my only worry
I feel the same and have the same concerns, in a week, 2 weeks or even a month or 2 from now, would will be willing to put hours of there time into 1 fight with almost no reward that has a very high chance of failure?
I hate wow now days, but they did make some kitten good boss fights and the loot that dropped imo was very well balanced (Im talking pre wotlk). That being said, it was an instance and I truely feel we need hard fights, much harder than this.
BUT open world is no place for it. It just puts a bad taste in the mouth and no one will do it in the future.
I feel the same and have the same concerns, in a week, 2 weeks or even a month or 2 from now, would will be willing to put hours of there time into 1 fight with almost no reward that has a very high chance of failure?
I hate wow now days, but they did make some kitten good boss fights and the loot that dropped imo was very well balanced (Im talking pre wotlk). That being said, it was an instance and I truely feel we need hard fights, much harder than this.
BUT open world is no place for it. It just puts a bad taste in the mouth and no one will do it in the future.
Sorry , are you talking about the 40 people raid where maybe 4 people go any ITEMS at all? Talking about no reward there vs difficult content. At least you get something!
Even 1 month after Scarlet , maps still go overflow So I think Teq will be fine , once people get used to it.
I feel the same and have the same concerns, in a week, 2 weeks or even a month or 2 from now, would will be willing to put hours of there time into 1 fight with almost no reward that has a very high chance of failure?
I hate wow now days, but they did make some kitten good boss fights and the loot that dropped imo was very well balanced (Im talking pre wotlk). That being said, it was an instance and I truely feel we need hard fights, much harder than this.
BUT open world is no place for it. It just puts a bad taste in the mouth and no one will do it in the future.
Sorry , are you talking about the 40 people raid where maybe 4 people go any ITEMS at all? Talking about no reward there vs difficult content. At least you get something!
Even 1 month after Scarlet , maps still go overflow So I think Teq will be fine , once people get used to it.
No not AQ40 and stuff I was talking about 10/20 mans or even like GW1 dungeons from EotN those where amazing dungeons and good rewards too. GW1 where 12mans (I still go on gw1 sometimes and try to do frostmaw, UW, FoW and SoD b.c they’re more than what gw2 has).
I want nothing more than hard 10+ man dungeons in this game, I love hard (not long and boring fights with 1hit kills, thats not hard just annoying, I mean hard has in takes real coordination and trial/error to learn the fights) dungeons, but it seems anet doesnt know how to balance a game.
We have auto attack zerk gear content for along time and then BANG! content that is p/t/v tank gear that needs so much coordination 1 person can fail it for 80.
Sorry , are you talking about the 40 people raid where maybe 4 people go any ITEMS at all? Talking about no reward there vs difficult content. At least you get something!
Even 1 month after Scarlet , maps still go overflow So I think Teq will be fine , once people get used to it.
1 month after Clockwork Chaos Aetherblade Captains still spawn like crazy. Maps rarely go to overflows over it anymore. Teq will be fine until Meta achievements are achieved. It is a simple as that. Once they are done you simply will not get the bodies to do it and succeed often.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
2 weeks? Heh, here in Piken Square people already aren’t even trying to do it during late hours. And we’re talking about two days.
Sorry , are you talking about the 40 people raid where maybe 4 people go any ITEMS at all? Talking about no reward there vs difficult content. At least you get something!
Even 1 month after Scarlet , maps still go overflow So I think Teq will be fine , once people get used to it.1 month after Clockwork Chaos Aetherblade Captains still spawn like crazy. Maps rarely go to overflows over it anymore. Teq will be fine until Meta achievements are achieved. It is a simple as that. Once they are done you simply will not get the bodies to do it and succeed often.
But thats one of the problems, ppl wont do it b.c it is “meta” for them and will take alot to get enough players to do it, we will not be able to kill teq daily at all, it will be a weekend event or a every other week and on low pop servers a monthly event (like Karka queen used to be) On my server the karka queen wasnt killed for 1900+hrs once.
I dont want teq to be the same and have to wait 3-4 months for a nerf b.c it is dead content.
I’m worried about this too, that’s why I stayed up to push for achieves. GW2 has taught me the population is fickle – they want achieves ASAP and then move right on so you better get them all in the first day or two.
I really hope this fight doesn’t go ghost town.
Forever known as “that slow guardian who can’t jump worth crap”.
I feel the same and have the same concerns, in a week, 2 weeks or even a month or 2 from now, would will be willing to put hours of there time into 1 fight with almost no reward that has a very high chance of failure?
I hate wow now days, but they did make some kitten good boss fights and the loot that dropped imo was very well balanced (Im talking pre wotlk). That being said, it was an instance and I truely feel we need hard fights, much harder than this.
