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Posted by: bravoart.5308

bravoart.5308

Nope, nope, subjective.

Tequatl loot is among the best in the game, if not the best. The risk is minimal if you dodge the waves, and further mitigated if you’re in the zerg at his feet.

Don’t know how you’re bored if you’re offered at least three different ways of approaching this fight, but again, that’s subjective and you’re free to think it’s boring.

It isn’t good loot if it never drops.
It isn’t minimal risk if you’re perpetually understaffed.
It isn’t fun if no one is around to do it. It is boring.

You can call my situation subjective, but then offer the exact opposite scenario as not subjective at all?

I tried joining TTS, didn’t get the time of day from anyone involved, and I don’t feel like grovelling for a meager chance at loot that I can’t guarantee will be useful. But obviously that’s my fault that Tequatl requires people not already in mega-guilds to join mega-guilds to get kitten done, right?

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: Aerlen.5326

Aerlen.5326

Nope, nope, subjective.

Tequatl loot is among the best in the game, if not the best. The risk is minimal if you dodge the waves, and further mitigated if you’re in the zerg at his feet.

Don’t know how you’re bored if you’re offered at least three different ways of approaching this fight, but again, that’s subjective and you’re free to think it’s boring.

It isn’t good loot if it never drops.
It isn’t minimal risk if you’re perpetually understaffed.
It isn’t fun if no one is around to do it. It is boring.

You can call my situation subjective, but then offer the exact opposite scenario as not subjective at all?

I tried joining TTS, didn’t get the time of day from anyone involved, and I don’t feel like grovelling for a meager chance at loot that I can’t guarantee will be useful. But obviously that’s my fault that Tequatl requires people not already in mega-guilds to join mega-guilds to get kitten done, right?

TTS has a website application, there’s no groveling involved.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: Yargesh.4965

Yargesh.4965

Aurora Glade has a server wide web site now and I am sure other servers have similar things. A Teq run is done 1 time a week maybe more, do not keep track of it. It is a pick-up arrive and take part as long as you log into the advertised teamspeak. There is no need to grovel just pay attention.

Nope, nope, subjective.

Tequatl loot is among the best in the game, if not the best. The risk is minimal if you dodge the waves, and further mitigated if you’re in the zerg at his feet.

Don’t know how you’re bored if you’re offered at least three different ways of approaching this fight, but again, that’s subjective and you’re free to think it’s boring.

It isn’t good loot if it never drops.
It isn’t minimal risk if you’re perpetually understaffed.
It isn’t fun if no one is around to do it. It is boring.

You can call my situation subjective, but then offer the exact opposite scenario as not subjective at all?

I tried joining TTS, didn’t get the time of day from anyone involved, and I don’t feel like grovelling for a meager chance at loot that I can’t guarantee will be useful. But obviously that’s my fault that Tequatl requires people not already in mega-guilds to join mega-guilds to get kitten done, right?

TTS has a website application, there’s no groveling involved.

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Posted by: Beldin.5498

Beldin.5498

there’s nobody on the lower level maps and im on Tarnished coast , and they must make content way harder on level 70+ zones or otherwise people are reward for braindead clicking .

And there is nearly nobody on all Server at Southsun Cove, so why can’t you just stop to wanting them to create even more such Maps that noone wants to play ?

If you want it harder .. fine .. just solo naked Vets and Champs on Southsun, but just stop to force everyone into something they don’t want to play.

There’s no one on the lower level maps on Tarnished Coast? When in the world are you playing because I always see people here and there on TC

I said SOUTHSUN not TARNISHED !!

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: justkoh.4073

justkoh.4073

Champ farming has been at the heart of most of the verbal-abuse and deliberate event failing type exploits in recent memory. I hope A-net nerfs the champ reward further or the reworks the reward/quest structure.

I suggest,
- Make it such that champ loots is accumulated in a buffer for each player until the event succeeds. If it fails, no rewards aside from token XP are given.

- Put a cap on the number of people who will be rewarded for the kill. I believe if you put the cap at 5 (for example), the ‘zerg’ would automatically adjust itself to approximately 5. I cannot understand why a mindless activity which requires no skills and has no risk should generate the biggest rewards.

