Chat log
It’s a long-requested feature; the main issue is that most of the chat (and the combat logs in their entirety) aren’t stored in a network-accessible manner — the implementation would have to use some sort of local API which is a pretty large undertaking. As such I don’t really have a timeline
bump from me as well. after the gw2 team stated dps meter was allowed i want to create one.
Hey Jordan, here’s a proof of concept for something like that you might find interesting that creates a websocket event api that exposes mumble link data (could be easily extended to expose chat/combat data if the right hooks were added): https://github.com/nightlark/gw2ws
Hey Jordan, here’s a proof of concept for something like that you might find interesting that creates a websocket event api that exposes mumble link data (could be easily extended to expose chat/combat data if the right hooks were added): https://github.com/nightlark/gw2ws
I will look into this, is any part of this process against anet TOS?
Hey Jordan, here’s a proof of concept for something like that you might find interesting that creates a websocket event api that exposes mumble link data (could be easily extended to expose chat/combat data if the right hooks were added): https://github.com/nightlark/gw2ws
I will look into this, is any part of this process against anet TOS?
It shouldn’t be: the ToS says you can’t do things that are not exported, but the mumble data is. There is nothing about how you process that data once you have read it.
It’s also literally the model used in the GW2navi tool, which lets the gw2route.com website have GPS features, etc. (They use a local browser with some custom functions instead of websockets, but it’s basically the same deal.)
They have been cited as “cool” by anet many times. So, yeah, exporting this data to a web thingy, that’s cool.
This caught my attention somehow.
Long story short, I was blinded late 2014 and still play GW2. Due to extreme visual limitations there is no way I’ll ever be able to see text.
I utilize two screen readers (JAWS, NVDA) which can read text out loud for me, but they’re still very finnicky. They work best with plain text only, unformatted strings. They can also read labels for objects (thank you programmers that actually label objects and not leave them as “button 83.”
Skimming this thread, will there actually be a way to output in=game chat as text for my screen readers? Screen readers are absolutely incapable of reading things in a visual environment such as video games.
If this is true I cannot emphasize how happy I would be to finally be able to “read” what’s going on in game as well as what people are saying.
I’m afraid that, no, there is currently no way to do that. The speculated API for chat text does not yet exist.
It wouldn’t be impossible for someone to develop a tool to achieve that, though, in the same way they develop DPS meters that run in-client.
Hate to bump these difficult to develop endpoints, but I’m doing it so maybe some inspiration sparked meanwhile!
Hate to bump these difficult to develop endpoints, but I’m doing it so maybe some inspiration sparked meanwhile!
Highly unlikely, because as noted, local API. I’d suggest you are likely to get better results contacting deltaconnected, the developer of arcdps, and asking if they can throw something together for you or whatevs.