Okay so I was curious about unlockable recipes and the potential they had for Crafters and sure enough upon investigation I found what looked like niche markets within…. (IE: the 20 listed by only 2 sellers kind of thing…). But the lack of customizing confused me. We NEVER had this issue in GW1, atleast not with weapons anyway:
This screenshot is of 2 of the same pieces from a Craftable set, and what happens (right underneath them) when I right click on them:
http://home.comcast.net/~ill_er/GW/sellability-1.jpg
This is the default Output from the recipe.
http://home.comcast.net/~ill_er/GW/sellability-2.jpg
This is the one I threw a garbage rune onto for the experiment.
Notice that is DOES NOT SAY SOULBOUND YET.
http://home.comcast.net/~ill_er/GW/sellability-3.jpg
…and what happens when you choose “Equip” for further proof that it still hadn’t soulbound yet.
Sooo… basically, after just changing the Rune, it can’t even be moved into Guild-Storage either, meaning it’s in this weird “Coding” Purgatory between listable and soulbound. I wouldn’t expect J.Smith to be able to answer this b/c he’s not a Database Guru, but if this how it’s going to REMAIN (IE: one of those super Low priority inconsistencies) … is there any good arguments for it??
In GW1, I used to keep TONS of inscriptions and upgrades on-hand just so I’d be able to make a more appealing total-package item to sell to players in Lion’s Arch or even Old Ascalon. IoW: match up certain skins or weapon types with the most fitting upgrades to maximize desirability. I didn’t even do it for profit really, I just did it so I wouldn’t feel like I wasn’t constantly…Vendoring … every … single … thing that dropped like some kind of Automatron. I liked the creative license & feeling of putting stuff together and then seeing if the demand met my expectations.
Is there some good reasons NOT to allow this in GW2???
I’d really like to hear them if there is.
( B/c if anything, I think it would really be a boon to crafters, & help the economy expand so long as this customization was limited to the player who actually crafted or looted said item to open up even more niches within niche items …which should counter Flipping a bit, atleast in theory. )