WvW & Map Completion Alternatives [Merged Threads]
I also would like this option. I am strictly a PvE player and have avoided WvW, but I would love the option to go in and explore this map, too.
If this happens, then say you flag off a zerg to a keep, then you can just take over the gate
If this happens, then say you flag off a zerg to a keep, then you can just take over the gate
Are you kidding? by myself? c’mon lol. those gates take half an hour to bring down with a big group, one person would take a half a day lol.
Edit: P.S Btw, they do have NPC’s guarding those gates anyway and they can always add a few more if that is a concern.
(edited by Tiger Ashante.1792)
While I would like an option to explore these maps without being forced into pvp by an enemy server’s mobs, I don’t think having a toggle on/off option is a fair one.
What’s to stop someone from toggling their flag off and going to snoop in enemy territory? Completely invulnerable to harm from enemy players, they’d be able to scout out areas unfairly. Or worse a group could turn their flag off, bypass defences, and then turn their flags on.
I think a simpler solution for everyone would be to make PvE-only instances of these maps. That way people who aren’t interested in WvW don’t have to struggle through it, and those who enjoy WvW can play with others who are there for the WvW.
A PvE instance would work for me.
While I would like an option to explore these maps without being forced into pvp by an enemy server’s mobs, I don’t think having a toggle on/off option is a fair one.
What’s to stop someone from toggling their flag off and going to snoop in enemy territory? Completely invulnerable to harm from enemy players, they’d be able to scout out areas unfairly. Or worse a group could turn their flag off, bypass defences, and then turn their flags on.
I think a simpler solution for everyone would be to make PvE-only instances of these maps. That way people who aren’t interested in WvW don’t have to struggle through it, and those who enjoy WvW can play with others who are there for the WvW.
Well in my view, there’s nothing “unfair” about it if both sides have the same options. In fact it may make it a bit more interesting, by adding some tactical gameplay to WvW instead a of a big zerg-fest that it is now.
maybe the wvw merchants can sell 20 minute animal tonics. then you can be an animal that cannot attack players or structures, but can only fly/crawl/walk into forts when your side has it.
while in animal mode, players cannot attack you, either. or maybe allow players to be attacked – players aren’t that oblivious.
If such a flag option was implemented, it might need a long cool down before it could be toggled again, or else if you flag into non-combat mode it would be permanent until the next WvW weekly reset.
My preference would be to just remove WvW from world completion.
I think the wiki is spot-on in the WvW article when it says “World versus World (also known as WvW) is a Player versus Player game mode…”
O_O What. Let’s think about it logically; WvWvW is a war-zone. Do you think it would make any sense for an enemy player to come strolling in and be completely untouchable? Imagine if an entire zerg simply turned on their flag, then they could approach a keep and then turn off their flags so they can do maximum damage without worries of being attacked before reaching their target.
We are sworn together by our blood…
O_O What. Let’s think about it logically; WvWvW is a war-zone. Do you think it would make any sense for an enemy player to come strolling in and be completely untouchable? Imagine if an entire zerg simply turned on their flag, then they could approach a keep and then turn off their flags so they can do maximum damage without worries of being attacked before reaching their target.
Perhaps i should have been more clear. You can only turn ON the flag, on YOUR HOME SERVER! If the flag is turned ON you cannot travel to enemy territory (not sure how this would work in EB though).
But as far as bypassing defenses etc, it could be made so that if the flag is turned on, you cannot attack enemy held structures of any kind and that would prevent breaking into forts etc. Anyway, I don’t have the knowledge of what’s at Anet’s disposal to create this kind of thing but I’m sure with their brilliant imagination, they could come up with something that would please the crowds on both end of the spectrum.
And so, we are taking the place of 1-5-10 or more people who want to enter wvwvw to compete.
A PvE instance would work for me.
This is a great idea. So we have extra contents for PVE.
I played WvWvW. To be honest, it was so boring. All the time you running with group and killing enemies, is same like WoW, just in GW2 is mini version of map. Second is that Commander is immortal with lots of health
Instead they made WvWvW, better they make more maps (like for PvE) for WvWvW and more living space for guilds and battles for lands. Not like everything is close and you just running around and defending places. It is really boring.
