Just a couple of Sugestions

Just a couple of Sugestions

in Tower of Nightmares

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello fellas!

So, i’m liking this new LS so far, that cutscene was amazing btw, great work on the cinematic team! Let’s get down to the suggestions:

Nov 5th will open the tower i believe, now i dont know if it will be a dungeon or some other thing. So my suggestions would be to: Add a hard-mode on that content when the next LS comes up – the one after nov 5th – so the tower won’t be deserted (that is if the tower does remain standing after this LS is done).

Also,

I’ve seen players complaining about fetch quests within the LS and such and i believe i came up with the right words to phrase this: Don’t base the LS content around achievments. One possible way it could be done is the following: each LS has more story instances (solo a group available with proper scaling), and those instances have a couple 3-5 achievs tied to them that require you to do certain tasks. One example of this could be like in the end of aether dungeon path where you have a time-limit to do all those tasks. At first no-one was able to do them All at once. It required a couple of playthroughs. But his is just an example; another could be defeting a certain enemy within x time solo and that same enemy without any party members going down (downed, not dead). I believe these would make LS more compeling and entertaining. (maybe we could unlock a new skill or map eventually for completing those instances? Just a thought) For those who finish the instances, there would be the events in the open world related to that LS with the rewards (e.g.: the spores and the new stuff you buy with them from this LS) to keep people playing longer. Also, maybe release some new skins(weapons, armor, Town Clothes!), skills to be purchasable with those rewards? (Also just a thought).

Feel free to give your feedback on my opinions and/or give suggestions of your own! As always keep it civil (No, sarcasm is not civil.)

Cheers!

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My point is that your point, is pointless.