legendary chain skills

legendary chain skills

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Posted by: Humor.6513

Humor.6513

As an alternative to adding basic stats to legendary weapons in progression to exotic…

Add a special attack at the end of chain-skill line for legendary – some ideas:

GS/sword/axe/dagger – “omnislash” = 1 slash propelling you forward trough mobs and 1 slash back again (400 range or so), 0.5 sec evade during slashes (0.6-8 activation);

Bows/Rifles/Pistols – “assassinate” = maybe a backstep shot with a nice fader animation and evade or simply a barrage-like variant;

Staffs/Scepters= “starfall” a single small radius blast version of meteor shower, but more shiny;

Hammers/Maces= “yeti smash” somekinda stomp would be spectacular, raining dust on the area and blinding foes in say a 300-radius.

Any additions to skills would be awesome and make the weapon feel even more epic

legendary chain skills

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

No.
No combat advantage to Legendaries, period.

legendary chain skills

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Loving the idea of making legendaries worth something to achieve.

They just dont seem worth it to do all the work for a some aesthetic.

legendary chain skills

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Posted by: ExTribble.7108

ExTribble.7108

So your suggestion essentially boils down to forcing people to get legendaries. Nothanks.

Legendaries were meant to be an aesthetic thing to show that you’re dedicated or whatever to the game. They’re optional. You’re suggesting to make them necessary for players to be up-to-par in gear.

If anything, change the skill animations. Not the mechanics/damage.

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

legendary chain skills

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Loving the idea of making legendaries worth something to achieve.

They just dont seem worth it to do all the work for a some aesthetic.

But the aesthetic is awesome! And given how random the precursor drop is if you made Legendaries have some sort of advantage you would be rewarding players who have random luck

Save the orphans of Divinity’s Reach
Send Gold to: Chrispytoast

legendary chain skills

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Their legendary for a reason tho :/. I dont see whats so legendary about a sword that looks cool but does nothing significantly different from a normal sword. Nothing is really making me strive to even obtain a legendary atm.

They could also juss make the effect for PvE as well and not for PvP/WvW.

legendary chain skills

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Posted by: Dasorine.1964

Dasorine.1964

technically they will eventually scale up to ascended but yeah, additional damage from them is bad however if they changed the animation of already present autoattack chains (without effecting activation times etc) it would be cool.

legendary chain skills

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Posted by: Taril.8619

Taril.8619

Their legendary for a reason tho :/. I dont see whats so legendary about a sword that looks cool but does nothing significantly different from a normal sword. Nothing is really making me strive to even obtain a legendary atm.

There are a few things to do at max level:

1) Get nice looking gear (Either crafted in Mystic Forge, Legendaries, Dungeon gear, Karma item)

2) WvW

3) Fractals

4) sPvP

Neither of these will grant bonuses to the player that will make them (Both what they have the skill to achieve and what they’ve spent time achieving) more powerful than anyone else (Aside from the small bonuses that WvW exp gives)

When so much of the end-game is about vanity (Look at all the different Exotics and then look how easy it is to get a set from crafting/the Trading Post) the motivation around going for Legendaries becomes Prestige (Look at the luck, time and money I put into getting this (Or, look how much disposable income I have to get the gems to trade for gold and buy a Legendary off the TP >.>)) and the unique skins (Also custom particle effects such as Auras, Footfalls, Trails and on hit effects)

Making it so that Legendaries give an inherent advantage over people without them (Even if just for PvE) would make it so that people have to get Legendaries in order to be the best that they can be. For example, lots of people don’t currently want a Legendary either because they don’t want to put that much effort into just a skin or because they don’t like any of the Legendaries for the weapon types they’re using, making it so that these people would need to get a Legendary to stay on par with the people who have them would cause them to get upset (Rightly so)

That said, if Legendary weapons got unique attack animations (Without effecting how skills work, activation times or post-activation animation cooldowns) in the same way that they have unique particle effects, then that’d be a great addition that would help bring some more vanity effects to the weapons. Though the major issue this would cause is trying to recognise what abilities people are using in WvW and to a lesser extent PvE.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

(edited by Taril.8619)

legendary chain skills

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Snip.

Snip. Dw i read it all

I can see where you coming from with this. I guess better animations for skills would be better then extra attacks(I can see how imbalance this would be now). Like for the incenerator on a Elementalist, Flame ring could be more fiery and stuff.

legendary chain skills

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Posted by: Humor.6513

Humor.6513

My idea was not to make any unbalanced enhancement to chain skills when wielding legendary, just a little extra move with a nice animation would be very enjoyable.
Obviously adding any new skill should add some useful variety though.
And the same thing could be done for ascended weapons when they make their appearance.
Ascended weapons will most likely be much more easy to procure.

legendary chain skills

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

My idea was not to make any unbalanced enhancement to chain skills when wielding legendary, just a little extra move with a nice animation would be very enjoyable.
Obviously adding any new skill should add some useful variety though.
And the same thing could be done for ascended weapons when they make their appearance.
Ascended weapons will most likely be much more easy to procure.

Even if it was balanced there would still be an outcry if there was anything extra that was an actual combat change for legendaries that other weapons don’t get. The only thing acceptable for legendary to change is what it looks like.

legendary chain skills

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

-1
They just need to make a lot more skin choices so you can make your character look as you want and everyone is happy.

~ The light of a new day

legendary chain skills

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Posted by: Auesis.7301

Auesis.7301

No. The only differences should be aesthetic. Animations could vary, but the actual effects should be EXACTLY the same. For them to become advantageous or for them to gain skill exclusivity would be completely and utterly unacceptable (coming from an owner of two of them).

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)