Can you say HI mesmer, standing at the back not participating in the actual zerg and as soon as door or wall is down strolls inside staying in enemy keep with no way ti kill him untill the whole zerg is ready for a portal
I am not a PvP kinda guy, but I love exploring WvWvW. It’s the best part of exploratio when you have to sneak around map, trying to avoid enemy players. I just love it.
You guys who want it to be excluded from 100% should probably be more patient. It’s easy to explore wvwvw. At least borderlands, since every single week your server gets different home map. You just have to wait for rotation.
Can you say HI mesmer, standing at the back not participating in the actual zerg and as soon as door or wall is down strolls inside staying in enemy keep with no way ti kill him untill the whole zerg is ready for a portal
I’ve heard they can do that already lol.
I stand by my idea of having a flag on/off option, but as to what the rules/conditions for using it are, I leave that for devs to decide.
Perhaps they could build in a warning that if you get close to a place held by the enemy your flag will be turned on automatically and you won’t be able to disable it until you leave the vicinity of the said place? Say if a fort or whatever held by the enemy appears on your mini map, the warning kicks in and stays until you leave that area and can no longer see it on your mini map. Actually could solve the problem how you explore EB as well.
My resentment with the way things are atm is, even if you go to explore the map belonging to your home server, you often get ambushed by enemy just trying to explore the place, things like skill points, vistas etc. or even forts that belong to your server. For eg the other day, i was on my home server, we owned the fort i was trying to get a vista in, as i was climbing up to it and was nearly on it, I was somehow pulled down by enemy players to the outside of the fort and killed. I was really annoyed because it was the last vista i needed and now I had to wp miles away and run back to the place long distance again, constantly dreading yet another ambush popping in front of me. Worst part about it, when I was killed on some occasions and was long way away from wp, friendly players just passed me by without bothering to rez me. .
All my 8 characters have completed all the PVE maps exploration and all I got left now is the WvW maps. My main has already got 100% but I set myself a goal to get 100% done on all of them since I’m so close. But the way things are, I don’t think I’ll have the patience for it.
Edit: minor spelling errors.
(edited by Tiger Ashante.1792)
WvW & Map Completion Alternatives [Merged Threads]
in Suggestions
Posted by: Astral Projections.7320
How about a hour each week, before the reset, in which the WvW zone is PvE only. The people who only want to explore can run around during that time and grab a few points then leave right at reset. They can work on it weekly and get exploration done. And the jumping puzzles should not give badges as a reward so people don’t abuse that. That way they don’t have to PvP and the PvPers don’t have to have them there not supporting their server.
I’d love to ‘easily’ explore the wvwvw area’s, however as mentioned before, it would make it really easy to scout for your group.
The last suggestion would work, if it weren’t that people will complain about 1. not being able to play wvwvw that hour.
2. people who want to explore not being able to login that hour (due to timezone/work/whatever reason people will rage anyways)
The mysteries dissapear and life stands explained.”
I’m thinking like a personal story instance thing ..like an explorer only mode where when you load in its just you and the npc’s and your server controls all of the maps though honestly just removing the wvw requirement for map completion is probably the easiest route to go
I am not a PvP kinda guy, but I love exploring WvWvW. It’s the best part of exploratio when you have to sneak around map, trying to avoid enemy players. I just love it.
You guys who want it to be excluded from 100% should probably be more patient. It’s easy to explore wvwvw. At least borderlands, since every single week your server gets different home map. You just have to wait for rotation.
As we now that WvWvW is PvP. So why WvWvW is in map completion, but PvP maps isn’t? I don’t see logic in this game.
maybe you should try to get some before you complain? avoid the giant orange Xs on the map, don’t try to get ones near contested/enemy areas and you probably will see only a handful of other players, most of whom are PVEing it like you.
the people who want to pvp go to specific areas. everywhere else is almost dead except for the very rare solo roamer.
Just remove it and be done with it, plain and simple
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
I disagree and think it should remain the way it is. The only reason to complete the world map 100% is to gain a component required for legendary weapons. These weapons are highly sought after, and obtainging them tells other players you have completly mastered all aspects of the game.
I will say it is impossible to access certain WvW areas from only ONE server. However, if you are able to earn enough gold to purchase the gems required to transfer servers than it is possible to explore all 3 zones safetly. It is concerning that the cost is high, but this is the essence of the reward.
