Tol Acharn [PHNX]
Fort Aspenwood
1) Removing the risen fishheads would be a great first step. It’s not fun being one-shotted multiple times (in Heavy lvl 80 Valk exotic/ascended gear) by something you often cannot see and that shows a red AoE circle only AFTER you are dead. Kitten, I died just running from the closest wp to the hylek cannons.
2) The closest wp should not be contested during the event IMO. It just encourages dead players to give up and go do something else instead of quickly returning to the fight.
1) Removing the risen fishheads would be a great first step. It’s not fun being one-shotted multiple times (in Heavy lvl 80 Valk exotic/ascended gear) by something you often cannot see and that shows a red AoE circle only AFTER you are dead. Kitten, I died just running from the closest wp to the hylek cannons.
2) The closest wp should not be contested during the event IMO. It just encourages dead players to give up and go do something else instead of quickly returning to the fight.
Solid suggestions.
1) Removing the risen fishheads would be a great first step. It’s not fun being one-shotted multiple times (in Heavy lvl 80 Valk exotic/ascended gear) by something you often cannot see and that shows a red AoE circle only AFTER you are dead. Kitten, I died just running from the closest wp to the hylek cannons.
2) The closest wp should not be contested during the event IMO. It just encourages dead players to give up and go do something else instead of quickly returning to the fight.
Agreed on wp, during the fight in AG there were like 50 people laying on the ground after first 5 minutes, shouting “RES, RES, RES.” Most of them chose to stay dead for the rest of the fight, so we got tequatl to 95 % lolz …
How is this hardcore? Because of the difficulty? Are you saying all casual gamers are easy mode?
The only reason you all failed was because you had no clue what to do.
Its pathetic when anything other than just pressing #1 is considered hardcore!
Thing is, it still kinda is just about Pressing 1. There are just phases to it now, and you need to go somewhere else to press 1 from time to time. The group killing Tequatl presses 1 and the group killing the fingers presses 1. The group defending the turrets gets some variation I guess.
My biggest problem with it so far is that people just don’t seem to be able to throw out enough damage at Tequatl. I see three reasons for this:
1. Players running the wrong gear sets, not maxing out Power and defensive stats vs non-crittable foes. Also, players running non-max gear sets.
2. Players not quite knowing how many resources to apportion to the different elements of the fight (turret defense, finger slaughtering, Tequatl DPSing).
3. Players dying too easily to fight mechanics, especially the Waves. More damage is lost in reviving downed players… then there are those who lie there fully dead because they can’t be bothered running back.
I’m hopeful that eventually these teething problems will sort themselves out. Of course, it relies on players getting better, and this may take time – a lot of time.
I have no problem with the difficulty. I think for those players wanting a sense of achievement for completing something – Tequatl should fit that bill. It should take a few weeks for a server to figure out how to beat it, and subsequent beatings should, frankly, be quite rare.
I do think the nail has been hit on the head though. I also don’t believe that it will be as widely farmed as it has been in the past. I know that I wont be trying to bring him down on cooldown, daily, or possibly even weekly. I’ve never been one for boss events though so perhaps I’m a bad case study. I’ll do them for Dragonite Ore, but since I dislike being timetabled by their spawns I have previously not bothered completing them. Tequatl will suffer from more of that from me as it may never be worth the time investment. Minis? …Meh. “Unique” Tequatl skins? …Meh. Achievements? … Hmm, OK – but they wont last forever.
I’m more concerned about its long term effect, I love a challenge ( when in a team of 5 people I know and trust ) but on this scale it only takes a few people on turrets to either troll or have no idea to kill a whole zerg. Melee ( DPS ) is useless without the support of these people, I also cannot see this being completed on a regular day during my time zone ( Australia ) which makes it a event I could only participate in during my days off. People can defend anet all they want, but it will need to be addressed either way.
I love the concept, but I see three options.
1 Remove the time limit
2 Nerf
3 Rewards when you fail, even if they are lesser % of rarer drops.
Played against him today for the first time.
- People attacked him while the Bone Wall was up… he’s invulnerable in that state!
However, I think the main villain here is the zerg-style of play that players have adopted in GW2.
- ANet should teach their players the value of combo fields, vehicles and the different levels that needs to be taken care of in fights like these, because a zerg will be slaughtered (which those I was with did).
I think GW2 needs an overhaul where players are required to actually play and not cheat their way through content, be it dungeons or open world bosses.
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