- Make use of the elites. I believe this has been implemented in the Toxic Offshoot quests in Kessex Hills and in combination with other safeguards, has worked well in preventing them from turning into champ farms. A-net, just please remember to update your older events as well.

(edited by justkoh.4073)

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Posted by: Charak.9761

Charak.9761

It doesn’t need a nerf.

Everything else needs a buff to be in the same time vs. reward ratio

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Posted by: Babychoochoo.5690

Babychoochoo.5690

Nerfing champ farm is a temporary fix for a larger problem and that problem is the entire reward structure and, to a certain extent, the economy. They are in desperate need of an overhaul. You could nerf champs, yes, but you’re essentially plugging a leak in the dam with your finger. It’s a temporary fix. Eventually, you’re gonna need to fix the dam or other leaks will just start appearing.

I do frequently participate in champ farming by the way. I believe an earlier post of mine is still in this thread somewhere. Regardless, they either need to leave champ farming alone or fix the real problem.

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Posted by: Oniyui.8279

Oniyui.8279

What if champions just had diminishing returns? Such as, the first time you kill it in the day you’re guaranteed something really nice and some other fun stuff and blues or w/e, then from then on until daily reset it’s just the same reward you would get from any veteran. Second time killing troll today? Here, have a toenail.

I do agree, though, that the economy is pretty nuts and the rewards structure seems… a little off.

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Posted by: Alukah.2063

Alukah.2063

I agree with a lot of what OP is saying, but dang, this whole thread is just a big flame bait for champ farmers and a lot of them are biting.

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Posted by: Mojo.7986

Mojo.7986

I don’t mind the champ farm, but seriously. If they wanted to solve it, the answer is here….

Attachments:

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Posted by: haviz.1340

haviz.1340

Agreed with OP, champ farming should be discouraged. Spamming 1 in your blob shouldn’t give you so much gold.

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Posted by: Avigrus.2871

Avigrus.2871

Not nerfing the bags, but nerfing their location. champion should spawn randomly and there should be a limit of people killing them. Why so?

1. Too much reward for something that can’t fail. It’s just impossible to fail this, it’s like standing in LA and getting free gold. You can go there gearless at level 1 and nothing will happen to you because there like 50 other people killing the same thing.

2. It’s bad for new players, exemple: he starts at queensdale, gets to level 80 and even at max level he still don’t know how to use his class. Same thing for wvw by the way : if people zerg all day long , they have no idea how to win 1v1 fights, I’ve seen some pathetic things on youtube, people are winning 7v1 in wvw because alot of them simply never learn how to PvP, they just blob up and spam 111.

3. What’s the point of those dynamic events and other zones like Orr ? If people can just stand in the same place and kill the same mobs over and over again? What’s the points of living story then?

4. The economy, people complain about precursors being 800g. If somebody stops playing for a week he is too far behind because people r making hunder of golds per day with this.

So yea, I think the champions should scale with the number of people. Exemple if it’s more than 10, then it could become harder by adding those ‘elite mobs’ . This would make open world harder if there 15 people , they will have to fight 10 elite mobs and 1 champion. Or they could simply spawn randomly on the map to avoid the whole zerg train farming them.

No one is making hundreds of gold per day doing this – you’re fabricating information to support your flimsy argument.

The loot off champs is nothing to write home about – a couple of greens, blues and some mats – i can kill a ton of standard mobs in the time it takes a champion mob to die and come up with roughly the same amount of loot – people like playing together rather than being the only person playing in Cursed Shore.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Rezzet.3614

Rezzet.3614

Not nerfing the bags, but nerfing their location. champion should spawn randomly and there should be a limit of people killing them. Why so?

1. Too much reward for something that can’t fail. It’s just impossible to fail this, it’s like standing in LA and getting free gold. You can go there gearless at level 1 and nothing will happen to you because there like 50 other people killing the same thing.

2. It’s bad for new players, exemple: he starts at queensdale, gets to level 80 and even at max level he still don’t know how to use his class. Same thing for wvw by the way : if people zerg all day long , they have no idea how to win 1v1 fights, I’ve seen some pathetic things on youtube, people are winning 7v1 in wvw because alot of them simply never learn how to PvP, they just blob up and spam 111.

3. What’s the point of those dynamic events and other zones like Orr ? If people can just stand in the same place and kill the same mobs over and over again? What’s the points of living story then?

