We need Tanks (among other things) in WvW

We need Tanks (among other things) in WvW

in Suggestions

Posted by: Silhouette.5631

Silhouette.5631

There’s a lot to say about WvW. But whats said about it most is “Just stick with the zerg”. That says it all, stick with the zerg, run to a gate, build a battering ram, take tower, move to next one. Meanwhile the enemies zerg is right behind you undoing what you just did. Now i realize that there’s more to WvW than that and that strategies can get a lot more complicated..they just tend not to.
There’s a lot of things players (like myself) would like to see added to WvW (That would add some more depth to its strategy) and first and for most I think would be the charr tanks. Ya know like the ones from the story mode? Some fast moving artillery would be fabulous. It seems almost cruel to show something to a character in story mode and then tell them “You will never get to use this against another player”. Of course if these tanks were added to WvW they would need some smoother controls or the previously mentioned zergs would just run them right over. Also siege engines with mobility (and good fire power) would give players something to escort instead of just sprinting along at max speed and building siege equipment once they get to whatever tower they’re attacking. It would also give the enemy something to target and promote guerilla tactics (Run in destroy a tank in the back and get out before the others can turn and fire on you). Also tanks provide the opportunity for a two maned siege engine, driver and gunner.
Another thing that I’m sure players would love is another way to take towers (You know besides stomping in the front door with you and 50 of your closest friends). Ladders and personalized grappling hooks (as well as a way to open the gate from the inside) Would give small parties the ability to slip into a tower, kill whatever npcs are inside, and maybe have a nice showdown with the champ there instead of just zerging it down. This would also force the opposing team to actualy leave a guard or two at captured towers instead of just running a huge zerg and and knowing that the fortresses front door will stop people cold.
(Damaging)Traps. I recognize that a few classes already have the ability to lay mines and traps and such and that giving that ability to all players might tip the delicate balance this game has going. But think of this. The ability to lay spike traps and explosives would force players to A. Think about where they are going B. Send out scouting parties or C. Choose a select few brave souls to walk at the front of the zerg. With these traps would of course come the ability to disable them (if you see them in time) or jump out of the way (if you hear that ominous hissing of a fuse right before a bomb goes off)
More ways to use supply. Honestly it seems like Dolyaks are used more like decoys than supply carriers since nobody really cares about them unless we need some more supply for battering rams (Again this is just my personal experience I’m sure more well organized armies give a bit more attention to their animals). Defenses that damage enemies or severly slow down their progress (moat with aligators?) would be greatly welcomed. As would the ability to get more guard npcs that aren’t the equivelent of tissue paper. On that note, players use magic and technology of all kinds, I honestly dont think it would be that far out there if we could get some undead or robots guarding our towers (even if its just skins it would be really nice).
On a final note (as Im sure you’ve all noticed) Im really not a fan of zergs being the overriding strategy. Anything that splits players up into smaller objectives and causes tiny battles to effect the tide of a big war (instead of 2-4 zergs just smashing each other) has my vote of support.
Well that’s all. I would like to apologize for my grammer/spelling (or lack there of) for those of you it bothers. Also I would like to apologize if anybody else has made a post along these lines. Ive looked but couldn’t find any so I made this one. I’m sure many of you will think my ideas are ridiculous, game disbalancing, or just plain unneeded. But I ask players who read this put some serious thought into it because WvW is one of the big selling points of the game (It was to me atleast) and WvW holds the potential to constantly give more new and interesting battle scenarios (that arent just zerg fights) than PvE ever could.

(edited by Silhouette.5631)