Wells need buffed, they are boring.

Wells need buffed, they are boring.

in Suggestions

Posted by: Kiriakulos.1690

Kiriakulos.1690

Making utility Wells like Well of Darkness and Well of Power last longer makes them stronger. While making Wells of Suffering and Corruption do the same damage in fewer pulses makes them stronger. Unless you want the boon corruption from Corruption, in which case, longer durations are more beneficial. However, Wells of Suffering and Corruption already last a decently long amount of time. They just got buffed in this last patch, in fact. They pulse 7 times now. On a berserker Necro, my Well of Suffering tooltip indicates over 4k of damage over the entire Well’s duration, which is substantial. The only problem Wells have is that they lack mobility, however that can also be viewed as a strength because they can lock down points and force enemies to make a decision: sit inside it and potentially die, or avoid it entirely and lose an advantage over my opponent.

I think Wells are where they need to be. Your ideas are…mmm…disturbingly overpowered. 30s cooldowns? That’s REALLY short cooldowns. Especially for the Well of Darkness and Well of Power.

Ritual of Protection would be permanent protection, which no class to my knowledge can obtain. The extra damage on Focused Rituals is unnecessary. The endurance siphon is equally unnecessary and would imbalance the Necromancer class, making it overpowered. The Ritual Mastery is ludicrous. Reducing cooldowns from an already ridiculously low cooldown and increasing durations which are already ridiculously long? No thank you.

Just to kill the misconception, wells didn’t get buffed.
The tooltip just got fixed to reflect what they did since release.
The only buff was focused rituals making wells pulse the correct number of times and that isn’t a buff, it’s a bug fix.

Attrition – A pretty name for taking longer than anyone else to kill something.

Wells need buffed, they are boring.

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Posted by: Daecollo.9578

Daecollo.9578

Ah I forget the formula for Necromancer:

They don’t get buffs, they get tooltip fixes and nerfs.

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Wells need buffed, they are boring.

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Posted by: Cayllara.1564

Cayllara.1564

I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.

I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!

He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.

(edited by Cayllara.1564)

Wells need buffed, they are boring.

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Posted by: Zelthios.5902

Zelthios.5902

Ah I forget the formula for Necromancer:

They don’t get buffs, they get tooltip fixes and nerfs.

Considering we’ve had a lot of bugged kitten since release yeah that’s what it is.

Wells need buffed, they are boring.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.

I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!

He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.

Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.

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Wells need buffed, they are boring.

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Posted by: Kiriakulos.1690

Kiriakulos.1690

Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.

Or as many others can show, pushed out of them.

Attrition – A pretty name for taking longer than anyone else to kill something.

Wells need buffed, they are boring.

in Suggestions

Posted by: Cayllara.1564

Cayllara.1564

I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.

I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!

He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.

Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.

So, in your mind you should be able to drop a well and just instantly start winning and they shouldn’t be able to run out of it? The entire point of wells is to encourage teamplay to keep people inside them or to drop their evades. And even if that was your argument, which it clearly was not until now, your proposed changes do nothing to address this, and decreasing cooldowns only serves to lower the skill ceiling of the class even further.

(edited by Cayllara.1564)

Wells need buffed, they are boring.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.

I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!

He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.

Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.

So, in your mind you should be able to drop a well and just instantly start turning a fight? The entire point of wells is to encourage teamplay to keep people inside them or to drop their evades. And even if that was your argument, which it clearly was not until now, your proposed changes do nothing to address this.

The entire point is to use them either offensively or defensively.

Which is why the “TARGET + DAMAGE” can be used 1200m away from you, where the Protection one favors not even having range at all.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Wells need buffed, they are boring.

in Suggestions

Posted by: Cayllara.1564

Cayllara.1564

I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.

I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!

He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.

Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.

So, in your mind you should be able to drop a well and just instantly start turning a fight? The entire point of wells is to encourage teamplay to keep people inside them or to drop their evades. And even if that was your argument, which it clearly was not until now, your proposed changes do nothing to address this.

The entire point is to use them either offensively or defensively.

Which is why the “TARGET + DAMAGE” can be used 1200m away from you, where the Protection one favors not even having range at all.

That changes absolutely nothing and has little relevance to people running out of your wells. The class is already going to be in melee range regardless, so I’m not sure what wells you have that need to be thrown at a range since none of them slow. As everyone has tried telling you MANY times, wells are some of our best abilities, and you really have yet to make any reasonable stance that suggests otherwise.

