fix the camera if youre going to make jumping games
The improvements to camera smoothing and the beta option for the FOV change are steps in the right direction, but the camera is still terrible. You hate being covered by Charr and Norn characters, but rest assured, it’s no picnic for us, either…our characters and camera get snagged on geometry and flip out far more often than they do when playing the smaller races. Also, 99% of the Charr and Norn running the tower aren’t doing it to intentionally grief you — the reward is soulbound rather than account bound, so we’re stuck running with the character we want it for.
Anyway, I know where you’re coming from. Fighting the camera while jumping is bad enough in a 3rd-person platformer with a console controller…it’s far worse in an MMO game engine that has no real physics to speak of and obviously wasn’t made with precision mobility in mind.