4. The economy, people complain about precursors being 800g. If somebody stops playing for a week he is too far behind because people r making hunder of golds per day with this.

So yea, I think the champions should scale with the number of people. Exemple if it’s more than 10, then it could become harder by adding those ‘elite mobs’ . This would make open world harder if there 15 people , they will have to fight 10 elite mobs and 1 champion. Or they could simply spawn randomly on the map to avoid the whole zerg train farming them.

1. How does this harm YOU?

2. How does this harm YOU?

3. How does this harm YOU?

4. How does this harm YOU? I call BS on the hundreds – I presume you meant multiple hundreds – of gold per day. 100 is even questionable, but I can see how it’s possible – that’s only in the most extreme/addicted cases.

TL;DR: It doesn’t harm you, so you don’t have standing to complain. Thanks for your opinion, though.

^^^ This many many times

there was a quote from someone of arenanet(or something) and I think it went by something like “We Want players to play how they want” just because you LOOOOOVE dungeons apparently does not mean everyone has to suck em up for you .

what do you even gain by nerfing champs OP? less players playing the game how does that help you again? champion bags give at most around 8 silver and have some sort of DR so they become useless at some point and even so using your psychology Champion farming as you say is as free as dungeon gold NO ONE is paying for the game you do dungeons for free players kill champions for free it literally takes hours and effort to farm a good load of money so you must be complaining because you are too lazy to “farm” OP

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Posted by: notebene.3190

notebene.3190

I wish they wouldn’t try to model game economies after western culture.

I also think we’re done, and it’s time to let the bees have a shot.

And yes, this is amazingly on topic. It’s the root of why this topic exists.

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Posted by: justkoh.4073

justkoh.4073

1. How does this harm YOU?

2. How does this harm YOU?

3. How does this harm YOU?

4. How does this harm YOU? I call BS on the hundreds – I presume you meant multiple hundreds – of gold per day. 100 is even questionable, but I can see how it’s possible – that’s only in the most extreme/addicted cases.

TL;DR: It doesn’t harm you, so you don’t have standing to complain. Thanks for your opinion, though.

^^^ This many many times

there was a quote from someone of arenanet(or something) and I think it went by something like “We Want players to play how they want” just because you LOOOOOVE dungeons apparently does not mean everyone has to suck em up for you .

what do you even gain by nerfing champs OP? less players playing the game how does that help you again? champion bags give at most around 8 silver and have some sort of DR so they become useless at some point and even so using your psychology Champion farming as you say is as free as dungeon gold NO ONE is paying for the game you do dungeons for free players kill champions for free it literally takes hours and effort to farm a good load of money so you must be complaining because you are too lazy to “farm” OP

How does it harm me?

- First and foremost, the gold I earn has devalued thanks to all the champ farming. Several items that I want and monitored have doubled in price since champ farming started 3 months ago. Champ farming makes it such that no other way of playing can keep up.

- The toxic atmosphere that it has cultivated in areas like QD (more so) and FGS (less so) where champ trains think that they ‘own’ the mobs there. Just a side note that I PVE with my guild and we don’t respect the train and kill what we need if the daily achievement requires it; We won’t intentionally disrupt it. If they’re there when we arrive, we just join in and leave once we got our Champ Killer or Group Events done.

Personally, I think the rewards are too good for the effort, skill and knowledge required but as long as it doesn’t turn verbally abusive, its hardly as bad as…

- The ‘exploit’ of deliberately failing events to spawn champs. The Ember farm and Dolyak farm are such examples. The combination of it being an ‘exploit’ + exploiters turning abusive when disrupted is why this one needs to get fixed and fast. What I will say about this one is I am comforted looking at the recent Toxic Offshoot events in Kessex Hills that A-net looks like they’re getting it (event fails if Siegemaster dies, Engineers who can be defended by a small team and who will eventually complete the event, elites spawning instead of all champs etc).

(I say ‘exploit’ because AFAIK right now, its not officially recognized to be one in A-net’s eyes though I think they just don’t want to ban so many people. In the eyes of many, it is an exploit. Anyway, rules have been known to change so don’t go hiding behind this for too long.)

