You are now ArenaNet's lead designer.
open up crystal desert… man i wanna wander around there
make an Oculus rift version of the game…
buy the dev kit arena net.. its only like 400 bucks lol
Ensure all events have a worthwhile reward for the time invested, in relation to dungenons and other content. Example, comparing how long it takes to run AC with Jormag, then the rewards, the second seems pointless once you have done it a couple of times.
It doesn’t mean exotics need to grow from trees, just getting atleast a single rare in every major chest – or atleast something worthwhile, would increase player incentive and lower a lot of the negative feedback at so many events when people spend half an hour to get a couple of blues. I still have no clue why this has been set the way it is now.
- John Smith
Remove the thief class from the game
First order of business remove diminishing returns
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
make an Oculus rift version of the game…
buy the dev kit arena net.. its only like 400 bucks lol
oh man and this… with a first person view..!! good call
Remove the thief class from the game
Why? I have a great time batting around thieves with my guardian!
Personally, I think I’d do a serious overview of the first six months and not add anymore new content until all the long-standing bugs were fixed; stuff that cripples events and makes the game chug.
The next thing I would do is completely rework how Legendary weapons are attained, because there’s absolutely nothing heroic about farming materials and flushing them down the Mystic Toilet and hoping something purple gets spat out. None. This is easily the most worthless part of a game I love.
I would make it to where gaining a Legendary weapon meant you had to do a ‘Personal Side Quest’ much like the personal story. These would be difficult missions but ones that you could do solo, or with friends, but still take a long time to complete. Legendary weapons also would not be sold on the Black Lion Trading Company.
Providing that was all sorted out, probably look at adding more lore-based content. Stuff that people who played GW1 can say, ‘Hey I remember that!’ in such a way that new people to Tyria aren’t left scratching their heads. Another poster said something about the Crystal Desert. I’d want to open that up and look at the Ring of Fire too and what’s changed there.
As much as I want to lop off Jormag’s and Primordius’s heads, I don’t think that should be brought to the forefront just yet. There’s a lot of great stories to tell in Tyria. This lull would be a perfect time to tell them.
Start work on re-instituting the monk class so that i can have combat designed around roles so that it’s not a completely homogenized zergfest with braindead skills and useless traits. Then i would make it so most events required groups of players to strategize and group up that way grouping and playing with people (read: not alongside in a zerg) is less redundant and more true to the genre. In this sense, combat will be revitalized, restructured, made so encounters actually make for mental exertion, teamwork, and show off skill system depth rather than gimmicky, lazy mechanics as a result of removing trinity-like mechanics from GW1.
1) Have the forum designers add a -1 button to the forums
2) Step down, giving myself a nice golden parachute as a parting gift
3) Put ANet back in the capable hands it is in now
4) Profit
I will stop trying to fix what ain’t broken.
later. It doesn’t care that I’m there.”
- DR overhaul.
- Abilities such as magic find are now shared by a group until the player is no longer in the party. The highest level on a single player will be party wide, non stacking.
- Tie in loot drops to specific bosses, areas and events to give players direction in their hunts.
- Remove the ability to sell Precursers and Legendary weapons while making them easier to obtain.
- Kicks in Dungeons would be part of a report function if player was still online, and in same instance/zone to prevent griefing.
- Alliances, Alliance chat, and Alliance halls that would function as a hub with a free waypoint would be added.
- Daily and monthly would focus around areas in pve, and wvw and not kill types or general task. (such as assist the people of " insert area" as a daily- or Helping a Npc in WvW capture or defend certain objectives)
- Adjustments to make builds within all classes viable by adjusting weaker weapons or skills.
-Equipment added to help build diversity in ascended range to cover several armor types.
- Make all ascended gear craft-able.
- Redesign mystic forge -100% chance for a new set of items requiring mastery in multiple craft disciplines, as well as Gear upgrading. This change would give the ability to upgrade an armor to the next tier using Multiple Crafts plus materials or create new items unique to the Forge that require mastery in 2-4 craft disciplines.
- Improve the search and party search ability to have a comment section and be cross server.
- Re-introduce the “design a weapon” contest, offer exclusive private beta test spots for new content to Helpful and active members of the game community to insure new content was ready and enjoyable.
- Add an ambassador system so current players could be rewarded for helping new players with content.
(edited by Sosyc.3025)
What’s the first thing you’re going to do?
Scrap the gear system, the level system and the skill system, and bring over the previous ones from Guild Wars that were 100x better.
Do a skill balance?
I would rather not have any new content and instead get some proper skill balancing. They have been absolutely awful, ignoring important issues and ‘fixing’ stuff that worked fine, they really don’t have a clue.
i will nerf hundred blades just like i nerfed smiter’s boon.
Toss up between removing DR and removing magic find.
