[Quote]Life may not be fair, but at least we can make games fair.[/QUOTE]
WvW Balancing / More Fairness / More Fun!!!
[Quote]Life may not be fair, but at least we can make games fair.[/QUOTE]
I like this idea, sorrows furnace is always winning by a land slide.
The idea of alliance is good, though we need to define it in more detail. Otherwise, it might actually cause chaos. For example, you might be playing with the same servers forever and never advance in rank since this alliance keeps your scores closely matched.
I feel the root problem in current WvW is the amount of players (imbalanced in different servers). Many WvW heavy player transfer to top rank ones because they have more chance to have big zergs. Big zerg = High resource = Win. And they also have more WvW dedicated guilds, which make their WvW maps closely guarded 247.
While big zerg does not necessarily mean you win every battle, it means you have more people you can speare to scout around, guard towers, and keep your score. A guarded tower can be very hard to take if the defenders use sieges well. Knowing your towers are safely guarded, commanders can lead the rest of players in zerg to shop around.
When you are out-manned, forget about zerging around ’cause you cannot even defend your towers. No zerging = no casual players to participate. Why? Because guarding tower has near 0 rewards, time comsuming, and boring while waiting, and yeah you usually get killed and have to pay repair cost.
I myself is a casual player. Every time I go into Wvw, I look for commanders to follow around. My goal is to try my build in team fights, earn exp for low level char, and get some karma (because I do not like farming/grinding). If I don’t see a commander in map, I usually leave. I am sure many other casual players are the same.
If I were a WvW heavy player, I play it alot and see not many commanders leading sizable zerg and we always lose fights. This can be very flustrating and fianlly make me feel like to save money and transfer to other higher rank servers. It’s only natural this would eventually happen. So yeah, we need to work on the alliance idea in more details. Alliance happens in real world and there must be a way to make it into play.
I’m on Sorrow’s Furnace and I do agree with them to a certain degree. Although, we don’t have a lot of commanders, we just run in zergs and do a lot of asking what other people are doing. Its very similar to a flock of birds. Most of the commanders on Sorrow’s have specific times that they run with their guildies. Although funny enough, I’m going to be leaving Sorrows soon because they aren’t organized enough.
The devs had a talk on reddit and gwguru about how they calculate the WvW ranking and sorrows furnace may eventually move up after a few months.
http://www.guildwars2guru.com/news/884-the-math-behind-wvw-ratings/
Sorry, I didn’t bookmark the reddit one, but it shouldn’t be that hard to find. I’m 90% sure Mike wrote it.
I’ve considered alternative methods to calculating WvW matches, but there isn’t really a better way. If we calculated it based on wins, caps, etc. there will be an overall similar scoring system. Even if you include additional variables there will inevitably be a similar result. I considered if they had cross eu/us matches which would be really cool, but the bandwidth, my guess, would be less than enjoyable. Consider trying to interrupt people when you or them have a ping of more than 1000ms or attempting theif ambushes.
They have implemented boosts based on the number of people which helps. I don’t know how many times that helped me cap after 10pm because I’m trying cap camps solo.
My only idea is if there were something like quick matches like gw1, but that sounds more like something for an expansion. It also doesn’t really reflect the server or guilds either. I’m sure it will eventually work itself out.