- I think all the botters and verbal abusers I’ve reported could also claim not to have harmed me directly as well; and I’d have to agree. But that doesn’t mean that they shouldn’t be reported. So “TL;DR: It doesn’t harm you, so you don’t have standing to complain” is misleading. In fact, the ‘mind your own business’ mindset is exactly what farmers, exploiters and botters want to promote.

As for this:
there was a quote from someone of arenanet(or something) and I think it went by something like “We Want players to play how they want” just because you LOOOOOVE dungeons apparently does not mean everyone has to suck em up for you .

As a play style, champ farming can continue to exist. But the rewards just need to reflect the risk, difficulty, knowledge and skill. Sorry to say mashing ‘1’ to get rewards is not any.

(edited by justkoh.4073)

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Posted by: Astralporing.1957

Astralporing.1957

Champ farming makes it such that no other way of playing can keep up.

TP flipping is still the best way to make gold. Champ farming doesn’t even come close. And it is not as good as you might think. CoF p1 running before the change was actually better as far as gold was concerned.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Stinson.5972

Stinson.5972

I don’t mind people TP flipping because it doesn’t cause inflation – with the TP tax it actually destroys gold. It does raise prices in a few categories of things because it creates a small clique of people that can spend enormous sums on certain items, but it cannot cause inflation. As for fairness, I think in a game the most rewarded activity should be playing the game rather than something ancillary like the TP. But I can’t deny the flippers are bringing more skill and craft to the table than running around frostgorge in a zerg and spamming 1.

Champ farming, by contrast, brings gold into the economy – too much gold for far too little effort. It draws players away from doing more interesting stuff; it feels harder to find people to run temples and dungeons than it used to be. It’s true that it is not the most rewarding activity per hour – there are a few besides TP flipping that give better – but is by far the easiest, and is not as time-gated as dungeons or ancient/ori farming.

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Posted by: Yargesh.4965

Yargesh.4965

I am actually amazed how little inflation there is in this game. The biggest drawback I saw coming into this game 14 or so months ago was the gems to cash. Other games with similar systems I was familiar with the high end items would be in the 100s of thousands to million range by now. Inflation does not have an overly big impact from what I can see.

I don’t mind people TP flipping because it doesn’t cause inflation – with the TP tax it actually destroys gold. It does raise prices in a few categories of things because it creates a small clique of people that can spend enormous sums on certain items, but it cannot cause inflation. As for fairness, I think in a game the most rewarded activity should be playing the game rather than something ancillary like the TP. But I can’t deny the flippers are bringing more skill and craft to the table than running around frostgorge in a zerg and spamming 1.

Champ farming, by contrast, brings gold into the economy – too much gold for far too little effort. It draws players away from doing more interesting stuff; it feels harder to find people to run temples and dungeons than it used to be. It’s true that it is not the most rewarding activity per hour – there are a few besides TP flipping that give better – but is by far the easiest, and is not as time-gated as dungeons or ancient/ori farming.

(edited by Yargesh.4965)

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Posted by: danbuter.2314

danbuter.2314

I think way too many people think that just because they don’t like something, no one else should be able to do it.

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Posted by: quaniesan.8497

quaniesan.8497

I think way too many people think that just because they don’t like something, no one else should be able to do it.

Totally agreed. Farming has been treated as a some sort of taboo in the gaming world. People argues farming folks don’t deserve the reward from killing champs by spamming 1’s. That’s a personal take, and should not be used to regulate the game. These people actually spent their time for it. They don’t just leave the game open and money started pouring in. If you personally don’t approve of such method, you could go ahead and do otherwise. Their goal is to make money to pursue their respective goals (armor, legendaries etc..), if your goal is to play the game for the experience, then there’s dungeons parties, WvW and such. Naturally, the level of rewards will be different. I don’t see the merits in blasting people who play their game in a different and legit way, whether you PERSONALLY approve it or not, just to drag everyone’s rewards to the same level as yours. I don’t farm alot, rather mixed in all content types., but I don’t see the urge to concern about how other play the game. What do you have to gain doing that?

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I’m just going to add that so many people here do not understand economics; specifically supply and demand.

Here’s an example: I love the new twilight arbor weapons (Ilex of Dreams, etc). They are expensive. Why? Because there is little supply and lots of demand.