Wells need buffed, they are boring.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

I love having 8 different skills that all put a circle on the ground. Its amazingly varied gameplay.

I know, its also like having signets apparently, having 8 different circles you have to be strategic with and place on the ground to heal your allies to protect your enemies is a very passive gameplay and is almost like not doing anything!

He was being sarcastic…
And decreasing the cooldowns and increasing the durations decreases the skill ceiling, so you’re still just contradicting yourself every step of the way.

Skills should be more friendly, the skill ceiling for wells are stupid high already. Enemies can also simply move out of them.

So, in your mind you should be able to drop a well and just instantly start turning a fight? The entire point of wells is to encourage teamplay to keep people inside them or to drop their evades. And even if that was your argument, which it clearly was not until now, your proposed changes do nothing to address this.

The entire point is to use them either offensively or defensively.

Which is why the “TARGET + DAMAGE” can be used 1200m away from you, where the Protection one favors not even having range at all.

That changes absolutely nothing and has little relevance to people running out of your wells. The class is already going to be in melee range regardless, so I’m not sure what wells you have that need to be thrown at a range since none of them slow. As everyone has tried telling you MANY times, wells are some of our best abilities, and you really have yet to make any reasonable stance that suggests otherwise.

Alright, what do you suggest to improve them?
I can go on your posts and be the evil critic all day as well, however at least offer advice to make wells more playable to the Necromancer.

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Wells need buffed, they are boring.

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Posted by: Bhawb.7408

Bhawb.7408

Alright, what do you suggest to improve them?
I can go on your posts and be the evil critic all day as well, however at least offer advice to make wells more playable to the Necromancer.

They say wells are one of the best abilities, and then you ask what we would do to change it?

But of Corpse – Watch us on YouTube
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Wells need buffed, they are boring.

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Posted by: spoj.9672

spoj.9672

Give us wells underwater and ill be very happy. They could add them like they made timewarp for mesmer underwater. Just provides a sphere area of effect instead of a circle.

Wells need buffed, they are boring.

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Posted by: Thresher.3049

Thresher.3049

I’m relatively happy with the effect of most of the wells, the cyclic time needs to be reduced by quite a lot though and that seems to a fairly common problem on a lot of necro utility slots is that they’re simply far too long between uses even if you trait the reduction on them.

Pinot Noir (Necromancer) Pinot Blanc (Warrior)
KnT Blackgate

Wells need buffed, they are boring.

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Posted by: Daecollo.9578

Daecollo.9578

Alright, what do you suggest to improve them?
I can go on your posts and be the evil critic all day as well, however at least offer advice to make wells more playable to the Necromancer.

They say wells are one of the best abilities, and then you ask what we would do to change it?

I never said they were the best, I don’t like them they are temporary and have way to long of cool-downs.

I favor active/aggressive combat and play, not burst.

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Wells need buffed, they are boring.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Back in the Beta, Well of Blood used to be a Water field. It’s unfortunate that they changed it to Light, though it does allow more to come from it than just healing.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Wells need buffed, they are boring.

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Posted by: Daecollo.9578

Daecollo.9578

I think Wells should do more.

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(edited by Daecollo.9578)

Wells need buffed, they are boring.

in Suggestions

Posted by: Zelthios.5902

Zelthios.5902

I suggest well of darkness should do damage like the risen nobles……just saying.

Wells need buffed, they are boring.

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Posted by: NinjaEd.3946

NinjaEd.3946

I don’t play a necro enough to understand the exact inner workings of wells, but from being hit by them over and over they seem fine to me. Not saying they are unavoidable but in terms of effectively shutting someone down or blocking a chokepoint they do the job well (ha!).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Wells need buffed, they are boring.

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Posted by: Daecollo.9578

Daecollo.9578

I don’t play a necro enough to understand the exact inner workings of wells, but from being hit by them over and over they seem fine to me. Not saying they are unavoidable but in terms of effectively shutting someone down or blocking a chokepoint they do the job well (ha!).

They only last 5 seconds with very long cool-downs.

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Wells need buffed, they are boring.

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Posted by: NinjaEd.3946

NinjaEd.3946

I don’t play a necro enough to understand the exact inner workings of wells, but from being hit by them over and over they seem fine to me. Not saying they are unavoidable but in terms of effectively shutting someone down or blocking a chokepoint they do the job well (ha!).

They only last 5 seconds with very long cool-downs.

Could be worse, you could have needle trap. It has a 30 second cooldown and only affects 1 target…. and it doesn’t even harm them that much. Still, I somewhat feel your pain.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”