Wells need buffed, they are boring.
Ah I forget the formula for Necromancer:
They don’t get buffs, they get tooltip fixes and nerfs.
https://twitter.com/TalathionEQ2
I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.
I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!
He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.
(edited by Cayllara.1564)
Ah I forget the formula for Necromancer:
They don’t get buffs, they get tooltip fixes and nerfs.
Considering we’ve had a lot of bugged kitten since release yeah that’s what it is.
I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.
I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!
He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.
Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.
https://twitter.com/TalathionEQ2
Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.
Or as many others can show, pushed out of them.
I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.
I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!
He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.
So, in your mind you should be able to drop a well and just instantly start winning and they shouldn’t be able to run out of it? The entire point of wells is to encourage teamplay to keep people inside them or to drop their evades. And even if that was your argument, which it clearly was not until now, your proposed changes do nothing to address this, and decreasing cooldowns only serves to lower the skill ceiling of the class even further.
(edited by Cayllara.1564)
I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.
I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!
He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.
So, in your mind you should be able to drop a well and just instantly start turning a fight? The entire point of wells is to encourage teamplay to keep people inside them or to drop their evades. And even if that was your argument, which it clearly was not until now, your proposed changes do nothing to address this.
The entire point is to use them either offensively or defensively.
Which is why the “TARGET + DAMAGE” can be used 1200m away from you, where the Protection one favors not even having range at all.
https://twitter.com/TalathionEQ2
I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.
I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!
He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.
So, in your mind you should be able to drop a well and just instantly start turning a fight? The entire point of wells is to encourage teamplay to keep people inside them or to drop their evades. And even if that was your argument, which it clearly was not until now, your proposed changes do nothing to address this.
The entire point is to use them either offensively or defensively.
Which is why the “TARGET + DAMAGE” can be used 1200m away from you, where the Protection one favors not even having range at all.
That changes absolutely nothing and has little relevance to people running out of your wells. The class is already going to be in melee range regardless, so I’m not sure what wells you have that need to be thrown at a range since none of them slow. As everyone has tried telling you MANY times, wells are some of our best abilities, and you really have yet to make any reasonable stance that suggests otherwise.
I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.
I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!
He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.
So, in your mind you should be able to drop a well and just instantly start turning a fight? The entire point of wells is to encourage teamplay to keep people inside them or to drop their evades. And even if that was your argument, which it clearly was not until now, your proposed changes do nothing to address this.
The entire point is to use them either offensively or defensively.
Which is why the “TARGET + DAMAGE” can be used 1200m away from you, where the Protection one favors not even having range at all.
That changes absolutely nothing and has little relevance to people running out of your wells. The class is already going to be in melee range regardless, so I’m not sure what wells you have that need to be thrown at a range since none of them slow. As everyone has tried telling you MANY times, wells are some of our best abilities, and you really have yet to make any reasonable stance that suggests otherwise.
Alright, what do you suggest to improve them?
I can go on your posts and be the evil critic all day as well, however at least offer advice to make wells more playable to the Necromancer.
https://twitter.com/TalathionEQ2
Alright, what do you suggest to improve them?
I can go on your posts and be the evil critic all day as well, however at least offer advice to make wells more playable to the Necromancer.
They say wells are one of the best abilities, and then you ask what we would do to change it?
Give us wells underwater and ill be very happy. They could add them like they made timewarp for mesmer underwater. Just provides a sphere area of effect instead of a circle.
I’m relatively happy with the effect of most of the wells, the cyclic time needs to be reduced by quite a lot though and that seems to a fairly common problem on a lot of necro utility slots is that they’re simply far too long between uses even if you trait the reduction on them.
KnT Blackgate
Alright, what do you suggest to improve them?
I can go on your posts and be the evil critic all day as well, however at least offer advice to make wells more playable to the Necromancer.They say wells are one of the best abilities, and then you ask what we would do to change it?
I never said they were the best, I don’t like them they are temporary and have way to long of cool-downs.
I favor active/aggressive combat and play, not burst.
https://twitter.com/TalathionEQ2
Back in the Beta, Well of Blood used to be a Water field. It’s unfortunate that they changed it to Light, though it does allow more to come from it than just healing.
I think Wells should do more.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
I suggest well of darkness should do damage like the risen nobles……just saying.
I don’t play a necro enough to understand the exact inner workings of wells, but from being hit by them over and over they seem fine to me. Not saying they are unavoidable but in terms of effectively shutting someone down or blocking a chokepoint they do the job well (ha!).
break. I feel like they should be back by now..”
I don’t play a necro enough to understand the exact inner workings of wells, but from being hit by them over and over they seem fine to me. Not saying they are unavoidable but in terms of effectively shutting someone down or blocking a chokepoint they do the job well (ha!).
They only last 5 seconds with very long cool-downs.
https://twitter.com/TalathionEQ2
I don’t play a necro enough to understand the exact inner workings of wells, but from being hit by them over and over they seem fine to me. Not saying they are unavoidable but in terms of effectively shutting someone down or blocking a chokepoint they do the job well (ha!).
They only last 5 seconds with very long cool-downs.
Could be worse, you could have needle trap. It has a 30 second cooldown and only affects 1 target…. and it doesn’t even harm them that much. Still, I somewhat feel your pain.
break. I feel like they should be back by now..”