Inflation, on the other hand, determines how far your money goes. If you don’t think TP flippers help drive inflation, you’re wrong. Regardless of the gold they must pay to list an item, if they get an item for “free” in a dungeon drop, and list it on the TP for 345g, they are adding cash to the economy. Obviously, not as much as could be because of the fees paid, but still LOTS. Way, WAY more than I would ever make running the champ train.

These two things work together to increase prices. Most of the gold I could make from champ farming comes from selling mats on the TP as well, not just silver from the chests. I’m not selling my stuff for 345g each. Give your head a shake if you think champ farming is the cause of your devalued in-game money.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

AND all the people who are decrying farming should not play this game, as it’s clearer than daylight that is what ANet is making us do, and you need not look any further than their zerg-fest LS content.

I’m actually going to refrain from GUESSING as to why some people hate champ trains (obviously, if some train people were abusive that would cloud your assessment) because I’m tired of all the generalizations put forth by both sides of this. I still say, if you don’t want to do something, then don’t. But I’m not going to say “Joe shouldn’t get this because I don’t agree with it” or “Jenny doesn’t play the game RIGHT because I don’t play that way”. Enough with selfish attitudes please.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: CETheLucid.3964

CETheLucid.3964

AND all the people who are decrying farming should not play this game, as it’s clearer than daylight that is what ANet is making us do--

Enough of that BS. You don’t get to blame Anet for what you freely choose to do.

You invalidate everything you have to say when you preface anything with “i was forced” when you were not. Further, you don’t speak for “us”.

You speak for yourself. Poorly.

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Posted by: jweez.7214

jweez.7214

Not nerfing the bags, but nerfing their location. champion should spawn randomly and there should be a limit of people killing them. Why so?

1. Too much reward for something that can’t fail. It’s just impossible to fail this, it’s like standing in LA and getting free gold. You can go there gearless at level 1 and nothing will happen to you because there like 50 other people killing the same thing.

2. It’s bad for new players, exemple: he starts at queensdale, gets to level 80 and even at max level he still don’t know how to use his class. Same thing for wvw by the way : if people zerg all day long , they have no idea how to win 1v1 fights, I’ve seen some pathetic things on youtube, people are winning 7v1 in wvw because alot of them simply never learn how to PvP, they just blob up and spam 111.

3. What’s the point of those dynamic events and other zones like Orr ? If people can just stand in the same place and kill the same mobs over and over again? What’s the points of living story then?

4. The economy, people complain about precursors being 800g. If somebody stops playing for a week he is too far behind because people r making hunder of golds per day with this.

So yea, I think the champions should scale with the number of people. Exemple if it’s more than 10, then it could become harder by adding those ‘elite mobs’ . This would make open world harder if there 15 people , they will have to fight 10 elite mobs and 1 champion. Or they could simply spawn randomly on the map to avoid the whole zerg train farming them.

If it is not this then the people who farm will just move onto the next most profitable thing to do as long as that thing has no barriers to entry.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I think champions should have built in zerk busting abilities. They detect how many players are approaching and unlock abilities accordingly.

You send 50 players at the thing BAM. 1 hits, zerg wide knock backs. Heck give ’um aoe agony.

>.>

:D

they already do..it’s called unshakable/defiant/unstoppable/crowd control. Look at their buffs and you’ll see it. The independent strikes they take elevates their toughness to match.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Have you even done a LS event in the last 2 months???? Obviously not. ANet is instilling the zerg mentality in every new LS and the seasons in wvw. Get a clue will you?

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Dante.1508

Dante.1508

It doesn’t need a nerf.

Everything else needs a buff to be in the same time vs. reward ratio

This is whats needed, and less focus on the economy and more focus on enjoyment is whats needed.

I’ve played hundreds of mmos and never have i seen a game so obsessed with its Auction house and its Economy like GW2 is, its literally drained all the enjoyment out of this game..

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

It doesn’t need a nerf.

Everything else needs a buff to be in the same time vs. reward ratio

This is whats needed, and less focus on the economy and more focus on enjoyment is whats needed.

I’ve played hundreds of mmos and never have i seen a game so obsessed with its Auction house and its Economy like GW2 is, its literally drained all the enjoyment out of this game..

I’m beginning to agree with you on this.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Omne.4603

Omne.4603

Not nerfing the bags, but nerfing their location. champion should spawn randomly and there should be a limit of people killing them. Why so?