I disagree and think it should remain the way it is. The only reason to complete the world map 100% is to gain a component required for legendary weapons. These weapons are highly sought after, and obtainging them tells other players you have completly mastered all aspects of the game.
I will say it is impossible to access certain WvW areas from only ONE server. However, if you are able to earn enough gold to purchase the gems required to transfer servers than it is possible to explore all 3 zones safetly. It is concerning that the cost is high, but this is the essence of the reward.
Completionists also want to get 100% zone coverage. Not to mention there’s a little reward thingy on the character selection screen. There’s also a nifty little achievement that you get for getting 100% on one character.
I wouldn’t mind the following:
Once every WvW period, you may toggle yourself as unattackable by all players and NPC’s for a decent chunk of time (2-3 hours). You can’t turn it off until the timer runs down. You also cannot attack players. Once the time is up you are presented with a dialog screen of which you can’t move when it comes up saying: Your period of free exploration is up. Do you want to remain in WvW or leave?
This gives those wanting to explore WvW for map completion can do so safely if they really do not like PvP type play. And keeps the time long enough to discourage enemy players from using it to grief.
PvE players cry about having to do 4 WvW maps.
WvW don’t cry about having to do 30+ Pve maps.
Anet said we should all get to play the way we want so WvW players should only have to do 4 maps for world completion and PvE players can do their 30+ PvE maps.
I disagree and think it should remain the way it is. The only reason to complete the world map 100% is to gain a component required for legendary weapons. These weapons are highly sought after, and obtainging them tells other players you have completly mastered all aspects of the game.
I will say it is impossible to access certain WvW areas from only ONE server. However, if you are able to earn enough gold to purchase the gems required to transfer servers than it is possible to explore all 3 zones safetly. It is concerning that the cost is high, but this is the essence of the reward.
Completionists also want to get 100% zone coverage. Not to mention there’s a little reward thingy on the character selection screen. There’s also a nifty little achievement that you get for getting 100% on one character.
I wouldn’t mind the following:
Once every WvW period, you may toggle yourself as unattackable by all players and NPC’s for a decent chunk of time (2-3 hours). You can’t turn it off until the timer runs down. You also cannot attack players. Once the time is up you are presented with a dialog screen of which you can’t move when it comes up saying: Your period of free exploration is up. Do you want to remain in WvW or leave?
This gives those wanting to explore WvW for map completion can do so safely if they really do not like PvP type play. And keeps the time long enough to discourage enemy players from using it to grief.
@Seera Isn’t that more or less what I was suggesting?
@Regenc Yes you need it for Leg Weap, we all know that by now. But in my case, if you read my posts, you would realise I already have 2 gifts of the traveler and I doubt very much I’ll get to craft 2 leg weaps. In fact I’d be lucky to get one, so no, my reasons for doing 100% on all my chars is purely for completion purposes. In fact, when I originally went for 100% on my main soon after the game was launched, I knew very little about Leg Weaps, or that what I was doing was a requirement to make one.
Anyway, like I’ve stated above, I stand by my suggestion. If Anet wants to keep WvW as part of the 100% then that’s the only sensible option in my opinion.
Flag off = no one can attack you, nor can you attack other players or their defenses.
Flag on = you’re fair game for everyone.
Flag off = no one can attack you, nor can you attack other players or their defenses.
Flag on = you’re fair game for everyone.
Way too easy to be abused. Flag off = scout you can’t kill, they’ll just follow the enemy around and report all movements and there would be nothing you could do to stop it.
Flag off = no one can attack you, nor can you attack other players or their defenses.
Flag on = you’re fair game for everyone.Way too easy to be abused. Flag off = scout you can’t kill, they’ll just follow the enemy around and report all movements and there would be nothing you could do to stop it.
You obviously haven’t read all of my posts above, here is an excerpt and I think that would eliminate the spying business.
“Perhaps they could build in a warning that if you get close to a place held by the enemy your flag will be turned on automatically and you won’t be able to disable it until you leave the vicinity of the said place? Say if a fort or whatever held by the enemy appears on your mini map, the warning kicks in and stays until you leave that area and can no longer see it on your mini map. Actually could solve the problem how you explore EB as well.”