Focus on developing the core of the game further, focusing on the open-world:
- Weapon Skills 2 – 5 can now be chosen from a select pool (this is to facilitate balancing). Skills, however, will have to be ‘captured’ from mobs before they’re unlocked. Skill 5 will be able to house an Elite Weapon skill, which is only obtainable from the toughest foes.
- The buff / debuff system will be improved upon to give skills additional effects. This may lead to the introduction of Profession-Specific debuffs and buffs, such as Deep Wound for Warrior to take advantage of.
- We’ll continue to develop the Dynamic Event system. Our main aim is to not have events confined our as separate entities, but different events working in tandem to provide a challenge for players. We’ll also use our Fractals system to develop a system where Events get progressively harder a) the more times you complete them and b) the more players that get involved. The Centaurs weren’t successful last time, so this time they brought Shaman’s to attack from a distance. If you fail to stop this event, then this raiding party will also meet up with another, adding difficulty to that event. The higher the difficulty of the events, the more you are rewarded.
- Dailies will no longer be Account Bound.
- The Legendary process will be improved. This will include: Adding lore to weapons with is unfolded in Questlines reducing the Resource Grind required, add achievement requirements in their place. In order to keep the process as player-unique as possible, some aspects will be randomised (such as the location of certain items) so the player can’t follow a walkthrough. Implemented with this will be the pre-cursor hunt involving materials that the player cannot buy on the TP.
- While the Dragons still pose a threat, each of the races still have their own problems to contend with. As such, a notice board with Job Offers will be placed in each of the Racial Cities for their races. These tasks will be limited to that cities Race, and will allow the player to earn a bit of extra gold on the side.
- Blim the Bard is also looking for heroes to tell tales of their adventures for him to sing about. He’s handing out books for you to fill in with tales of epic battles and dangerous delving, which can be exchanged for some rare items. The more adventures you bring him, the more he’ll give you in return and the rarer the items available.
- Amaranth the Traveler is on her journeys across Tyria. As such, she’s always in need of supplies, and always questing for curious objects. Speak to her, and she’ll give you a (player-unique) list of items. In exchange for your troubles for hunting these items down, she’ll give you a bag of items she has collected from all across Tyria. Be quick though, while she’s here this week, she’ll be somewhere else the next!
- The Orders are also busy. So much so, they’ll be sending you Missions as and when they arrive. Completing these Missions will raise your Rank with the order, giving you access to cheaper armour, weapons and materials used for crafting. Missions will be in keeping with the theme of the Order.
- Crafting Professions will now have the ability to swap out one stat for another on the appropriate piece of equipment. A system will also be put in place for players to be able to offer this as a service to players who don’t have that particular crafting profession. Also, more unique skin recipes, including named weapons, will also be added to the World for you to hunt down.
- Mercenaries will be available for hire for Story Mode dungeons only. While we aim to have Explorable modes for organised groups, we don’t believe anyone should miss out on lore simply because they can’t get a group together.
Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)
Get rid of DR
Make more weapon and armor skins/cosmetics
Add Guild Halls and GvG.
Make dungeon tokens stack higher than 250.
Fix the small interface bug that they haven’t even spoke a word of or replied to anyone bringing it up since beta.
Perky – 80 Norn Guardian
Soapie – 80 Human Ranger
i will nerf hundred blades just like i nerfed smiter’s boon.
This made me rofl at work. kitten you!
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
I would replace that ugly lion statue in LA with one of my character. Who wouldn`t want to see a massive Norn in the middle of the city
I think the only answer is: Devhax ALL the legendaries!
*Remove every single heart from the game.
*Make travelling to cities free
*Add in asura gates when calculating waypoint travel cost
*Remove dungeon tokens
*Add a common currency for dungeons
*Force attunement on characters (complete all paths in a dungeon) before they can buy dungeon gear
*Add gw2lfg into the game
*Make name changes available.
Add repayable PvE endgame that is more than just 5 man dungeons.
really bad engineer
i would greatly enhance the variety of weapons/armors, even low level, to satisfy more types of players.
currently, if you want to look really badgluteusmaximus/awesome/cute, you have to do dungeons, but not everyone likes them.
i would mostly add skins and “alternate” weapon/armor loots – same name, a star next to it’s name, as it’s own rarity sub-category and a way less boring look than it’s common drop counterpart.
also, i would add some motivation for PvE’ers to join the sPvP.
like PvE gear/skins, minis, materials and other stuff useful in PvE.
how about a dungeon-token bet before entering a tournament? :P
btw…wouldn’t this thread would fit better into the suggestion section?
“Only the finest of potatoes in my zerkburgers.”
Does this thread contribute anything that the entire Suggestions forum doesn’t? If for no other reason than at least half of the things people have mentioned are currently described as being worked on?
What’s the first thing you’re going to do?
