kinda out in the boonies that have like a single renown heart or a vista or a skill point aren’t going to be too popular, as aren’t the mines. People gather in places where the story takes them, where there’s plenty of renown hearts and where you can experience the wide, open world.

Let me just put it simply: Anyone who refuses to help their friends or guildies because of some 10 silver waypoint cost that might incur on them has their priorities messed up. That or they just don’t really give a crap about their friends. 10 silver? Friend of mine made me full sets of level 70 and level 80 masterwork accessories with the mods I wanted and didn’t ask anything from me. Looking at the costs of the ornaments that he made me, that’s probably upwards of 20 silver just for the second set.

(edited by Olba.5376)

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Posted by: Enikuo.9205

Enikuo.9205

It’s a little hyperbolic to say people are refusing to help their friends and have their priorities messed up. The real impact is people choosing not to volunteer to help someone they don’t know very well in their guild or ignoring requests for help from person in map chat. They’ll do that by simply being silent. It’s the social connections that aren’t getting made because of that decision point around travel cost.

Traveling Costs Have To Go

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Posted by: Olba.5376

Olba.5376

It’s a little hyperbolic to say people are refusing to help their friends and have their priorities messed up. The real impact is people choosing not to volunteer to help someone they don’t know very well in their guild or ignoring requests for help from person in map chat. They’ll do that by simply being silent. It’s the social connections that aren’t getting made because of that decision point around travel cost.

So you want to help people, but you do not want to help them if it costs you petty change?

That’s pretty messed up if you ask me.

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Posted by: eternistarr.6304

eternistarr.6304

I agree its way to much money but my solution for this was bring in mounts. Id much rather spend 10 min flying somewhere that waste all my silver having to go pick up my 5 silver item of the trading post only to spend twice that to go get it. With mounts unless im in a super hurry I can save my self some silver. Also Gives me something else to collect.

Traveling Costs Have To Go

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Posted by: GeMeZz.4297

GeMeZz.4297

I agree traveling is way to expensive. I dont want to go far away from LA, and when I do I simply enter eternal battleground just to take a portal back to LA. I dont want to do that, but it saves me like 5 silver. They should atleast lower the traveling costs, they dont have to remove em, just lower em.