concern about dungeons

concern about dungeons

in Suggestions

Posted by: Malvado.1460

Malvado.1460

Q:

So this update you made it so we cant waypoint unless everyone is out of combat but you have no full healing class to keep us alive, have you ever went to a boss fight with lets say Lupicus in Arah.. how are we supposed to this now?
not that I am saying its impossible but some fights required ppl to quicly run back to the fight once they died. most of the time this would same the fight, but what about now?

(edited by Malvado.1460)

concern about dungeons

in Suggestions

Posted by: harvi.7968

harvi.7968

I agree… this is not good update. Boss have too much health and even elementalist with water cant keep all players alive. Now when they cant spawn and must wait for everyone to die, it will be very hard or even unplayeble because while the whole group goes back to boss he has full health .

concern about dungeons

in Suggestions

Posted by: CodeE.4857

CodeE.4857

That’s the idea harvi. But that doesn’t make it unplayable, we’re just going to have to play smart. Res zerging is a pretty cheap strat and I never liked it, so I kinda like this change, but I can’t deny this will make some of the harder fights extremely difficult. There may need to be a little balancing change, but I guess we’ll see.

concern about dungeons

in Suggestions

Posted by: DonFoe.9604

DonFoe.9604

so i was in the hodgin’s path of AC. killed a burrow, then was glitched on the other side of a wall. because of this update, i couldn’t waypoint back and return to the fight. i had to wait for my team to fail because i was unable to assist, then waypoint back. this is the most stupid idea. how can you “res zerg” when there are 2 waypoints in a dungeon, and both are a 5 min run back. sure glad i got the dungeon master title before they screwed up that part of the game.

Anet please rethink this move.

(edited by DonFoe.9604)