BUT open world is no place for it. It just puts a bad taste in the mouth and no one will do it in the future.
Sorry , are you talking about the 40 people raid where maybe 4 people go any ITEMS at all? Talking about no reward there vs difficult content. At least you get something!
Even 1 month after Scarlet , maps still go overflow So I think Teq will be fine , once people get used to it.No not AQ40 and stuff I was talking about 10/20 mans or even like GW1 dungeons from EotN those where amazing dungeons and good rewards too. GW1 where 12mans (I still go on gw1 sometimes and try to do frostmaw, UW, FoW and SoD b.c they’re more than what gw2 has).
I want nothing more than hard 10+ man dungeons in this game, I love hard (not long and boring fights with 1hit kills, thats not hard just annoying, I mean hard has in takes real coordination and trial/error to learn the fights) dungeons, but it seems anet doesnt know how to balance a game.
We have auto attack zerk gear content for along time and then BANG! content that is p/t/v tank gear that needs so much coordination 1 person can fail it for 80.
I understand where you coming from , and I would like to see 5 man dungeons that are as hard. his fight is he hard fight , a real fight. Don’t like it , don’t fight. Just don’t complain about rewards, GW2 have the least selfish rewards. WoW , 3 people out of 10/20 would get some sort of upgrade or reward, I used to go for months without any usable equipment dropping.
I feel the same and have the same concerns, in a week, 2 weeks or even a month or 2 from now, would will be willing to put hours of there time into 1 fight with almost no reward that has a very high chance of failure?
I hate wow now days, but they did make some kitten good boss fights and the loot that dropped imo was very well balanced (Im talking pre wotlk). That being said, it was an instance and I truely feel we need hard fights, much harder than this.
BUT open world is no place for it. It just puts a bad taste in the mouth and no one will do it in the future.
Sorry , are you talking about the 40 people raid where maybe 4 people go any ITEMS at all? Talking about no reward there vs difficult content. At least you get something!
Even 1 month after Scarlet , maps still go overflow So I think Teq will be fine , once people get used to it.No not AQ40 and stuff I was talking about 10/20 mans or even like GW1 dungeons from EotN those where amazing dungeons and good rewards too. GW1 where 12mans (I still go on gw1 sometimes and try to do frostmaw, UW, FoW and SoD b.c they’re more than what gw2 has).
I want nothing more than hard 10+ man dungeons in this game, I love hard (not long and boring fights with 1hit kills, thats not hard just annoying, I mean hard has in takes real coordination and trial/error to learn the fights) dungeons, but it seems anet doesnt know how to balance a game.
We have auto attack zerk gear content for along time and then BANG! content that is p/t/v tank gear that needs so much coordination 1 person can fail it for 80.
I understand where you coming from , and I would like to see 5 man dungeons that are as hard. his fight is he hard fight , a real fight. Don’t like it , don’t fight. Just don’t complain about rewards, GW2 have the least selfish rewards. WoW , 3 people out of 10/20 would get some sort of upgrade or reward, I used to go for months without any usable equipment dropping.
Yeah 3 out of 20, well we had 3-4 out of 130 at teq get “good” rewards. 3 our of 20 is GREAT compare to teq.
1 month after Clockwork Chaos Aetherblade Captains still spawn like crazy. Maps rarely go to overflows over it anymore. Teq will be fine until Meta achievements are achieved. It is a simple as that. Once they are done you simply will not get the bodies to do it and succeed often.
When was the last time you were in an invasion that actually defeated Scarlett? For me it was during the event weeks.
they’ll have to change it somehow…
Here’s hoping they do have the future plans for Teq when all the fun and fuss is done with. It has been Arena Net’s MO for this whole year on something big, just like it was mentioned about the Karka Queen. But Teq has fan history now… if he goes to ghost town b/c of what has already been mentioned… sad day indeed…
I think what GW2 does that is different from any other game is the living world. Instead of GW1 where you could raid a instance over and over again to finally achieve all that gear and items, GW2 reworks the idea of raiding. The concept of living world is to release new raids consecutively. Living world is just like that, living. Once a content has been played through it dies and we move on to a new new content. It’s like life. You must move on from old content.
Now, I am not saying I agree with this logic. I would like to see better scaling on the boss fight in the future so 10+ raid groups can tackle him. For now it’s fine but a month down the road it will be hectic to find a group big enough to take him on. I believe the loot situation is a huge problem and will deter people from bothering with the fight later down the road. Achievements? People are not going to care enough to help you beat a epic dragon just because you want your achievement completed. I think they need to release special skins for huge world boss fights. It would entice players to kill the boss for cool looking gear. The gear doesn’t have to the best, just different aesthetics to work with.