The problem of Tequatl
The only real issue I see here is having 6 people on turrets that don’t know what they are doing. I personally think that the southern triplet of turrets should spam #1 and #2 on Tequatl and the northern group should spam #3 and #5 on poison/zerg for healing.
Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”