@Seera Isn’t that more or less what I was suggesting?
For the most part. Yours means that people would not only have to wait for the EB to be controlled by your side, but is turn offable by the player. And the NPC’s can attack your player.
Mine is: you turn it on. It’s on for 2-3 hours. You can’t turn it off. You’re given free reign over the entire map, including bases your side doesn’t own (gates are open for you when you are have the flag on). However, it immediately ends at the end of the 2-3 hours. Even if if you in the middle of an enemy zerg. And you only get it once every WvW period. So once you use it, you have to wait for WvW to reset.
Makes is so that those who would abuse it have a harder time abusing it. Because let’s face it, anything that makes you unattackable, would be abused by players.
If it’s once for 2-3 hours without the ability to turn it off and only once per WvW period then people’s hoarding nature comes in: what if it’s better used later? Why don’t you use your 2-3 hour flag? If it’s just something that be turned on willy nilly, then it wouldn’t matter to them.
The idea is bad, better to just scrap it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It either needs to be excluded or there needs to be a toggle, but it has to go further than toggle, or toggle can just mean spy. I totally agree in principle, though that people there to map or do jumping puzzles should be free to do so. This puts a huge responsibility on Anet to monitor for abuse. As one who has played since headstart, I am now wishing I had gotten mapping of WvW done then and 1300 hrs in my legendary may never happen.
Flagging is not a good idea, especially to cater towards players wishing to get WvW POI’s without participating in WvW.
World Completion means more because of the WvW implications and what a player went through to get them. Any changes will diminish the achievements of all the players that went out and put in the work on WvW.
(edited by allstick.1405)
@Seera Isn’t that more or less what I was suggesting?
For the most part. Yours means that people would not only have to wait for the EB to be controlled by your side, but is turn offable by the player. And the NPC’s can attack your player.
Mine is: you turn it on. It’s on for 2-3 hours. You can’t turn it off. You’re given free reign over the entire map, including bases your side doesn’t own (gates are open for you when you are have the flag on). However, it immediately ends at the end of the 2-3 hours. Even if if you in the middle of an enemy zerg. And you only get it once every WvW period. So once you use it, you have to wait for WvW to reset.
Makes is so that those who would abuse it have a harder time abusing it. Because let’s face it, anything that makes you unattackable, would be abused by players.
If it’s once for 2-3 hours without the ability to turn it off and only once per WvW period then people’s hoarding nature comes in: what if it’s better used later? Why don’t you use your 2-3 hour flag? If it’s just something that be turned on willy nilly, then it wouldn’t matter to them.
again a mesmer just need to be sure he are in Stonemist when it turns off then, and once turned off again portal the zerg in
Maybe flag toggle create a random cooldown when it’s unchecked so that it could be anywhere from instantanious to 5 minutes before it actually wears off. This would prevent anyone from planning to use it although it might not stop it entirely.
Maybe flag toggle create a random cooldown when it’s unchecked so that it could be anywhere from instantanious to 5 minutes before it actually wears off. This would prevent anyone from planning to use it although it might not stop it entirely.
no amount of timer or anything would prevent mesmer abuse, would jsut change the delay from him getting in till he could port the zerg in…
I cannot imagine that a part of 100% Map Completion would be forcing a player to server change. Even before it was a mandatory 7 day cool down or now gems only transfer it still baffles me as to why you’d basically force someone to transfer servers in order to get this achievement.
My server doesn’t change rank often and when we do it’s between two positions. Never the 3rd. The other servers we fight against are fairly balanced (this is a GOOD things) BUT this means we never obtain full map control. In most cases no one server is ever completely eliminated from the map. The starting keeps of each server are always held. This means that the 1 corner in the Eternal Battlegrounds (the main keep) is impossible to get without a server transfer. I have been stuck with 2 Vistas and 1 POI for the last three months. This means it is impossible for not only 100% map completion but crafting a Legendary. I have so many pieces ready to begin my Legendary but I’m stuck at a stand still until 100% map completion.
I find this not only incredibly frustrating but also counter-productive. You want balance in WvW, you want stability, you want people to stay put and fight for their server and not just jump ship, yet you make an achievement impossible to obtain unless you transfer. I know there are many who have completed this achievement, but ask how many have truly completed it while staying on 1 server and not moving.
