Festivoo
This post I made in a different thread is also a relevant response to this issue, and I’m sure is the same way a large number of players feel.
To expand on my previous post a little bit, I’d prefer it if the only thing that came out of the gifts were snowflakes and sweaters/hats/socks. I’d have liked it a lot more if we had to exchange trophies for the skins rather than getting them randomly, but that’s mostly because I don’t like most RNG. Random is fine for some things, but it simply isn’t when there is a time limit or a deadline, or when real cash is involved.
For example, you aren’t going to see a jumping puzzle randomly decide to change itself, as that would either take you to the final chest too quickly or too slowly. Every jumping puzzle is organic and fair because everything you do is under your control, which means that when you fail it’s due to user error.
Failing when you’ve mismanaged your resources or your time might make people feel frustrated or upset, but it isn’t going to make them feel cheated, robbed or wronged. When you fail because of elements out of your control, then it is simply depressing.
Yes we could always choose not to get items or not to open chests or blah blah etc typical generic comeback, but that isn’t the point. I don’t want to choose between non-participation or a gamble/chance. I want to weigh non-participation versus my time, resources and ability/skill, and then make an appropriate decision based off of my circumstance. I personally feel that’s a very mature and fair choice to be asking for.
If you don’t understand that or why more and more gamers are asking developers to move in that sort of direction, then you might be an addict… or a special snowflake guarding your super uniqueness and/or your super awesome lewt.
Men of Science [MoS] – Tarnished Coast