1. Too much reward for something that can’t fail. It’s just impossible to fail this, it’s like standing in LA and getting free gold. You can go there gearless at level 1 and nothing will happen to you because there like 50 other people killing the same thing.

2. It’s bad for new players, exemple: he starts at queensdale, gets to level 80 and even at max level he still don’t know how to use his class. Same thing for wvw by the way : if people zerg all day long , they have no idea how to win 1v1 fights, I’ve seen some pathetic things on youtube, people are winning 7v1 in wvw because alot of them simply never learn how to PvP, they just blob up and spam 111.

3. What’s the point of those dynamic events and other zones like Orr ? If people can just stand in the same place and kill the same mobs over and over again? What’s the points of living story then?

4. The economy, people complain about precursors being 800g. If somebody stops playing for a week he is too far behind because people r making hunder of golds per day with this.

So yea, I think the champions should scale with the number of people. Exemple if it’s more than 10, then it could become harder by adding those ‘elite mobs’ . This would make open world harder if there 15 people , they will have to fight 10 elite mobs and 1 champion. Or they could simply spawn randomly on the map to avoid the whole zerg train farming them.

Well said really. TLDR too much return for no work.

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

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Posted by: DarkWasp.7291

DarkWasp.7291

and there should be a limit of people killing them.

No no no no no, Devs, you did not read this. Fix the kill credit bugs, don’t restrict them more.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Nilkemia.8507

Nilkemia.8507

Answer (to the title/opening post): No thanks.

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

I know it has been nerfed, that why my post says MORE nerf. I’m forced to do this to keep up with the economy. Because people are getting gold for free. Even if I do dungeons , I don’t make more than 15g a day from it. While at champions is pretty easy to get 100g+. It does inflate the economy too much.

Where are these trains you speak of?
You can’t be talking about QD or FGS as that is not even close to what you get.
I have spent hours on both trains. I have a little over 300 gold, and that is after a year of playing, and purchasing 200 gold with gems using cash!

Your argument may have been taken a little more seriously if you had not exaggerated and/or made up so much.

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Posted by: chemiclord.3978

chemiclord.3978

The simplest solution would be longer and more random respawn rates for “open world” champions.

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Posted by: PSX.9250

PSX.9250

Nerf the champ trains and add better rewards to orr to make it actually more appealing.

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Posted by: Sandpit.3467

Sandpit.3467

There is nothing wrong with champ trains in general. there is something very wrong with the champ train in Queensdale. It’s the abuse hurled at normal players by those in the train that think it’s their ANet given right to have every champ four times an hour. There are plenty of easy fixes, just double or even triple the respawn time in Queensdale champs, have them on different time spans, make them much tougher, scale better etc.

For now, the one thing we can do is simply report abusive players, it’s very easy to do.

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Posted by: Blude.6812

Blude.6812

Nerf the champ trains and add better rewards to orr to make it actually more appealing.

I can only agree with your second suggestion.

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Posted by: slurpey.6014

slurpey.6014

I would be happy if they would make one way point not contestant. I hate teleporting out of orr every time I need to get coffee lol. Reward doesn’t bother me, I love being almost alone in Orr. Very relaxing and it’s like having special rights in certain maps

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Posted by: cesmode.4257

cesmode.4257

The simplest solution would be longer and more random respawn rates for “open world” champions.

I Agree and a random spawn timer. Champs in zones sould be handled by people enjoying the rest of the content and happen to stumble on a champ. Gameplay in a aone should jot be guided by the spawn of champs,

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: cesmode.4257

cesmode.4257

Answer (to the title/opening post): No thanks.

So let the economy continue to inflate and Zergs n trains just dilute zones.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: danbuter.2314

danbuter.2314

Buffing Orr rewards would fix a LOT of problems with the endgame.

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Posted by: Bright.9160

Bright.9160

How is that selfish? What prevents me from spamming 111 in a blob ? Nothing I could do this all day long if I wanted to but it’s just pathetic how free all the gold is . It’s almost like I’m exploiting it .

and, …..so…., the exploits used in dungeons are less of an exploit?

Please enlighten us as to which exploits people are using everywhere in dungeons. I know a couple in Arah, and some bosses have afk spots where you can plink away at them from a distance, but that actually slows you down often, so those don’t bother me.

