As the underwater fight was announced I was ecstatic! You dont have to surface every few seconds to breathe, you get new skills and weapons, and the water worlds are beautifully designed.
Unfortunately, the enthusiasm faded away very quickly. The underwater combat has so much untapped potential that it almost breaks my heart. Instead of a three-dimensional, action-loaded combat mode with room for tactics , most fights are boring and take up too much time. Lack of equipment and choice in the skills do not make you want to fight under Water, There aren’t much fights under water and the few there are are often left aside. Most players prefer restricting HotW tokens to 60/120 a day then clearing all three paths, it seems a waste of money to buy Exotic spears / tridents / harpoonguns. A vicious circle.
I don’t like under water combat either, don’t get me wrong. But i’d love to like it, it could be awesome!
So I thought about how to make underwater battles feel appealing once again and decided to share my ideas with you.
Exotic respirators
Currently there is only one green respirator at level 80 for each armor class and no selection at the stats. Basic requirement for a review of the underwater battle, of course would be that this is changing. Exotic respirators for dungeon tokens with the same stats as for the armor, craftable respirators with the usual prefixes, or even a few exotic respirators at the temple merchants. For starters, there wouldn’t even have to be loads of stat combinations, the selection of what you have for guild backpacks would be enough as long as you have exotic respirators. Later, you could then extend the offer to other stats and maybe skins.
replace locked skills
Some skills work at the bottom of our lakes and seas, others are locked and not available for this battle mode. This is quite a shame as one has a smaller selection at the skills, and, on top of that, some classes have more skills under water than others. It would be ideal if the skills that do not work under water would be replaced by other skills that can be used only under water. Thus, the balance would be favored between classes and you would have more choices.
separate/own Skilltrees
If, as an example, one plays as a Necro builded entirely on marks and / or wells, he can’t do terribly much under water. An engineer who enjoys playing elixir gun and towers on the surface, prefers possibly grenades under water. Unfortunately, both can’t be covered with one single build.
Therefore it would be useful in addition to the possibility of different utility skills to allow players to also define the traits for the underwater fight separately. Maybe you could even set up whole new traitlines designed to fight under water, just one or two.
More underwater battles
Another important part of a remake would be that more underwater fights find their way into the game that aren’t as easy to escape as the ones now. Southsun Cove could get a new submarinal area with new events and opponents. A new dungeon whose paths are entirely or at least for the largest part under water would also be a possibility.
(edited by Wulfhearth.7962)