WvWvW and it's future!

WvWvW and it's future!

in Suggestions

Posted by: Puddin Cheeks.8539

Puddin Cheeks.8539

First I will start by saying, I am completely addicted to WvW after playing it once I hit level 80 through the story line.

Yes, it has its bugs and needs a bit more development to balance out play. Also, many people don’t like the long que times for certain servers.

My proposal from a development standpoint. In the future why couldnt we have more than 4 maps to play on. As more players finish their goals in PvE and move to other avenues, WvW should be there to scoop them up and keep them enjoying the game.

How about a few satellite maps that only give fractional benefits to the overall score that could serve as a que buffer for large amounts of players. You could break from the standard of what the main WvW is and essentially make them PvP warmups until you get into the map you qued for. You have the possibility for some exciting gameplay that could be a different experience from camps towers keeps….

What if you had maps that allowed no siege equipment to be built, but had predetermined points of Interest that if you hold long enough you gain rewards other than xp, karma, gold. Say if you held a garden long enough you were given a variety of mats to chose from. Or if you hold a mine etc.. You could make it where swapping wasnt the norm by only allowing a server to hold one every X hrs. or only allow you to get the reward on an individual basis at time intervals.

No walls just down and dirty fighting over resources. Protect spawn areas with map provided siege that cant be destroyed if necessary. Take away armor breaking (Only on the Que maps) and encourage players to jump in a pile and suicide fight a whole mob. The possibilities are limitless but would be a great thing to look forward to down the road as the development of GW2 moves forward.

- Puddin Cheeks [W]
- [EA] Elephant Ambush
- DragonBrand since 8/25/12

(edited by Puddin Cheeks.8539)