Most dungeon paths in the game are pretty exploit-free.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: ImProVocateur.5189

ImProVocateur.5189

You’re asking for more nerfs, really? What you gonna do then, farm for a month to be able to get 100g? Stop asking for nerfs for every single thing people find profit in it. Instead rather ask for buff where there are needed. Champ train might be the most efficient method to make gold for some, but it doesn’t mean it’s out of control. You could make way more gold of cof p1, before nerf.
If you want them to nerf everything, then just quit game now, no point in playing then…

Seriously. Someone is so focused on all the ways players can get less reward from playing. If it was nerfed, so that it took a month to get 100g, and the economy balanced around that, then the op would ask for a nerf because players can make 3g+ per day. This is another disguised post where someone really wants to exert control over others. It’s control through the system yo! Down with the system!

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Posted by: haviz.1340

haviz.1340

Please enlighten us as to which exploits people are using everywhere in dungeons. I know a couple in Arah, and some bosses have afk spots where you can plink away at them from a distance, but that actually slows you down often, so those don’t bother me.

Most dungeon paths in the game are pretty exploit-free.

Dodging, using reflects, stacking, using zerker gear, only melee, the usual.

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Posted by: Berk.8561

Berk.8561

I think much of the champion train and dungeon problem would be solved if ANet didn’t make trains and a few dungeons paths clearly the best way to earn loot fast. If they didn’t nerf routine mob killing and the rewards for other activities and didn’t provide no reward for defending in WvW, more players might spend their time doing things other than running champion trains and a few dungeon paths. Why shouldn’t an hour spent killing risen in Orr or sharks on Southsun Cove be about as profitable as riding a champion train for an hour or speed running dungeon paths for an hour? If they were all about equal, then people would actually choose the one they enjoy the most — choosing the way they play instead of ANet choosing it for them.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: Bright.9160

Bright.9160

I think much of the champion train and dungeon problem would be solved if ANet didn’t make trains and a few dungeons paths clearly the best way to earn loot fast. If they didn’t nerf routine mob killing and the rewards for other activities and didn’t provide no reward for defending in WvW, more players might spend their time doing things other than running champion trains and a few dungeon paths. Why shouldn’t an hour spent killing risen in Orr or sharks on Southsun Cove be about as profitable as riding a champion train for an hour or speed running dungeon paths for an hour? If they were all about equal, then people would actually choose the one they enjoy the most — choosing the way they play instead of ANet choosing it for them.

Because the most difficult content should be the most rewarding. Currently, this is far from the case. High level fractals give abysmal rewards for example.

I’m personally not opposed to people making money through champ trains. It doesn’t affect me. But in my opinion, the money gain should either be (slightly) tuned down, or harder content rewards should be tuned up. It is not okay if champ farming is almost equally rewarding to speedrunning dungeons, and especially not okay that it’s a lot more rewarding than higher level fractals.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Harper.4173

Harper.4173

Champ farming is fine. The nerf was not necessary. Play what you want and do what you like.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Astralporing.1957

Astralporing.1957

Answer (to the title/opening post): No thanks.

So let the economy continue to inflate and Zergs n trains just dilute zones.

Economy inflation is due to disproportion of the material wealth drops (items, crafting mats etc) and gold income in this game. To slow down inflation you need to increase the first part. Generally, farming usually results in price drops. Price spikes are the result of sudden supply/demand changes (supply – when some farm gets nerfed, and demand – when a new content is introduced that asks for grind, as was in case of ascended gear). Longterm inflation on the other hand is the result of slow acquirement of wealth in the hands of a tiny already wealthy minority. Lot of those people are not even farmers, and most of this gold does not come from farming.

To slow it down, people need to have reliable methods of obtaining items they want through means other than TP and/or heavy farming. Unless this happens. no amount of farm nerfing will change the situation.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Amon.5042

Amon.5042

This is a game. I look for entertainment in it. I like this activity as it is rather therapeutic after a long work day, and it’s a viable way to get loot for a casual player. Don’t nerf this to the point of oblivion…

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Posted by: Rezzet.3614

Rezzet.3614

1. How does this harm YOU?

2. How does this harm YOU?

3. How does this harm YOU?

4. How does this harm YOU? I call BS on the hundreds – I presume you meant multiple hundreds – of gold per day. 100 is even questionable, but I can see how it’s possible – that’s only in the most extreme/addicted cases.