I’m gonna buy a Harley! Or maybe a 1957 Fender Stratocaster! Or both! Yeah!
open up crystal desert… man i wanna wander around there
Yes! YES YES YES!
Website: http://xifix.weebly.com
Remove the classes wanting to remove the Thief.
I’d bring in skill capture from GW1, I used to love hunting for those skills.
Get them to redesign the god awful The Dreamer.
Get them to redesign the god awful The Dreamer.
no way!
it’s fabulous – especially with flame citadel heavy armor.
“Only the finest of potatoes in my zerkburgers.”
Divorce attributes from armour and weapons. PvP gear has it right: armour is defence and a rune slot. weapons are damage and a sigil slot. Attributes come from trinkets.
Start work on re-instituting the monk class so that i can have combat designed around roles so that it’s not a completely homogenized zergfest with braindead skills and useless traits.
How does a healer add ‘depth’ to combat? All that role does is heal and mitigate damage, which we got the ability to do now.
You don’t suddenly have a tonne of options to design highly mechanical encounters available just because you got a healer.
I agree with the events and skill depth though.
Time is a river.
The door is ajar.
Get them to redesign the god awful The Dreamer.
no way!
it’s fabulous – especially with flame citadel heavy armor.
It was fine as is, if anything it missed footprints like other ones had. The unicorn is poor quality and is to big … But hey, that’s just me. I hate using it now.
Remove Mystic Clovers from the game.
First order of business remove diminishing returns
My thoughts exactly! no more porous bones!
Bring WoW’s cross realm zones into GW2.
Remove Mystic Clovers from the game.
Here we go again with people who don’t understand basic probability complaining about clovers. It makes me wonder how many other complaints are from people who just don’t understand a concept.
Clovers are HIGH SAMPLE SIZE with a HIGH SUCCESS RATE. This means that your EXPECTED RESULT (The number of attempts taken for 77 clovers) will be somewhere near 231 (77*3). The DEVIATION (How likely you are to be far from the expected result) will be relatively insignificant, unless you use the 10 clover recipe which lowers the SUCCESS RATE by 1/10th. Sure, you might take a few extra ectos than you needed but did you really farm exactly 231 ectos, 231 shards, 231 skill points and 231 mystic coins? Even if you get extremely unlucky the worst deficit you’ll be in is about 60 or so of each ingredient, and you’re farming a kittening legendary – in the order of thousands of gold, and hundreds of hours. What you lose by getting unlucky on ectos may be made up by a pricey exotic drop.
What’s NOT safe RNG is precursors, which have a LOW SUCCESS RATE.
tl;dr: shut up.
really bad engineer
Agenda:
General:
Magic find removed from the game – all drop rates rebalanced to account for this
Crit damage has been removed from the game – All damage re-balanced to account for this.
Condition Damage Merged into Power.
DR removed from the game – drop agorithm re-engineered to flatten out bad-good streaks in RNG.
Precursors made craftable, lodestones purchasable by tokens badges and laurels at reasonable but not bargain prices.
- Engineer:
1 – all weapon(not kit) skill damage increased by 60%
2 – grenade 1 stacks vulnerability
3 – all condition on crit traits increased to 100% chance - Thief:
1 – nerf backstab by 50% period (remove spvp split)
2 – decouple survival from stealth.
3 – reavealed debuff increased from 3 seconds to 10 - Elementalist:
To make full GC ele builds more viable, and bunkers less Immortal:
1 – non-group-wide regeneration sources in water trait line changed to something else (there’s still plenty of regen in the group-wide side, this just lowers ele dependence upon the water line for survival)
To Balance This:
2 – all movement skills on weapons provide evasion
3 – all auras provide block
4 – spread an extra 15% damage (each) into the air and fire traits
5 – increase base HP to that of mesmer
legendary weapons shield & focus
add visual-effects polish and footfalls
all legendary weapons are Account Bound
all legendary weapons have their stories. (how it named ,where it come from, how it famous…) not just purple color
all legendary weapons have legendary missions to comple ,not made in Mystic Forge
legendary weapons & special weapons reduce materials (t6 250=>50 ,loadstone 100=>20)
raise up loadstone & T5 T6 materials drop rate
100% map collection remove wvw map
free travelling after 100% map collection
add more weapon skills to choose ,not only 5
auto pick up loot (f key too much seems broken)
remake story ,so poor not as gw1
fotm top lvl is 40 ,higher is not fun
Bring back hexes, make necro and mesmer what they used to be
And bring back all the awesome armor/weapon skins from GW1 too, put them in the gem shop. I will probably just return the skill system to GW1’s heh.
(edited by Right Toe Of Grenth.4032)
Create an event to blow up the mystic forge, and make another way to make the precursor and legendary actually attainable.
Ask the rest of the team when we’re going to stop fooling around with this scrap of a side project and actually start working on developing Guild Wars 2.
