Two Upgrade Slots for Two-Handed Weapons
I love this idea and completely agree, with sigils affecting engineer weapons it really makes the rifle outclassed.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I’m not sure why this wasn’t in the game in the first place
The only reason i can think of why this wans’t implemented would be for the naming mechanism. Krytan Warhammer of Bloodlust and Fire for example just doesn’t make sense. That being said it is a disadvantage and they should figure something out.
They would name it like this:
Fiery Berserker’s Krytan Warhammer of Bloodlust. GW1 used prefixes and suffixes for naming of things like this, GW2 does as well with ‘rampagers amazing daggers of whateverness’.
Two handed weapons are supposed to be more powerful but slower than single handed weapons that are less powerful and faster. They attempt to balance the dps and/or affects (condition damage/duration, direct damage, etc.) + trait affects.
But it would be nice to have this with two handed weapons or at least a buff to two handed sigils.
10(15?)% becomes 20(25?)% becomes 33% becomes 45% becomes 60(66?)% or whatever the equivalent increase from having 2 sigils of the same type is.
Yeah, Puppy, value increases would be better than nothing, but having two distinct effects triggering is still the preference. One concern would be that most sigils don’t stack, so one-hand wielders wouldn’t be capable of mimicking the two-hand effects. Then again, I guess that would give each a distinct advantage. In either case, I’m still looking for my initial request.
I use two one-hand weapons and notice that I only get bluff from the first weapon upgrade (bloodlust) but the bluff of the second weapon upgrade (magic find) never stack up when I fight. So it is not any better than the one-hand weapon.
I use two one-hand weapons and notice that I only get bluff from the first weapon upgrade (bloodlust) but the bluff of the second weapon upgrade (magic find) never stack up when I fight. So it is not any better than the one-hand weapon.
Stat stacking sigils don’t work with each other.
If you have 2 on only one will work (The one that comes first alphabetically)
If you have 2 of the same stacking sigil, they work together to give 2 stacks of their effect per kill (Dual wield weapons > 2 handed for this)
Then of course you have the “On crit”/“On Swap” and the static upgrades (Force/Accuracy/Agony etc) that work together when on dual wielded weapons yet not available for 2 handed.
On Topic:
I’m not sure about dual sigils on weapons, as I don’t know the reasoning behind the lack of dual sigil support (Maybe due to the higher base damage of 2 handed weapons, maybe due to naming issues, it may be due to sigil order issues (Main hand one will proc before an off-hand one, with 2 handed weapons which one will be the main hand one?) it may even be just a simple matter of how to choose where a sigil goes when trying to put onto a 2 handed weapon (Especially when replacing sigils))
It would be nice to be able to get dual sigils on 2 handed weapons, I’d personally go for just having the stat stacking sigils to give 2 stacks per kill on a 2 handed weapon to be able to match to capabilities of dual wielded weapons…
There’s two kinds of people… The quick and the dead”
I’m against this. For first dual sigils will make 2h weapons too powerful, and second if you take 2h you take all pros AND cons.
“Might makes me right!”
If you ask me, there’s far too many combinations of Sigils that do not work together.
With different weapons, it’s not that much of a problem, because it’s not guaranteed that they will be used at the same time. With a 2h weapon, they will be used at the same time.
I mean, where in the game does it tell you that you cannot stack the on-kill stack effects like Bloodlust or Luck or Perception? What about on-crit effects like Earth and Blood? Or weapon swap effects like Battle and Intelligence?
And let’s be honest, where would they add this new list of combinations that work? It is in the wiki, but you cannot get to that in the game. The other option, which obviously won’t happen, would be to allow all sigils to stack together.
And of course, there’s the naming schemes. There’s a total of 157 different Sigils and 41 Gemstones. With two slots, this means there’s a total of 39,204 different combinations that you can do. And you would need a name for every single one of those. And of course, with the new names, comes new spots on the TP. And that’s a crapton of space, considering that there’s 9 types of 2h weapons and all the potential qualities they can be.
(edited by Olba.5376)
+1 for this. This should have been implemented ages ago.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)