My suggestion is simple. If you’re going to keep WvW as part of the Map Completion then have a rotation in the starting position. Don’t make it based on rank. This way at least anyone at any given time would only need to wait 1 week before starting in a new position that would allow them to grab new POIs, Vistas, and Skill Points.
Maybe flag toggle create a random cooldown when it’s unchecked so that it could be anywhere from instantanious to 5 minutes before it actually wears off. This would prevent anyone from planning to use it although it might not stop it entirely.
no amount of timer or anything would prevent mesmer abuse, would jsut change the delay from him getting in till he could port the zerg in…
No but a long timer might prevent some people from doing it because they have no choice but to sit around bored for 2-3 hours and they wouldn’t be able to do it again until WvW reset at the end of the 2 week period. Nothing that will help those that just want to get their map completion done will be without the ability to be abused by those who want to PvP.
But until ANet wises up and removes WvW from PvE map completion, they really should give those who are there simply to get the map completion done a means to do it. That way they are in and out in a more timely fashion allowing for more people who want to actually actively participate in WvW in.
Or maybe it just kicks you out of WvW all together once your time is up. Especially if you don’t pop up in WvW where you last were or it forces you to pop back in where someone going to WvW for the very first time would appear.
I disagree and think it should remain the way it is. The only reason to complete the world map 100% is to gain a component required for legendary weapons. These weapons are highly sought after, and obtainging them tells other players you have completly mastered all aspects of the game.
I will say it is impossible to access certain WvW areas from only ONE server. However, if you are able to earn enough gold to purchase the gems required to transfer servers than it is possible to explore all 3 zones safetly. It is concerning that the cost is high, but this is the essence of the reward.
Completionists also want to get 100% zone coverage. Not to mention there’s a little reward thingy on the character selection screen. There’s also a nifty little achievement that you get for getting 100% on one character.
I wouldn’t mind the following:
Once every WvW period, you may toggle yourself as unattackable by all players and NPC’s for a decent chunk of time (2-3 hours). You can’t turn it off until the timer runs down. You also cannot attack players. Once the time is up you are presented with a dialog screen of which you can’t move when it comes up saying: Your period of free exploration is up. Do you want to remain in WvW or leave?
This gives those wanting to explore WvW for map completion can do so safely if they really do not like PvP type play. And keeps the time long enough to discourage enemy players from using it to grief.
@Seera Isn’t that more or less what I was suggesting?
@Regenc Yes you need it for Leg Weap, we all know that by now. But in my case, if you read my posts, you would realise I already have 2 gifts of the traveler and I doubt very much I’ll get to craft 2 leg weaps. In fact I’d be lucky to get one, so no, my reasons for doing 100% on all my chars is purely for completion purposes. In fact, when I originally went for 100% on my main soon after the game was launched, I knew very little about Leg Weaps, or that what I was doing was a requirement to make one.
Anyway, like I’ve stated above, I stand by my suggestion. If Anet wants to keep WvW as part of the 100% then that’s the only sensible option in my opinion.
Flag off = no one can attack you, nor can you attack other players or their defenses.
Flag on = you’re fair game for everyone.
My main point is it is just make something less attainable and more attractive and that is the sport and fun in it.
I did world completion on my main, and wvw was the most frustrating bit of it. That said, I think that some of the challenge needs to remain.
I can’t see any way of flagging working without getting abused.
Maybe what’s needed is two options when you go into wvw, normal and then sort of like a costume. You can’t do anything in it, except maybe a speed boost, you can’t communicate with anyone in wvw aside from those that you’re morphed with and you can’t change out of it, without going back to PvE.
I would also weight the queues as well, so that say if a team had 100 capacity , only 20 of those wanting to be in costume could be in at any one time. Maybe even a time limit on them, where you have to go back and re-queue for the form so that the jumping puzzle requires more effort.
That way those that want to play wvw can without too much of an effect on numbers, and those that severely dislike wvw can do the exploring and those that want the challenge can do it without using the form. Or limit the map completion rewards based on if the form was used or not.
Just a thought.
I know lot of people have asked for WvW to be excluded from 100% map completion (including myself) but it doesn’t have to be that way.
