CrossTalk adds Positional Audio for Teamspeak

CrossTalk adds Positional Audio for Teamspeak

in Community Creations

Posted by: Wothor.4781

Wothor.4781

CrossTalk adds Positional Audio support for games to Teamspeak.

CrossTalk is a free Teamspeak 3 plugin that enhances the general audio experience and provides advanced features for team play.
Looking forward to the 50.000 mark on its official download page, the update to 1.4 now adds the Positional Audio module to the current feature set, consisting of Position Spread, Ducking, Radio FX and a variety of custom keybinds.
At the core of the module compatibility to Mumble’s Link convention is implemented, the increasing list of games supporting it includes ArenaNet’s Guild Wars 2, a variety of Valve games and other titles.

For more information on the Positional Audio module visit the dedicated module wiki on Github, the plugin can be downloaded here.

All trademarks referenced herein are the properties of their respective owners.

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CrossTalk adds Positional Audio for Teamspeak

in Community Creations

Posted by: Tshakaar.6429

Tshakaar.6429

Thank you !
I don’t like Mumble and i’m happy to see this function on TS.

I would like something, don’t know if better to add it to Crosstalk, or a seperated plugin…

Well, i’d like to know if a plugin to autofill some informations is possible ?
For exemple, the pseudo, like : [$GuildTag] UsualPseudoOnTS ($actualchar)
And secondly, on the WvW TS, they added the possibility for users to choose their classes with selecting a group. Would it be possible to automatically do this ?

We know one of our commandant likes to spy other servers TS… so, if the plugin can also check the server and the map the user is on… and advertise or choose a SPY group… ? ^^’

(edited by Tshakaar.6429)

CrossTalk adds Positional Audio for Teamspeak

in Community Creations

Posted by: Wothor.4781

Wothor.4781

You’re welcome
Let me prestate that I actually didn’t write the module nor the plugin because I’d prefer one software over the other, it just so happens that my guild uses Teamspeak. So, my drivings ain’t been to make Teamspeak better because it’d be the plattform of my choice (I don’t marry plattforms), I do care about audio experience, I do hope Mumble Link’s momentum as a de facto standard gets a push by becoming client agnostic so more game developers support it, the more people finally leave the grey world of mono for the joys of positional audio.

About the tag request, at this point I’m solely using the Mumble Link convention. This means the plugin knows Game Name, Character Name and some weirdo “Context” data. For now, all we know is that the map id is encoded in the context. Server, I dunno if it’s in there somewhere or not. Class, Guild cannot, as identity of the context is used to assign folks. Such additional info could be fed into via the gw2 api which I don’t use (yet?).

I don’t think it’s easily possible detecting foreign spies. After all, he’d just have to disable the plugin to avoid detection^^ The only thing that springs to my mind would additionally require a server bot that manages channel entry permission by map context (if that’s tied to server) which would enforce the plugin on all users in the particular ecosystem. I’m not particular positive about finding the time to code such a server bot, however would try to provide compatibility if someone does.

(edited by Wothor.4781)