TL;DR: It doesn’t harm you, so you don’t have standing to complain. Thanks for your opinion, though.

^^^ This many many times

there was a quote from someone of arenanet(or something) and I think it went by something like “We Want players to play how they want” just because you LOOOOOVE dungeons apparently does not mean everyone has to suck em up for you .

what do you even gain by nerfing champs OP? less players playing the game how does that help you again? champion bags give at most around 8 silver and have some sort of DR so they become useless at some point and even so using your psychology Champion farming as you say is as free as dungeon gold NO ONE is paying for the game you do dungeons for free players kill champions for free it literally takes hours and effort to farm a good load of money so you must be complaining because you are too lazy to “farm” OP

How does it harm me?

- First and foremost, the gold I earn has devalued thanks to all the champ farming. Several items that I want and monitored have doubled in price since champ farming started 3 months ago. Champ farming makes it such that no other way of playing can keep up.

- The toxic atmosphere that it has cultivated in areas like QD (more so) and FGS (less so) where champ trains think that they ‘own’ the mobs there. Just a side note that I PVE with my guild and we don’t respect the train and kill what we need if the daily achievement requires it; We won’t intentionally disrupt it. If they’re there when we arrive, we just join in and leave once we got our Champ Killer or Group Events done.

Personally, I think the rewards are too good for the effort, skill and knowledge required but as long as it doesn’t turn verbally abusive, its hardly as bad as…

- The ‘exploit’ of deliberately failing events to spawn champs. The Ember farm and Dolyak farm are such examples. The combination of it being an ‘exploit’ + exploiters turning abusive when disrupted is why this one needs to get fixed and fast. What I will say about this one is I am comforted looking at the recent Toxic Offshoot events in Kessex Hills that A-net looks like they’re getting it (event fails if Siegemaster dies, Engineers who can be defended by a small team and who will eventually complete the event, elites spawning instead of all champs etc).

(I say ‘exploit’ because AFAIK right now, its not officially recognized to be one in A-net’s eyes though I think they just don’t want to ban so many people. In the eyes of many, it is an exploit. Anyway, rules have been known to change so don’t go hiding behind this for too long.)

- I think all the botters and verbal abusers I’ve reported could also claim not to have harmed me directly as well; and I’d have to agree. But that doesn’t mean that they shouldn’t be reported. So “TL;DR: It doesn’t harm you, so you don’t have standing to complain” is misleading. In fact, the ‘mind your own business’ mindset is exactly what farmers, exploiters and botters want to promote.

As for this:
there was a quote from someone of arenanet(or something) and I think it went by something like “We Want players to play how they want” just because you LOOOOOVE dungeons apparently does not mean everyone has to suck em up for you .

As a play style, champ farming can continue to exist. But the rewards just need to reflect the risk, difficulty, knowledge and skill. Sorry to say mashing ‘1’ to get rewards is not any.

BINGO! you just mentioned why this is happening if Overall Loot and rewards were nowhere near as bad as they are there wouldnt be the toxic enviroment we are seeing from farmers

as for failing events on purpose people hardly even attempted them to begin with except for those doing 100% completion

as for your first statement it does not make sense as if farming had any impact it should lower prices of things sold not increase them as items would be more common and more sellers would keep trying to sell before each other by putting cheaper prices.

so all in all the real issue you got is pretty much the toxic attitude farmers have

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Posted by: Aerlen.5326

Aerlen.5326

there’s nobody on the lower level maps and im on Tarnished coast , and they must make content way harder on level 70+ zones or otherwise people are reward for braindead clicking .

And there is nearly nobody on all Server at Southsun Cove, so why can’t you just stop to wanting them to create even more such Maps that noone wants to play ?

If you want it harder .. fine .. just solo naked Vets and Champs on Southsun, but just stop to force everyone into something they don’t want to play.

There’s no one on the lower level maps on Tarnished Coast? When in the world are you playing because I always see people here and there on TC

I said SOUTHSUN not TARNISHED !!

Apparently the person whom I intended to quote didn’t make it in the reply because it’s not you, it’s that A T S E person.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.