My gripe isn’t with difficulty getting the exploration done due to which server owns what, my main issue is constantly being zerg-mobbed by enemy players. They in fact prey on people trying to get exploration done.
Those people who say, I shouldn’t explore alone, well they have a point but most of the time that’s not possible for me due various reasons but mostly due to my time zone. Frankly, even if I had another person with me, I don’t think it would make that much of a difference, as each time I’ve been killed there were at least half a dozen + or a big zerg.
Lot of people have stated that WvW is considered by Anet as PVE area, which means it equates to WvW being an open world pvp. As such and as I have seen similar features in games that have open world pvp, I suggest the following options be made available to players who purely want to explore WvW, rather than participate in killing other players.
1) Create a toggle on Character’s portrait with an option to turn on/off a flag.
Flag off = you cannot attack other players and other players cannot attack you (however this rule does not apply to NPCs. you can still attack them and they can attack you)
Flag on = players can attack you and you can attack other players.
I think this is a simple enough proposition, it shouldn’t be too difficult to do and I would really appreciate Anet implementing this option. Otherwise, I think I will give up on my favorite part of the game…exploration.
It would be nice if people who like this idea indicate their support. The more support it gets, the more likely it will get noticed and hopefully be implemented.
Thanks in advance.
Tiger
nice idea but a flag option won’t work with the current set up because of culling, player caps, pve mob dynamic events, pve mobs dropping badges of honor, jp loot, resource nodes, must own point to enter…
but,
they could remove all the vistas, wps, poi from the current wvwvw zones and make alternate “fight the dragons and their minions” zones where servers must work together clearing and holding each borderland and make a final assault on the eternal “dragons” battleground when the right conditions are met!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I did world completion on my main, and wvw was the most frustrating bit of it. That said, I think that some of the challenge needs to remain.
I can’t see any way of flagging working without getting abused.
Maybe what’s needed is two options when you go into wvw, normal and then sort of like a costume. You can’t do anything in it, except maybe a speed boost, you can’t communicate with anyone in wvw aside from those that you’re morphed with and you can’t change out of it, without going back to PvE.
I would also weight the queues as well, so that say if a team had 100 capacity , only 20 of those wanting to be in costume could be in at any one time. Maybe even a time limit on them, where you have to go back and re-queue for the form so that the jumping puzzle requires more effort.
That way those that want to play wvw can without too much of an effect on numbers, and those that severely dislike wvw can do the exploring and those that want the challenge can do it without using the form. Or limit the map completion rewards based on if the form was used or not.
Just a thought.
That could also work, though I’d bump the limit to 100 out of costume and 20 in costume. Just in case one team doesn’t have any in costume they aren’t down by 20 players.
The only problem with the costume prohibiting combat is that you can’t do any skill challenge that actually requires you to fight. The system should recognize that and temporarily de-costume you for that but still leave you toggled as “costumed”. Anyone within attacking range that is costumed will be de-costumed until they are out of combat range or until the skill challenge has been completed. And your attacks do no damage to anyone beyond the enemies that are for the skill challenge.
I second this suggestion. Some of the WvW match-ups are…well they are some choice four letter words. WvW match ups should be addressed. Or allow players on struggling worlds to get a free transfer.
remove all the vistas, wps, and poi from the current wvwvw zones and put them in a world work with world work with world (wwwwwww) alternate “fight the dragons and their minions” universe borderlands and battleground where servers must work together clearing and holding each borderland and make a final assault on the eternal dragons battleground when the right conditions are met!
awesome idea right?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
no. An awesome idea would be posting to any of the million threads already on this issue.
Just remove the vista and and points of interest from WvW or at least make them don’t count. Simple fix. The OP is a bit unrealistic about WvW. If they had an option to flag yourself or not I could see this killing the game. Many people play GW2 for WvW and if I saw a bunch of PvE carebears taking my spot in que that would kitten me off.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
no. An awesome idea would be posting to any of the million threads already on this issue.
progress and hope!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
here’s my entire pov.
i queue up for eb, because i have ONE poi left on my thief for completion. i will NEVER get map completion on another character, btw, and i have about 10 that i play through regularly.
i finally get in, after about an hour — which tells me there are lots of folk wanting in there. our server is working DESPERATELY to take/hold/progress.
and all i care about is my one little poi.
when i run past a battle? i’m not going to stop to help, because i despise pvp. i’m going to run. do i feel badly, as i’m running and not contributing to this battle? a little, yes. but the fact is, all >>I<< care about is my poi. remember? >>I<< despise pvp.
so. i’m a body on this board not contributing to a kitten thing for my team … but i’m taking up SOMEONE else’s spot, who likely does care. what do i care about?