I hate to be so bitter, but this patch not addressing a huge issue for so long is just wearing out any hope I had for them to pull it back together.
Top ten-
1)Fix major profession bugs. CANNOT do step 2 if this is not done.
2)Balance all professions. This does NOT mean to just nerf everything.
3)Bring back GW1 missions.
4)Overhaul dungeons
5)Add new dungeons.
6)Add a TON more sword and armor skins. In a game where max gear stats is almost free…..you gotta give the players a carrot, otherwise they stop playing.
7)Add new PvP modes that use the same gear as PvE but you have your own separate build you can have like Spvp. I would look into CTF, attack/defend modes, and study WoW’s Alterac Valley. No repair fees.
8)LFG tool.
9)Have veteran and Champion mobs give consistently higher level quality items with a rare chance of getting something amazing.
10)Anet will be out of business if I do not take care of the gem shop. Various special skins, that look good, will be released. BL chests will include better loot (I will make players excited at what they will get, like a child opening a Christmas present). If my players seem scammed after opening a chest, I will NOT have repeat customers. Common sense business tells me that repeat customers are better than ripping them off for a quick buck. BL chests will probably rise a bit in price though.
Condition Damage Merged into Power.
Every single idea you had was good except for this. Why? You realize how much this would throw off the balance of some builds and weapons?
really bad engineer
1) Remove DR and drastically improve RNG.
2) Remove gold/gem fluctuation and adjust TP so there is less incentive to use it.
3) Fire most staff to offset lower profit due to 1) and 2).
Do not click this link!
Condition Damage Merged into Power.
Every single idea you had was good except for this. Why? You realize how much this would throw off the balance of some builds and weapons?
How?
Weapons which mix power and condition damage are generally shunned in this game due to “wasting” offensive power in two damage types which can’t be efficiently mixed.
Get rid of ascended.
Get rid of all pve in wvw and make badges take no less farming than dungeon tokens.
Several things I would do.
I would have my entire team required to level any Profession to 80, preferably the hardest to play. Elementalist, Engineer and Ranger come to mind. I say hardest because they have the least armor, DPS and health pool (not in that order). This way they will have a better understanding of what people are complaining about.
Second I would roll the game back to how it was on launch day and when players say X profession is OP I would ignore it and tell the community I was ignoring it. Any class can be beaten with the right build and play style.
However because of the nerfs that went out right after launch, certain professions are more difficult to play in dungeons than others. Elementalist’s Fire damage was nerfed four days after launch. I would make all the Elemental Attunements equal in power except for Water attunement because it also heals. Anyone who has played an Ele knows that Fire does more damage than any other stat, but because of the nerf to Fire it’s damage is mediocre at best. If a profession wears cloth armor, then their DPS should be higher than those who do not. I’m thinking of Elemetalist versus a Thief.
Rarely do I see Rangers or Engineers in dungeons because other professions have better Support/DPS. I would look into this and adjust accordingly. Or I would do as below.
I would buff all professions to the exact same DPS (basic skills) and whatever work around players find to increase it, I would leave alone. If the devs don’t like players doing this, then they should simply remove the trait point system.
A happy customer is a customer who is more likely to be a repeat customer. A disgruntled one will tell their friends not to buy your product and you will lose sales.
I would keep in mind that as Lead Developer I may have the power to develop the game to my vision but that doesn’t mean diddly if I alienate my player base to such an extreme that no one plays/buys anything from the Gem Shop and I find myself unemployed. Games do fail, this one is not above it no matter what awards they have won.
I need to actually listen to what players have to say and do my best to implement them if they are reasonable. If for any reason I think they aren’t I would post about it and ask for input. Just because I’m Lead Developer doesn’t mean I have all the answers. Anyone who thinks otherwise is looking for a repeat of Wrath of The Lich King.
I would also make it a point to comment as much as possible on the Official Forums and not on some other forums that the player base may not know about. I’m talking about Reddit.
I would also create a Test Server where all upcoming patches can be tested by the players and any kinks worked out before the patch goes live. Remember what I said about happy customers?
I would un nerf the drop rates that were done on lodestones. and T6 craftables. Seems rather unfair for the people who came after the initial release date to be subject to DR when people before them weren’t.
For every type of armor that exists pre level 80, I would see to it that the same type of Exotic Armor sets exists, be it Cleric’s Knight’s or whatever and that it can either be crafted or gained by karma so that people can play as they like and not be pigeon-holed into a role they find unsatisfying (healing stats come to mind).
In short I would keep the promises I made before the game was released, which in my opinion has not been done.
I would make sure all existing game bugs are fixed before any new content is released.
(edited by Cathbadb.6079)
This is a fun thread to read, but remember guys, you’re the LEAD DESIGNER, not the Anet President. A lot of the stuff in here “Wanting PTR, firing QA, bug fixes, etc…” won’t fall under the jurisdiction of a lead designer!