100% map completion. yep, i am a completionist. i WILL have my map completion.
tell me again, anet, where this really makes a lot of sense? i’ll do it, it’ll be done … but i haven’t magically gone in to pvp and changed my mind, realized that your way of pvp is great and wonderful and now i wanna do it.
Here are my suggestions:
- Map/Exploration Mode: Instead of toggling PvP inside WvW if you choose to enter WvW under “map mode” you can’t flag yourself unless you zone out and back in and choose ‘PvP Mode’. (Side note: This would need some sort of dialog box or I can see it being really annoying. Looking at you Overflow notice.)
- Phasing. Phased instance of WvW strictly for explorers with no PvP and no interaction with PvPers.
Maybe flag toggle create a random cooldown when it’s unchecked so that it could be anywhere from instantanious to 5 minutes before it actually wears off. This would prevent anyone from planning to use it although it might not stop it entirely.
no amount of timer or anything would prevent mesmer abuse, would jsut change the delay from him getting in till he could port the zerg in…
It’s not that it’s a longer timer, its that the timer would be random. Maybe it would be better if an unchecked flag meant you could take damage, but the ability to deal damage is on a random timer between 30 seconds and 10 minutes. So unchecking your flag might mean death since you can take damage but might not be able to defend yourself for another 5 or 10 mins. Obviously you would not be able to check the flag whilst in combat to prevent people who are nearly dead from doing that to save themselves.
If it were random players attempting sneaky solo kills on single players by running up to them with the flag on and then unchecking it , they have no garuntee of being able to deal damage on an unsuspecting player.
As for a zerg planning to abuse it, if a zerg ran around and everyone unchecked at the same time, most people would not be able to attack straight away. So there couldn’t be any planned coordinated attacks.
However it would be easier to remove WvW from map completion, or possibly to just remove the waypoints and Poi’s in the main castle from map completion. You stand a good chance of being able to get everything else even if it is stressful and sneaky, but if you’re on a server that never wins you haven’t got much chance at all of being able to get the ones in the main castle.
I wish my thread wasn’t merged with this thread, as it has gotten completely lost in the mix of the “flag on” “flag off” idea which imo is just impossible to have it work properly without too many exploits or issues. It would bring about a whole new issue within WvW that would require fixing. Too much about WvW already requires fixing.
WvW is meant to be a grand scale of server vs server vs server. Meaning large scale pvp battles. Correct? If this is the case why are there jumping puzzles? Why are there vistas and poi, and skill points? All this does is take away from WvW. It makes the queues longer because many people are in WvW that don’t want to be WvW. People who don’t want to SPvP don’t do it. People who don’t want to fight in a large scale WvW shouldn’t be forced to either to accomplish something in PvE. I see so many people running around simply doing mundane things because they’re forced to in WvW to be there to complete something for PvE. I am one of those atm constantly queuing up for EB hoping the one keep has been captured so I can finally get my last 2 vistas and 1 poi.
WvW should be its own entity like SPvP. Map completion and badges shouldn’t have any play in WvW or visa versa in PvE. Badges should be for use in WvW, maybe unique skins, siege weapons, upgrades, buffs, boosters, potions, etc. All things ONLY used in WvW to help WvW. If there is ANY PvE in WvW it should be taking out guards. When WvW was originally described it talked about dynamic events within WvW where rogue/neutral enemies would attack keeps or camps and you’d be force to defend then retaliate. Why aren’t there more neutral parties that are actually difficult. That you can win over by buying their loyalty or force into submission to help attack other servers. This would truly add another dynamic and really change the tide of battle in key spots.
As it is queues and participation don’t accurately match the truth of WvW because so many are forced to try and get into so they can get achievements and craft legendary items.
(edited by ZBoss.5610)